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Niggles: Still audio cues when party members selected (minor thing..hope its added later)
Ah, yes that is what is missing. I'm always grabbing the wrong person or the whole party and that would help out a lot with distinct voices for each character. Otherwise, I love the game and can not wait for the retail release.
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Crosmando: Actually, on second try, Saturation to zero is a bit too dark, I think putting it up just a bit (say 20% of the way) brings out some nice colors, especially in Ag Center.
That's what I did, kicked up brightness a notch.
Started a new game not because I finished the Beta, I just wanted new characters.

I really hate the Energy Weapon. Not because it's bad, but the shooting graphics seem so unimpressive. Or perhaps it is the sound it makes. You sure do get a lot of energy cells when you loot, so someone in my party needs to carry one.
I tried copying WL2 files out from my desktop PC and onto my laptop which has not connected to the Internet for at least 5 months. Doesn't seem to run DRM-free, gives a steam error and says it needs to run steam to play. Oh well, I'll just wait for the GOG version.
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cw8: I tried copying WL2 files out from my desktop PC and onto my laptop which has not connected to the Internet for at least 5 months. Doesn't seem to run DRM-free, gives a steam error and says it needs to run steam to play. Oh well, I'll just wait for the GOG version.
I haven't been following too closely, but aren't they using Steam to handle the beta? Typically developers of projects like this will use Steam because it simplifies things by enforcing upgrades and such.
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cw8: I tried copying WL2 files out from my desktop PC and onto my laptop which has not connected to the Internet for at least 5 months. Doesn't seem to run DRM-free, gives a steam error and says it needs to run steam to play. Oh well, I'll just wait for the GOG version.
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hedwards: I haven't been following too closely, but aren't they using Steam to handle the beta? Typically developers of projects like this will use Steam because it simplifies things by enforcing upgrades and such.
Yup, they're using steam to deliver the game but you can use steam to deliver games drm-free.Thought I could play the beta DRM-free at least till the definitive GOG version comes
Post edited January 30, 2014 by cw8
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hedwards: I haven't been following too closely, but aren't they using Steam to handle the beta? Typically developers of projects like this will use Steam because it simplifies things by enforcing upgrades and such.
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cw8: Yup, they're using steam to deliver the game but you can use steam to deliver games drm-free.Thought I could play the beta DRM-free at least till the definitive GOG version comes
I suppose, although without the DRM it means that they can't enforce patches and probably leads to some more complications with regards to testing.

I'm looking forward to receiving my copy, it's a shame I can't afford to upgrade.
https://www.kickstarter.com/projects/inxile/wasteland-2/posts/734982

"Update #43 ℹ

Feb 1 2014
Re-Sorting Inventory
15 comments

Like
28 likes

Hello Rangers,

Chris Keenan here. Before we get into the juicy stuff, a quick status update on the backer beta.

Development at this point is going faster than ever! Now that we have all of our tools in a great place, we’re spending most of our time making the experience better. You might have noticed that we haven’t updated the beta code in a while and there is a good reason for that. The next update contains some major upgrades almost across the board. We’ve made some huge leaps in optimization and reducing our memory footprint. With your help, we’ve killed over 200 bugs in this update and implemented some great reactivity and conversation suggestions that we received from the community. The inventory system has had an exciting overhaul (more on that later) and a new town (Prison) is being added. The Prison used to be Ranger Center until they took over the Guardian Citadel and made it their home. The OSX build has been in testing and we’re fixing some compatibility issues so there is a good chance it will be ready when the next code update is live. Linux has not been forgotten and will follow after OSX is released.

Because of the scope of the update it's taking a little longer than anticipated, we'll keep you posted on its status as we keep working on it. Last update we talked about offering a one-time chance to get into the early beta for only $10 to all our backers. The timing of this promotion will coincide with the update going out, so it is not yet available now. It will be a short run promotion so we’ll make sure to notify everyone in an update when it has started.
Broken Age Released

Double Fine’s industry changing Kickstarter for Broken Age (previously known as Double Fine Adventure) could not have come at a better time for us at inXile. They proved that there are other opportunities for small to mid-sized team besides the traditional models that had become stale for both developers and game fans alike. It was literally a few weeks after Brian decided to shelve his dream Wasteland 2 project when Double Fine made waves by taking to Kickstarter. It's become so regular now for larger Kickstarter projects to appear that we forget how much Double Fine changed the landscape, and without them making Wasteland 2 would never have been possible.

Like us, Tim was looking for ways to connect directly to his audience and bypass the traditional publisher model, and succeeded to the tune for raising over $3.6 million. And now the first fruit of the combined power of DoubleFine's creativity and fan's support is here. DoubleFine just released the first part of their adventure game, Broken Age. It is available for $25 from Steam as a season pass, which means it includes access to Act 2 when it’s released. Broken Age is getting great reviews and feedback so if you’re a fan of the genre, check it out!
Novellas & T-shirt

Stephen Blackmoore's novella All Bad Things has gone through copy editing and proper formatting for digital release, and we're releasing it to our backers as of right now! If you have the Early Access package the novella will download automatically within a day, into your Steam install folder (that is ..\Steam\SteamApps\common\Wasteland 2\Books\All Bad Things). You can also find it in your Ranger Center account, we included a link and download code for you to use under the Rewards tab (bottom of the page). Enjoy the read, we certainly did!

