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paigosa: It should also be mentioned that EA and friends would likely charge an added premium for this.
Did the VR games already on here do so?

Sorry, Vive all the way here phaolo. :)

edit: correction of misspelled nick.
Post edited July 30, 2016 by JDelekto
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JDelekto: Sorry, Vive all the way here phaolo. :)
Probably, but the name is less fun.
Post edited July 30, 2016 by phaolo
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JDelekto: Sorry, Vive all the way here phalo. :)
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phaolo: Probably, but the name is less fun.
I know, you should see what people come up with the letters VR with work or don't aside from VIVE.
While there is OpenVR, both commercial VR solutions are currently platform locked.

The HTC VIVE requires Steam to get working and the Occulus likewise comes with its own DRM solution.

Until there are truly OpenVR solutions then GoG would have to work through DRM based competitors to release VR software.

I was really excited about VR, but Occulus' sell out to Facebook and VIVE's dependency on Steam means I'll be waiting.
It's not a huge list by any means, but there are already VR-compatible games on GOG. I created a GOGmix to keep track of them, if you're curious.
Well, Planet Nomads is one of the titles to support VR headsets, and it is in gog's list of upcoming games.
I would love to see No Man's Sky get proper VR support too.

If this new VR 'gimmick' really takes off, an increasing number of games will support it just like they do with new monitors and screen modes. A piece of VR gear is nothing more than a specialized monitor combined with headphones, gyros and one or more human interface devices.
I'm not sure I follow. Wouldn't it be up to devs/pubs to offer this in the DRM-free GOG versions of their games?
Ross Scott has made a couple of videos concerning VR, and I'm kind of in agreement with him. Unless we can bring existing games into it, then why bother? Some progress has been made in this regard, but more work needs to be done. Plus, the technology needs to come down in price before I will even consider trying anything VR.

Now, I haven't personally looked into the whole VR thing and I'm just going by the videos I watched. I think it's interesting, but I'm indifferent about it, and I get the same feeling about the current state of VR as I had when LaserDisc started gaining ground in the late 90's, only to be replaced by DVD a few years later. Probably not the best comparison, but it's the only thing I can think of to describe my feelings towards it.
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JDelekto: ...and how does The Witcher 3 run on those machines?
Are you trying to imply the Witcher 3 fanbase = GOG fanbase? Because we're not going to be in agreement if that's the case :)
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JDelekto: ... but what would you think of "The Solus Project"? a game sold here on GOG?
Blech! That's all i think about this game. :D

Those boring exploration games are absolutely not my cup of tea.
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1322: Unless we can bring existing games into it, then why bother? Some progress has been made in this regard, but more work needs to be done. Plus, the technology needs to come down in price before I will even consider trying anything VR.
Adding VR support to an existing game is extremely challenging. It is almost easier to just completely remake the game than it is to try to tack VR support onto a game that wasn't originally designed for it. Many things have to be taken into account such as player movement, HUD placement, cutscene cinematics, visual fidelity, and frame rate.

Why bother? Because there are excellent games and experiences available for the current hardware. At the moment, the HTC Vive is the system of choice as it does allow for at least minimal movement due to the room-scale cameras. Of the games I have tried out, here are some notable entries:

Space Pirate Trainer is a simple, yet addictive, shooter game that I enjoy immensely.
Vanishing Realms is an incredible adventure game that I played for over an hour straight on my first session.
Senza Peso is a breathtaking, albeit short, non-interactive opera that is a great app for newcomers.

if you already have a beefy PC, the cost of the headset is around the price of a game console, so it's not too steep when you think of it like that. Regardless, as the technology and the hardware go down in cost, the price should drop accordingly. It's always pricey to be the first to buy something (look at the price of the original iPhone), so just give it a couple years if you can't justify the cost right now.
VR is mostly a bunch of proof-of-concept stuff at this point. Not all that interesting.
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Smannesman: VR storefront and VR game launcher?
And text adventures in VR!
Good idea. I want to post in VR 3D.
Too niche.