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Every time a new game is released on GOG, I feel lucky. If it's a type of game I like, I feel even luckier.

Every time I see a new game come to GOG and see it get bashed to hell on the news release page, I cringe so hard and cross my fingers the game developers and/or publishers stick with GOG despite that.

I would love to see games released here on equal parity to Steam or Epic or whoever. What I wouldn't love to see here is one more reason for developers and/or publishers to feel bringing their games to GOG is not worth the extra effort or frustration.

I don't know what the future holds for GOG in the long run, but I'll take whatever I can get if it means GOG can continue to exist. What can I say, I'm easy lol.

I own enough games to last a lifetime, but it would still be a sad day if GOG ever had to close up shop. It would be a huge loss to the DRM-free community. Though it would instantly end all the negative stuff, hard to do when a site no longer exists haha. Ouch, I think I hurt myself with my own humor. :(
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Syphon72: I'm positive no one is using term monopoly for steam as single seller.
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amok: and that still does not change my point
Never said it did. Just pointing out you know what people were talking about, when they called steam monopoly. No one is talking about the Monopoly - single seller within the whole market.

Jesus haha
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amok: and that still does not change my point
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Syphon72: Never said it did. Just pointing out you know what people were talking about, when they called steam monopoly. No one is talking about the Monopoly - single seller within the whole market.

Jesus haha
I love Monopoly games! I have a 3D animated version permanently installed on my games drive. I generally love (or at least like) most PC board games, but damn, they are hard to find.

Did Steam released a Monopoly game?? Dang, now GOG needs to release one. =P
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AB2012: I just retested The Cave mentioned in original post.
I just wanted to say thanks for this post. As a result, I tried the dll files on a few games and got some good results.

The following games all start near instantly:

Darkside Detective
Dex
Vaporum
Wolfenstein New Order
Post edited February 09, 2024 by GamezRanker
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GamezRanker: I just wanted to say thanks for this post. As a result, I tried the dll files on a few games and got some good results.
Thanks. Yeah I can confirm some of those. Eg:-

The Darkside Detective:-

- Default GOG Galaxy wrapper = 2.0s to "Please Wait" then approx 17s until the "Save icon screen"
- Goldberg (replacing Galaxy.dll) = 2.0s to "Please Wait" then approx 2.7s until the intro logos.

I don't know how many games are affected (potentially dozens to hundreds, it certainly goes back to 2017-2018 ish), but so far I haven't seen GOG update any games to solve the client timeout issue.
Many games aren’t doing well on steam too so maybe that’s a reason. Maybe they want to fix it first and release it later here. Some here are just so bored with their life so they can hate on gog for no reason at all. Just leave if you aren’t happy but all i can see is that even triple a games are coming here and gog actually gets better than worse
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ChristophWr: Many games aren’t doing well on steam too so maybe that’s a reason. Maybe they want to fix it first and release it later here.
Norms, rules, regulations, and standardization for digital distribution platforms would help a great deal for developers struggling to maintain their product on several platforms.

Last year, I had a discussion with the developer of World Turtles, whose game is currently in Early Access. I shared my experience and a list of bugs and performance problems I noticed on Steam. He told me that he was already aware of those problems, and that I should download a patch containing several fixes and improvements, and give it another try to see the difference. When I told him that this is impossible because I was playing the GOG version, and that the version was still the same since its release and that there are no patches available - of which there were around four released for Steam, he confessed that he isn't able to update both at the same time and that I should expect an arrival of patches and updates in a couple of months.

The game is still sold, probably still at the same version as at the time of its release, and it caused me to refund and not purchase it again after its release. If he can't handle to distribute patches and updates in a timely manner during EA, what are the chances to see any updates before months after release have passed - if at all? Other single developers do manage to update their games on a regular basis, pre- and post-release, on every single platform they are selling it, while others don't even try and abandon it on GOG, yet still gladly taking money for it. There is also no guarantee to receive updates, DLC, and patches from AA(A) companies, if they decide it's not worth their time and effort and they could afford to do it.

