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We are slightly adjusting local pricing due to changes in currency exchange rates.

Due to recent significant changes in currency conversion rates, we need to re-evaluate and update the local price values for the products on GOG.com. When preparing for the launch of our local currency payment options we've monitored the conversion rates for 18 months, looking at the average, and rounding it to the closest 0.09. That's how we came up with - for example - the 4.49€ equivalent for the $5.99 price-tag (with 4.51€ being the average converted price out of the previous 18 months). With fairness and clarity in mind, we decided to stick to the prices calculated this way, and only update them if a really considerable change in currency exchange rates would occur.

Unfortunately, this happened much sooner than anyone would expect. There are evident changes in the conversion rates for almost all currencies used on GOG.com. Therefore, we are forced to adjust some of the local-currency prices of the GOG.com catalog items.The prices are changing only by a small margin that allows us to compensate for the recent shifts in currency exchange rates. Here's a representative example of the pricing changes:

For $9,99 games:
- the EUR price was: 7,49; is: 7,99
- the GBP price was: 5,99; is: 6,19
- the AUD price was: 10,89; is: 11,49
- the RUB price was: 359; is: 389

The changes will come into effect on Wednesday, October 1 at 12:00PM GMT. We apologize for any inconvenience this change may be causing you. Please remember that you have the option to switch your preferred currency back to USD in the site's footer.

We will continue to monitor the exchange rates and apply further updates. Hopefully, we'll see the rates reverting to their more beneficial state soon, so that the next small price update can be in everyone's favor. We will communicate any future adjustments in the forum thread for this topic, so please follow it if you're interested in the future development for local prices.
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That's all good and nice, and I am sure nobody will object to the changes. But, the main question here is:

When will you guys implement a wallet system? :)
Makes me wonder what going on in the world generally - is the Dollar getting stronger or is everything else getting weaker and why?
Im not surprised that the prices changed that fast since currency rates have been very volatile for years now and change a lot all the time now. There are a lot of small currency changes that amount to a big change in a months time. Don't know how gog did not see these changes coming sooner - it was obvious. The biggest problem is the loss of value for EURO currency in the last time. On the other side this means price increase for EU zone.
Post edited October 01, 2014 by Matruchus
I wonder what happens to Store Credit? In which currency do you store store credit? Is there an overview where I can see how much credit I have in which currency?
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Fever_Discordia: Makes me wonder what going on in the world generally - is the Dollar getting stronger or is everything else getting weaker and why?
There are always multiple factors but since interest rate (FED) in the US will probably increase earlier than interest rate in Europe (ECB) because the economy in the US grows faster because ... investors probably like dollars more than euros.
Post edited October 01, 2014 by Trilarion
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Bear in mind this is prices going up. I bet prices won't be changing so quickly on the way down.
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Perhaps it's smart to update the exchange rates at fixed dates. If everyone knows the prices update every day, week, two weeks, every month or whatever then it will save you a lot of explaining.
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Fever_Discordia: Makes me wonder what going on in the world generally - is the Dollar getting stronger or is everything else getting weaker and why?
Recently the Euro joined the 'Currency War' and European Central Bank (ECB) reduced artificially the Euro value to promote EU export

Here is a Bloomberg news soyrce
ECB Should Join ‘Currency War’ to Weaken Euro, Montebourg Says

And what is a 'Currency War'
http://en.wikipedia.org/wiki/Currency_war

Currency war, also known as competitive devaluation, is a condition in international affairs where countries compete against each other to achieve a relatively low exchange rate for their own currency. As the price to buy a particular currency falls so too does the real price of exports from the country. Imports become more expensive. So domestic industry, and thus employment, receives a boost in demand from both domestic and foreign markets. However, the price increase for imports can harm citizens' purchasing power. The policy can also trigger retaliatory action by other countries which in turn can lead to a general decline in international trade, harming all countries.
Post edited October 01, 2014 by pdedinski
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Fever_Discordia: is the Dollar getting stronger or is everything else getting weaker and why?
Afghanistan, Lybia, Syria, Ukraine, ISIL, Ebola, now Hong Kong - there are so many wonderful tools to make your colored paper pieces seem more valuable than somebody other's colored paper pieces.
Post edited October 01, 2014 by Rodor
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Trilarion: I wonder what happens to Store Credit? In which currency do you store store credit? Is there an overview where I can see how much credit I have in which currency?
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Fever_Discordia: Makes me wonder what going on in the world generally - is the Dollar getting stronger or is everything else getting weaker and why?
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Trilarion: There are always multiple factors but since interest rate (FED) in the US will probably increase earlier than interest rate in Europe (ECB) because the economy in the US grows faster because ... investors probably like dollars more than euros.
Look in your account where you go to download games from your shelf :) You will see a "Store credit balance <number>" in whatever currency you have store credit in. For example, I have store credit in both Euros and pounds and I can check how much I have in both currencies because there is a drop down menu :)
It would be great if the website could remember the currency one has clicked on during the last visit. I prefer USD but it keeps switching back to EUR.

(If I pay in USD, it's about $0.90 cheaper for me than if I pay in EUR due to the fact that the Swiss Franc is being artificially linked to the EUR so that 1 EUR can't go any lower in value than 1,20 Swiss Francs. This was introduced as a measure to lower the risk of deflation by preventing everyone in Europe from buying up our currency as a safety)
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awalterj: It would be great if the website could remember the currency one has clicked on during the last visit. I prefer USD but it keeps switching back to EUR.

(If I pay in USD, it's about $0.90 cheaper for me than if I pay in EUR due to the fact that the Swiss Franc is being artificially linked to the EUR so that 1 EUR can't go any lower in value than 1,20 Swiss Francs. This was introduced as a measure to lower the risk of deflation by preventing everyone in Europe from buying up our currency as a safety)
Does this happen for you in a specific browser? Do you have cookie deleting scripts/add-ons/extensions/etc. that could override the currency option?
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JudasIscariot: Look in your account where you go to download games from your shelf :) You will see a "Store credit balance <number>" in whatever currency you have store credit in. For example, I have store credit in both Euros and pounds and I can check how much I have in both currencies because there is a drop down menu :)
Can you add the codes you received from buying Original Sin to Store Credit or are they still locked to $5.99 and $9.99 games?
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awalterj:
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JudasIscariot: Does this happen for you in a specific browser? Do you have cookie deleting scripts/add-ons/extensions/etc. that could override the currency option?
I'm using Chrome in privacy mode, I thought that perhaps the preferred currency was something the site remember every time I login to GOG as part of the settings in my account, not via cookies/cache from the browser?
so nothing changes apparently, no? I'll just stick to dollars and the prices remain the same...

hehe, just imagined GOG would keep the prices in USD stuck and the other currencies would be directly connected to some exchange rate site and you could actually buy something cheaper in the morning and more expensive a couple hours later :P