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Randalator: OMG, guys! Have you read Randalator's twitter?

"Dear @apple, now that you're not making the iPod Classic anymore, please sell me the respective rights and patents for the device. I'll pay real actual money for them. (20:52. 24 may 2016)"

New iPod Classic coming?
Count me in. The battery in my 80GB one recently decided to no longer keep more than a minute or so of charge, and I've been looking for one with more storage anyway (yes, I'm stuck in the oldies and still prefer to pay once and have all my music with me rather than subscribing to a streaming service and risking that the music I like is removed just because the artists decide they no longer like said streaming service). Also, I quite like the wheel thingie the iPod uses for scrolling.
Post edited May 24, 2016 by Maighstir
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Randalator: OMG, guys! Have you read Randalator's twitter?

"Dear @apple, now that you're not making the iPod Classic anymore, please sell me the respective rights and patents for the device. I'll pay real actual money for them. (20:52. 24 may 2016)"

New iPod Classic coming?
Dear M$, now you have forced everyone onto windows 10 via dubious methods, can you now remove the authentication crap on previous windows versions so they don't break. I won't pay any money real or otherwise for this, its called letting go.
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nightcraw1er.488: Is that how a professional applies for IP acquisition nowadays, "let me have them please, I give you real money". Sounds like a 2yr old.
No, that's how a video game developer does it :p

But seriously, this is an announcement for the benefit of the public. By which I mean, the benefit of putting a bit of image pressure on Disney ("oh, they refuse to sell the IP to the guy who made the games even though they're doing fuck-all with it? BASTARDS"). If he's serious, he'll send a lawyer and then their lawyers and his lawyer will take off their masks and communicate in their space reptile tongue, followed by the traditional unisex reptile orgy and feasting on pregnant human wimmins. Typical, boring lawyer stuff, you know.
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Maighstir: Count me in. The battery in my 80GB one recently decided to no longer keep more than a minute or so of charge, and I've been looking for one with more storage anyway (yes, I'm stuck in the oldies and still prefer to pay once and have all my music with me rather than subscribing to a streaming service and risking that the music I like is removed just because the artists decide they no longer like said streaming service). Also, I quite like the wheel thingie the iPod uses for scrolling.
Try to find third party services for modding. iPod Classics can be upgraded with SSDs up to 1TB and of course fitted with new batteries...
As much as I would LOVE to see this happen, I can't help but feel like this is just Ron's response to the Disney Infinity news. He has a habit of making posts like this every time even the slightest change in Disney/Lucasarts' policies occurs (he made similar tweets when they first bought Lucasfilm and when Lucasarts was shut down). I'm not going to get my hopes up that this time it's actually going to come to fruition. If it did happen though, it won't be until after Thimbleweed Park comes out (which I'm really looking forward to).

More pressingly, WHY THE HELL are The Curse of Monkey Island and Escape From Monkey Island not on GOG yet?
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OzzieMonkey: More pressingly, WHY THE HELL are The Curse of Monkey Island and Escape From Monkey Island not on GOG yet?
Maybe Double Fine are in talks with Disney to create Remastered/Enhanced/Whatever editions of the games. They already did so with two games (Day of the Tentacle, Grim Fandango) and are now going with a third one (Full Throttle).
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babark: Honestly, I'm totally fine with leaving Curse out (and obviously leaving Escape out).
The Curse of Monkey Island may have been a nice enough game, but to me at least, it wasn't Monkey Island.
While CoMI is my favourite game in the series, even if that weren't the case, I'm not sure I'd understand why you think so. I mean, if there's anything that can be held against CoMI, it's the fact that it was arguably far too much of a retread of the first game. So I honestly find it surprising that someone would think of it as 'not Monkey Island.'

As for the main topic, it goes without saying that a serious attempt at negotiating the purchase/licensing of the series wouldn't happen over Twitter, and that this is more Gilbert wanting to stir up the fanbase. But if it did seriously happen, I have mixed feelings about such a scenario. As a big fan of the series, I would naturally be interested in a new game.

However, while I may not have entirely agreed with the direction Telltale took with the series, if nothing else, they did give the series a rather conclusive ending. I'm not sure I'd really want the series to continue on and on, seeing it eventually wither away into nothingness.

Furthermore, while I could be wrong on this, Gilbert seems to be exhibiting an 'auteur'-type attitude. I find this concerning, since many series went down the drain as a result of their 'creators' doing whatever they wanted with it. Plus, as someone who isn't a big fan of retcons, I'm not in favour of the idea of wiping the titles that Gilbert wasn't personally involved with out of existence.