Changing the way games, patches, major updates, and DLC are made, prohibiting any code adapting and binding them to a single distribution platform, would be a literal game-changer. That's because there is NO REASON AT ALL to be forced to buy from one platform and use their client - which has nothing to do and is unnecessary to play games and doing what shops are supposed to: Selling games not building a monopoly. There is also NO REASON why it shouldn't be possible to buy a DLC on GOG while owning a game necessary to play them elsewhere.

The only reason why this isn't possible is that games are tailor-made around platforms and clients, and a GOG version can't work with Steam's DLC, patches, and mods are locked behind a platform, which is user-created content and so could as well be accessible with an account and the possibility to directly download and use them, if and only if games were no longer made for shop platforms. Platform-agnostic development, and decoupling of code for digital distribution platforms for multiplayer, achievements etc., from games, DLC, patches, and updates, will make it easy for an Indie outfit and large companies to save money and earn more, instead of wasting time and money to develop different sets of patches where that is necessary, just because shops have their own clients, and processes in place to release and maintain products.

Take a look at audiobooks, e-books, and music, and it becomes clear that it is possible to obtain content from hundreds of shops, with and without DRM, with and without platform-specific formats and software to download and play or read them. No matter where you buy, you receive the same product, and you don't have to rely for an episode in a series to arrive - if ever, on one specific shop, but can go ahead and buy it elsewhere.

If companies insist on using DRM software, which in the past had caused them more work because a European version was protected with TAGES, while a US or international version relied on SafeDisc or StarForce. Disregarding several other differences in international to localized versions, necessitating writing patches for each individually, they can as well use it, without affecting the ability to buy it anywhere a customer likes to and without more work.

Ultimately, if there were such norms and standards, it would help companies to conform with consumer protection laws and rights, demanding timely updates, keeping customers informed, extending the mandatory warranty period to 2 years (EU) and more. We can't enforce those rights, due to the way that laws are still stuck in the past, so either GOG or we can make demands to developers, to keep products up-to-date, because we have no rights or laws allowing it. Not entirely correct inasmuch as France, as the only country within the EU has such a law, but that isn't helpful when it isn't adapted and adopted anywhere else.

In summary, if there was a willingness to collaborate and implement such changes, platforms like Steam, Epic, GOG, Microsoft, Ubisoft, EA - standing in for Apple, Google, Amazon, and other companies currently restricting access to products and updates, thereby binding customers to their platforms, would no longer hold in their hands and wield such power over them.

Considering the recent changes in TOS and COC on GOG and elsewhere, and the potential consequences of account termination, which not only means losing access to one's library but also patches, updates and future DLC, the impact of such measures would diminish. These changes would enable us to purchase additional content from other platforms and access patches and updates without delay, instead of waiting and relying on the willingness of developers and publishers to release them weeks or months later on GOG or not at all - as is currently the case.

This would be the kind of improvement a thousand consumer protection laws can't guarantee us, as long as we are bound to the whims of platforms and developers, and endure lengthy and costly processes when seeking to invoke our rights. At the end of the day, developers and publishers anticipate a return on investment and time dedicated to developing a game, while we are expected to pay for it. Therefore, it should also be in their interest to bring about changes to the current system.

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On a personal note, if developers can't be bothered, it's better when they leave, sparing customers the risk of paying for an outdated product they are still maintaining elsewhere. I certainly don't shed a single tear when they cease doing business on GOG, to the detriment of paying customers, when they are gone.
Post edited February 10, 2024 by Mori_Yuki
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Mori_Yuki: Norms, rules, regulations, and standardization for digital distribution platforms would help a great deal for developers struggling to maintain their product on several platforms.
This. PC is the 'platform' and a release for PC should be a release for PC. Developers shouldn't be having to do anything extra to 'support' different PC storefronts. In the same way that Cheerios or Nestle don't have to modify their products to be able to sell in different supermarket chains.

If a developer has a PC version of a game, they should be able to simply throw the files/patches over to GOG, unmodified. (btw: isn't that what happens anyway with 30-year old games, when the devs are long gone?)

It sums up Steam's heist in a nutshell - creating and normalizing an independent, walled-garden platform on PC. Honestly, with its Galaxy client/API, GOG has just been playing into Steam's game all this time (which it is never going to win). It would have been smarter for them to either hook into Steam's API calls, or champion an open standard for a game client/API.
Post edited February 10, 2024 by Time4Tea
I just noticed: We have Kitfox Games, but no Dwarf Fortress. I have to wonder what kind of failed acumen checks GOG would have gone though to fail to pick up one of the elder games of our generation.

