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qwixter: Good idea. I want to post in VR 3D.
Why? Letters are letters.
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qwixter: Good idea. I want to post in VR 3D.
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Emob78: Why? Letters are letters.
After the oddball ways companies "justified" the wiimote, this really isn't that far out there.
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Bouchart: VR is mostly a bunch of proof-of-concept stuff at this point. Not all that interesting.
I think we are definitely getting beyond that point in recent months. As I mentioned above, Vanishing Realms is a full, proper adventure game. It has a variety of weapons, multiple stages, boss fights, ore mining and I only just started the second dungeon! The combat is solid and the story is subtle, but good. It is anything but a proof-of-concept.
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Tekkaman-James: It's not a huge list by any means, but there are already VR-compatible games on GOG. I created a GOGmix to keep track of them, if you're curious.
Please add The Solus Project to your list. There *was* the Vanishing of Ethan Carter, but apparently you have to get that on Steam for VR support.
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JDelekto: [snip]
Thanks for the heads-up! I didn't see anything on the product page about VR, so I completely missed it. As for The Vanishing of Ethan Carter, the developer did post in the sub-forum to gauge interest on bringing the VR version here. There wasn't a massive amount of feedback, but it could possibly happen some time down the road.
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JDelekto: GOG took a chance on movies, why not Virtual Reality?
I don't get it. Why does a store need to support "virtual reality"? Isn't it the games themselves that support VR, or don't support it?

To me that sounds like you'd request GOG.com should start supporting the newest graphics cards, like NVidia Geforce GTX 1080 or whatever. Like, huh, what?
I dont own a VR headset but i am following it on steam. I believe it is an amazing technology and is the future of gaming. I especially love the documentaries where you can view the sea or wild life.
Wolf3D should be great in VR.
Well... actually the image of your surroundings is rendered on your retina upside down and there should also be two blind spots in the center of both your eye-rendered images since that's where to optic nerve links into the retina, so there's no receiving cells there to form an image onto.

Your brain does the whole post-processing, so you don't get to see people walking on the ceiling covered by big black blobs in the center.

How's that for virtual reality?
Post edited July 31, 2016 by WinterSnowfall
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JDelekto: GOG took a chance on movies, why not Virtual Reality?
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timppu: I don't get it. Why does a store need to support "virtual reality"? Isn't it the games themselves that support VR, or don't support it?

To me that sounds like you'd request GOG.com should start supporting the newest graphics cards, like NVidia Geforce GTX 1080 or whatever. Like, huh, what?
I guess it's like requesting a song to be played on the radio, they don't have to do it. However, I see a lot of movement on the Steam store lately and they have a huge VR sale this weekend, so my dollars are directed elsewhere these days. I would really like to see them going to GOG, but, whatever.

I don't think that DRM free media should be limited to a specific type of technology, be it new graphic card, Virtual Reality headset or computer build.
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HypersomniacLive: I'm not sure I follow. Wouldn't it be up to devs/pubs to offer this in the DRM-free GOG versions of their games?
I agree with you, if the developers are making this available in their DRM-free versions available on GOG, there's not really a way to categorize or find them. I think that people who have invested in HMDs would benefit from at least being able to see what VR games are available on GOG if there were an easy way to do that.

Steam is actually fast-tracking (and I'm not sure it's necessarily a good thing) games for VR since it is a new medium paving roads for both players and developers. There are some really good games coming out for VR and it caught the attention of AAA studios, it was announced this year at E3 that Fallout 4 VR would be available next year.

Yes, there are independent developers who are making this available in these games, but had it not been for certain lists or purchasing games on Steam that I run across in the GOG catalog, I wouldn't even know they exist here. At least add a tag for them so they can be listed individually in the GOG store.
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JDelekto: ...and how does The Witcher 3 run on those machines?
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Pheace: Are you trying to imply the Witcher 3 fanbase = GOG fanbase? Because we're not going to be in agreement if that's the case :)
No, not at all. However, if you are a fan of the "Longest Journey" franchise, that's the game (the second one specifically) that actually almost burned up my dual nVidia 9800 GTX cards .