Oh well, this is all just theoretical at this point. An actual project would have to emerge before there would be any serious reason for joy or concern.
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fan3l: Ron Gilbert, the creator of first two Monkey Island games, has made an public announcement to Disney that he intend to buy the IP rights.

"Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them. (23:30. 23 may 2016)
Actually he is saying this for years. But the price for the IP is to high.
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Gandos: While CoMI is my favourite game in the series, even if that weren't the case, I'm not sure I'd understand why you think so. I mean, if there's anything that can be held against CoMI, it's the fact that it was arguably far too much of a retread of the first game. So I honestly find it surprising that someone would think of it as 'not Monkey Island.'
While I'm an obsessive fan who feels CoMI is the worse game in the series (I don't even count Escape :D), even if that weren't the case, the incredible difference in tone (while the original two Monkey Islands were both obviously comedy games, and great ones too, they had a darker undercurrent that was missing from CoMI), aesthetic (they went cartoony rather the warped reality look of the original two games) writing (again, pandering to childishness), characters (they reduced Guybrush to a bumbling idiot rather than a goofy hero, for the few moments Elaine was around, she was reduced to a shrieky harpy wife, etc.) makes me feel it would have worked better as a completely different game, unconnected to the Monkey Island series.

And that makes total sense, considering that the only person from the first two games who came back to work on it was the musician, and while Michael Land is an incredible composer, he could only really bring back one dimension of the game. Finally, and most importantly, the original designer and writer himself said that that isn't how he had planned things to continue.

So yeah, while I'm a bit hesitant (Ron hasn't really made something of major note in years), this is a new direction I'd love to see things go!
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fan3l: ... "Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them. (23:30. 23 may 2016) ...
Good idea and I would look forward to what he could make out of it. But it probably all depends on how much real actual money he can spend on that IP.
I made a little mistake about that Tim Schafer was the director of The Curse of Monkyey Island and I want to thank to BABARK for showing me that.
Here is the Developmet infos for The Curse of Monkey Island (source: wikipdeia)

Monkey Island creator Ron Gilbert parted ways with the series after Monkey Island 2, and the new project leaders were Jonathan Ackley and Larry Ahern, both of whom had previously worked on Full Throttle (the interface of the game was adopted almost entirely). The lead background artist was Bill Tiller.

During production, examples of major changes include enhancing the role of Murray, the talking skull. Originally intended only to be featured in the first chapter, he proved so popular with test players that he was written to re-appear at several points later in the game.

The game was later re-released on a CD-ROM compilation of Monkey Island games, bundled with The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge called the Monkey Island Bounty Pack. It leaves a gap in the series for Macintosh users since it was never officially released for that platform (although the free ScummVM software can be used to play The Curse of Monkey Island on a Mac).

After the game shipped, a Monkey Island film was in the works. This was only brought to light when Tony Stacchi, a concept artist for the project, sent his work to The Scumm Bar, a Monkey Island fansite.[1] The film was cancelled in the early stages of development but Tony Stacchi published the artwork on his portfolio
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Maighstir: Count me in. The battery in my 80GB one recently decided to no longer keep more than a minute or so of charge, and I've been looking for one with more storage anyway (yes, I'm stuck in the oldies and still prefer to pay once and have all my music with me rather than subscribing to a streaming service and risking that the music I like is removed just because the artists decide they no longer like said streaming service). Also, I quite like the wheel thingie the iPod uses for scrolling.
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Randalator: Try to find third party services for modding. iPod Classics can be upgraded with SSDs up to 1TB and of course fitted with new batteries...
I know, I know. I've looked into that. I've planned a more interesting project though: building my own around a VoCore, trying to communicate with that using a spare-part iPad Nano scrollwheel and add some manner of storage. Though I'm not yet sure if the VoCore can be convinced to work in USB device mode rather than host mode.

Still, I would love to see an iPod Classic-like in production with decent storage (and using open communication standards so it won't take ages before open-source applications work with it). Even without the clickwheel - the original iPod's physical wheel (or the second's touch wheel) and separate buttons would be perfectly fine by me.
Post edited May 25, 2016 by Maighstir
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Gandos: While CoMI is my favourite game in the series, even if that weren't the case, I'm not sure I'd understand why you think so. I mean, if there's anything that can be held against CoMI, it's the fact that it was arguably far too much of a retread of the first game. So I honestly find it surprising that someone would think of it as 'not Monkey Island.'
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babark: While I'm an obsessive fan who feels CoMI is the worse game in the series (I don't even count Escape :D), even if that weren't the case, the incredible difference in tone (while the original two Monkey Islands were both obviously comedy games, and great ones too, they had a darker undercurrent that was missing from CoMI), aesthetic (they went cartoony rather the warped reality look of the original two games) writing (again, pandering to childishness), characters (they reduced Guybrush to a bumbling idiot rather than a goofy hero, for the few moments Elaine was around, she was reduced to a shrieky harpy wife, etc.) makes me feel it would have worked better as a completely different game, unconnected to the Monkey Island series.