Following our collective disappointment at the idea of not having the Stackpole novellas, we put our heads together and came up with a solution that works for all parties involved. Rather than Nathan working on his own novella, he is combining forces with Mike Stackpole. Together, they will be delivering two action-packed novellas that tie in seamlessly with the storylines of both Wasteland and Wasteland 2. These are in the works now and we will give you more details as they near completion.

We shipped out the backer-only shirts in mid-October. If you specified your choice on Ranger Center but have not yet received your shirt, please do contact us. If you've been given a redemption key to use on the J!nx website for your T-shirt choice, please be aware the cut-off date for the use of those is February 14th.
Inventory & Character Screen Upgrade

We’re extremely happy with how the new inventory is coming along. It greatly reduces the amount of unnecessary micromanagement and is much more visually appealing than the previous iteration. Instead of being list based, we were able to make it more icon based with unique icons for all items. The list style inventory works well for a game like WL2 with lots of items to collect, but lacks a bit of the soul that comes with an icon based inventory. There is something special about getting to see all the items you own in one spot. We had always hoped to go with an icon based system, but early in the project we were hesitant to commit to it due to the greatly increased art costs. We’re now at the point where we feel comfortable taking on the challenge and know it will make for a better experience.

The image above shows the new backpack. Long gone are the days of hitting the backpack button and having 4-7 packs pop open. By selecting the party member along the side, you can see the contents of their pack. If you select the “All” button, it will show you the contents of all packs in one easy to read space. Hovering over an item in this mode will highlight the party member on the left to show whose bag it’s in. Drag it to the PC you want to have it and you’re good to go!

When you mouse over the item, you will get all stat and useful information displayed in a small pop-up. You also can further examine the items by double clicking to read the details and see any additional description information.

This grid-based inventory is not limited for space. You can manually keep it sorted yourself under the all items tab if you have your own system in mind, or have the game auto-sort it under one of the other tabs (which will not re-set your manual sorting).

At the same time, we’re also updating the character, attribute, skills and dossier screens. No longer will they be full screen but instead a more compact window, which gives us space to combine it with another screen. Additionally, dropping items in the world, adding them to hotkey bars, and trading becomes much easier when you can move this compact window around to the most convenient screen spot.

We’d love to hear your thoughts on the new inventory vs. the previous one. Please leave comments on our forums or in this Kickstarter update. It will be included in our next code update so those in the beta will go hands-on shortly!
In the news

Strategy Informer offers a new interview with Brian Fargo about crowdfunding and the development process of Wasteland 2.

Both Game Informer and PCGamer are offering spotlight pieces on Mark Morgan, covering his career as well as the games he's working on now, such as Wasteland 2.

Until next time,
Chris Keenan
Your Wasteland 2 Project Lead"
Inventory, character interface looks SO SO much better. Alot more slick and clean. They got rid of the list inventory and brought this new grid inventory, double awesome!
Grid-based inventory is good

Anyone going to read the novella?
Holy crap, that update is looking sweet. I was drooling on the pictures during my hotel shuttle ride, and I decided to start a new game yesterday instead of waiting for this update.

I had a couple more suggestions for the game, but at the moment none come to mind. I really should start righting these things down.

Oh that's right it had to do with the Hightower underground. What a PITA it is to leave one of your characters behind to open all the doors, and selecting that character you left behind doesn't center the camera on them. Found out halfway through that you have to tab to that character for the camera to center on them. I'm used to just clicking on the portrait.
Post edited February 01, 2014 by jjsimp
Got really excited, I saw an update when I went to launch the game. But it isn't THAT update.
inventory change is nice and all but some of us are still having major crash's that dont seem to be being addressed
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reaver894: inventory change is nice and all but some of us are still having major crash's that dont seem to be being addressed
How would you know or is there a detailed changelog somewhere?

We’ve made some huge leaps in optimization and reducing our memory footprint. With your help, we’ve killed over 200 bugs in this update and implemented some great reactivity and conversation suggestions that we received from the community.
I have only encountered one crash to the desktop. Although, I have had many of the great spinning badge forever load screens. Usually after Ctrl-Alt-Del, relaunch the game, and then reload a save it works. If I try to load a save while in a game I sometimes get the spinning badge forever error. So, I try to never load a save while in a game, I'll just back to the menu and then load. Not ideal, but it works for me.



For those of you having crashes, what are your system specs?

(I have the following: Intel Core i7-3520M, Geforce GT640M and HD4000 graphics, 12GB RAM, Samsung 830 SSD). I'm just curious if it is one spec that is causing everyone's lockups.