I ended up trying to go with something that wasn't too high-end, but somewhat future proof and it turns out the card I purchased was pretty much the minimum recommendation for VR and so far works quite well.
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JDelekto: ... but what would you think of "The Solus Project"? a game sold here on GOG?
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Impaler26: Blech! That's all i think about this game. :D

Those boring exploration games are absolutely not my cup of tea.
Well, they have racing games, flight simulators, virtual pool, virtual arcades, first person shooters, wave shoots, tower defense and even some really cool tools already available for drawing/sculpting/animating.

One of my favorites is Locomancer, where it's basically a virtual model train set you can build with and ride. If you like the fantasy realm type of games, there's Waltz of the Wizard (which is free, BTW), Left-hand-path, etc.

You really can't make a judgement on certain types of games unless you get the opportunity to experience it, especially room scale games where you can actually get on the ground and look 'under' virtual things. If you have a chance to demo VR somewhere, either the Oculus Rift, HTC Vive or the upcoming Playstation VR, I recommend it; VR has really come a long way these days.
Post edited July 31, 2016 by JDelekto
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WinterSnowfall: Well... actually the image of your surroundings is rendered on your retina upside down and there should also be two blind spots in the center of both your eye-rendered images since that's where to optic nerve links into the retina, so there's no receiving cells there to form an image onto.

Your brain does the whole post-processing, so you don't get to see people walking on the ceiling covered by big black blobs in the center.

How's that for virtual reality?
You're also missing that fact that only a small area of the retina can see detail, the rest is VHS quality. The brain (or a part of it) does a remarkable job of remembering and stitching together previous details.

The FOVE VR goggles hopes to use eye tracking to exploit this.
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JDelekto: I see a lot of movement on the Steam store lately and they have a huge VR sale this weekend, so my dollars are directed elsewhere these days.
The reason for this is because the HTC Vive is a Valve product. As Valve owns Steam, it's not surprising to see a sudden increase in VR-compatible games there. With Oculus Home being the go-to hub store for the Rift and Steam being the go-to hub store for the Vive, the need to bring games offered on those platforms to GOG is fairly minimal. If CD Projekt Red makes a VR headset someday, they will definitely push to have more VR games on GOG. Until then, it is up to the developers.
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JDelekto: I see a lot of movement on the Steam store lately and they have a huge VR sale this weekend, so my dollars are directed elsewhere these days.
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Tekkaman-James: The reason for this is because the HTC Vive is a Valve product. As Valve owns Steam, it's not surprising to see a sudden increase in VR-compatible games there. With Oculus Home being the go-to hub store for the Rift and Steam being the go-to hub store for the Vive, the need to bring games offered on those platforms to GOG is fairly minimal. If CD Projekt Red makes a VR headset someday, they will definitely push to have more VR games on GOG. Until then, it is up to the developers.
Well, interestingly enough, games sold on the Oculus store won't work with SteamVR without a 'patch' (ReVive); however, games purchased for the Oculus on Steam work just fine with SteamVR.

You don't have to install Steam to 'use' VR games and there are several indie releases out there, but you do need SteamVR to run them. But I agree, it is highly convenient for Steam to cater to both Oculus and Vive owners by providing VR content for either system -- the only thing that segregates the two these days are either the developer's experience with one or the other or that there isn't necessarily the same hardware parity (room-scale or controller-wise) yet for a certain device to completely fulfill the artists' visions.

Even more interesting, the games I purchased outside of Steam (No Limits 2, Elite Dangerous) which support VR don't even need Steam running to detect and wake up my HMD.

I think HTC has more of an investment in the hardware than Valve does, Valve is just sitting back and making profit off anything sold through their store, regardless of the hardware it supports.
Didn't you hear? They're making the GOGulus Galaxy Gyve. It's why they've been taking so long to release it. They want it to be there on 1.0 launch. You'll be able to play Keane in ways you never wanted to think possible.