And that makes total sense, considering that the only person from the first two games who came back to work on it was the musician, and while Michael Land is an incredible composer, he could only really bring back one dimension of the game. Finally, and most importantly, the original designer and writer himself said that that isn't how he had planned things to continue.

So yeah, while I'm a bit hesitant (Ron hasn't really made something of major note in years), this is a new direction I'd love to see things go!
I see. It's always remarkable when people can come to radically different conclusions based on the same material. I guess we'll have to agree to disagree, but all the same, I appreciate the explanation of your position.
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Breja: New Monkey Island game? Good. Ignoring all the games after the first two? Very bad. Also, looking at Thimbleweed Park there is a very reall danger that the new Monkey Island game would end up an ass-ugly, overly-retro pixely thing too.
Thimbleweed Park's graphics are directly referencing Maniac Mansion. I would think that a new Monkey Island game would look at least as good as MI2 (which was a beautiful game). And I see no problem in ignoring the continuity after the first two. I'd be interested to see what Ron Gilbert's MI3 would be rather than see him try and accommodate 3 extra games worth of continuity (including the horrendous retcons in Escape).
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fan3l: ...snip
"Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them. (23:30. 23 may 2016)
..snip
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nightcraw1er.488: Is that how a professional applies for IP acquisition nowadays, "let me have them please, I give you real money". Sounds like a 2yr old.
It's more of a publicity thing in this case. This is his 'public' request to buy the IP, so that lots of fans see it and pressure Disney. He knows what he's doing.
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fan3l: The Curse of Monkey Island is directed by Tim Schafer.
I don't think so... I think Tim Schafer went straight from Full Throttle to Grim Fandango. I think CoMI was a separate part of the team, starting out during Full Throttle's development and finishing some time during Grim Fandango.
Post edited May 26, 2016 by SirPrimalform
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Grargar: They already did so with two games (Day of the Tentacle, Grim Fandango) and are now going with a third one (Full Throttle).
CoMI and EfMI don't really fit that pattern. DotT, FT and GF are Tim Schafer's babies - the ones he headed development on while at LucasArts.

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Gandos: Plus, as someone who isn't a big fan of retcons, I'm not in favour of the idea of wiping the titles that Gilbert wasn't personally involved with out of existence.
That's interesting, as EfMI contained some huge retcons. Not to mention the fact that I doubt CoMI resolved MI2's ending in the way Ron Gilbert had in mind. So by ignoring the games he didn't work on, it'd more be a case of getting rid of other people's retcons. If I remember correctly, he did have a MI3 in mind at the end of MI2, he just never got to make it.
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babark: While I'm an obsessive fan who feels CoMI is the worse game in the series (I don't even count Escape :D), even if that weren't the case, the incredible difference in tone (while the original two Monkey Islands were both obviously comedy games, and great ones too, they had a darker undercurrent that was missing from CoMI), aesthetic (they went cartoony rather the warped reality look of the original two games) writing (again, pandering to childishness), characters (they reduced Guybrush to a bumbling idiot rather than a goofy hero, for the few moments Elaine was around, she was reduced to a shrieky harpy wife, etc.) makes me feel it would have worked better as a completely different game, unconnected to the Monkey Island series.

And that makes total sense, considering that the only person from the first two games who came back to work on it was the musician, and while Michael Land is an incredible composer, he could only really bring back one dimension of the game. Finally, and most importantly, the original designer and writer himself said that that isn't how he had planned things to continue.

So yeah, while I'm a bit hesitant (Ron hasn't really made something of major note in years), this is a new direction I'd love to see things go!
I've got to agree with you about the tone changes, and this isn't nostalgia speaking. CoMI was my first MI game, I went back and found the first two after playing CoMI. But replaying them as an adult, there's definitely more of a snarky and satirical edge to the first two games. The third game is a bit softer and cuddlier by comparison. Interesting point about the music, I'd say that the music is the best thing about CoMI - in fact it might have the best music of the whole series (iMuse with real instruments!).
Post edited May 26, 2016 by SirPrimalform