Brasas: I'll remind everyone I had the chance to hammer Drealmer and waited for agent to get off before jumping on. How easy it would be be to claim noob mistake? Alas poor Drealmer.
Sure, there would be heat, but enough for automatic lynch at MYLO D2 - IF I was scum and knew Drealmer was Town for sure? Worth the risk...
Several other players had the chance to hammer too. If you were scum, then hammering a wagon that started with an RVS vote sounds like a surefire way to draw an investigation. You may recall that I watched the Resistance game, and I've seen you in other threads. Ignorant does not equal stupid; while you might be ignorant of some mafia particulars, you aren't dumb.
Bookwyrm627: ... No Lynch on D1 would have shifted the game to NK -> L -> NK, and
guaranteed that scum got both of their shots the first night. ...
Brasas: So it's you and Flub? Is that why rush voting don't scare you? Otherwise the possibility this is Blue on Blue would have to cross your mind as the more dangerous one... right?
The only rushed vote thus far has been Flub's D2 opener. If you and Flub are both town, then scum has apparently passed up the chance for an easy win. Vote-Vote-Win. Second, even if you are both town, there isn't much I can do about it, since Flub controls Flub's vote. Lastly, Quick and Brutal game is Quick and Brutal; if we lose, we lose.
Brasas: PS: You'll have to walk me through that logic around No Lynch vs Mislynch some other time. I don't understand the bolded. I think you have some internalized heuristic I am missing. I get the value of the flip to be sure it's a mislynch, but if I decide to risk a 'Drealmer is Town' lock, and see no scum counter wagon as happening, isn't it obviously better that he survives and avoid the mislynch? NK will happen anyway, and after claim Scum will kill outside anyway.
Assume everyone is shooting completely blind. Player opinions will alter the odds in unpredictable ways.
If we No Lynch D1:
-Scum are guaranteed to have both of their powers (NK and Roleblock) available N1. They will be gunning for the cop, and they get to pick two out of five possible targets. 40% chance of cop block.
-We pick one player to kill on D2. We don't hit scum, we're almost certainly dead because scum get their turn with their same two powers and only 3 targets to choose from.
If we lynch D1:
-We have a chance of hitting scum, and who votes where (and why) could be very telling.
-If we kill a scum, we effectively remove the roleblock from play, regardless of which scum has it (it has been pretty much universal here that a player may only use one power at night, regardless of how many they have available).
-We get two shots at killing scum before we lose, and therefore scoring an "extra life", instead of one shot.
Drealmer 's lynch specifically:
-If he was scum, then his buddy was almost certainly either Dessimu or Agent. Flub wouldn't have bussed him in that fashion (no need). Lift didn't have to get on the wagon, though he could be reasonably sure that Agent would remove his RVS vote when he saw the wagon. Your vote seemed unlikely to be a bus either, since there was no real reason for such brinkmanship. That means we're pretty much set for hitting scum, and someone needed to actually finish him before the deadline. Combine several other factors (Drealmer's play thus far, the safer-for-scum vanilla claim, the risk of outing a PR by going anywhere else, that Flub wasn't likely to claim even if we did counter wagon him, and the game dragging because of player indecision), and I hammered.
-If he's town, then we've still taken our shot, and we've got some sure information to use for analysis.
Lifthrasil: I don't really believe that there was no scum at all on that train.
Now that Dessimu is dead, it is absolutely sure that at least one scum was on the wagon.
Lifthrasil: But since we are at mislynch-and-lose, I think it is already time to suggest something unpopular: let's make a mass claim. If we mislynch, we lose. If we mass-claim the cop and the doctor will be revealed to scum, but we get a shot at lynching right. Especially since the cop can share whom he investigated tonight. Sure, we will lose him in the next night because he isn't protectable. Or scum might roleblock him instead and kill someone else. But the doctor will also have an increased chance of protecting the correct target. And scum might screw up the claiming. So, considering that we are close to losing, I think that is our best way to go in spite of the dangers connected to it.
And I propose, of course, that whom I suspect most goes first: flubbucket. I would like you to claim. And then all the others from the wagon (including me, of course).
Obviously, the cop didn't get a scum result last Night, or we'd have a claim already. Assuming the standard rules we use for a doctor in GOG mafia (doctor cannot self protect), there is exactly one player left in the game the doctor can successfully protect. I'm against a mass claim, since it effectively kills the cop and renders the doctor useless. Any claim at this point basically does the same thing.