Or plainly stated: Why doesn't GOG seem keen on the idea of supporting the continued development of that game?
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ᛞᚨᚱᚹᛟᚾᛞ: I just noticed: We have Kitfox Games, but no Dwarf Fortress. I have to wonder what kind of failed acumen checks GOG would have gone though to fail to pick up one of the elder games of our generation.

Or plainly stated: Why doesn't GOG seem keen on the idea of supporting the continued development of that game?
I wonder how well it's being updated on itch.io - if it's on par with the Steam version (other than Workshop support of course). Given that the game has almost 3,300 wishlist votes, I doubt to an extreme degree that GOG rejected the game, if the DF devs submitted it around the time of the Steam release or a time since then.

Maybe the DF devs just don't want to bother with another DRM-free store since they're already on itch?

Or maybe it's that the game has already sold 1-2 million copies on Steam, and they just feel an obligation to continue to support on itch since that's where they basically started out? They certainly don't need the GOG money.
Post edited February 10, 2024 by tfishell
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amok: It is not my fault that people are labeling things wrongly.

Just to iterate:

Monopoly - single seller within the whole market / a company has 100% conentration of the market
Monopoly Power - a single company / seller is dominant within a market (as said before, this can be as low as 25% of the market)
That is not the legal definition of monopoly:

"A monopoly is when a single company or entity creates an unreasonable restraint of competition in a market. The term monopoly is often used to describe instances where there is a single seller of a good in a market. In a legal context, the term monopoly is also used to describe a variety of market conditions that are not monopolies in the truest sense."

https://www.law.cornell.edu/wex/monopoly
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amok: It is not my fault that people are labeling things wrongly.

Just to iterate:

Monopoly - single seller within the whole market / a company has 100% conentration of the market
Monopoly Power - a single company / seller is dominant within a market (as said before, this can be as low as 25% of the market)
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richlind33: That is not the legal definition of monopoly:

"A monopoly is when a single company or entity creates an unreasonable restraint of competition in a market. The term monopoly is often used to describe instances where there is a single seller of a good in a market. In a legal context, the term monopoly is also used to describe a variety of market conditions that are not monopolies in the truest sense."

https://www.law.cornell.edu/wex/monopoly
1) Thats not a legal definition, it is an interpretation given by Cornwell Law School
2) CLS is dealing with USA law only, other countries have different legal definitions
3) What this is describing is Monopoly Power. Almost all legal definitions and interpretations I have seen operationalises Monopoly Power, as a true monopoly does not need any interpretation
Post edited February 10, 2024 by amok
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richlind33: That is not the legal definition of monopoly:

"A monopoly is when a single company or entity creates an unreasonable restraint of competition in a market. The term monopoly is often used to describe instances where there is a single seller of a good in a market. In a legal context, the term monopoly is also used to describe a variety of market conditions that are not monopolies in the truest sense."

https://www.law.cornell.edu/wex/monopoly
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amok: 1) Thats not a legal definition, it is an interpretation given by Cornwell Law School
2) CLS is dealing with USA law only, other countries have different legal definitions
3) What this is describing is Monopoly Power. Almost all legal definitions and interpretations I have seen operationalises Monopoly Power, as a true monopoly does not need any interpretation
Monopoly/market power is used in determining the existence of a monopoly. From ftc.gov:

"Microsoft was found to have a monopoly over operating systems software for IBM-compatible personal computers. Microsoft was able to use its dominant position in the operating systems market to exclude other software developers and prevent computer makers from installing non-Microsoft browser software to run with Microsoft's operating system software..."

https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined
The Problem Isn't That GOG Is Doing Bad On The Market??

Their Support Over How Money Is Distributed
Between GOG & The Customer Is Kinda Lacking??

It's Sad, Cause Some Customers Can't Buy From GOG At All...

Then There Is Lack Of Support
Between GOG & Customer Over
Some Handling Of GOG Galaxy Client??

Features Lacking, Or Over Exposed
Like Advertising Is Over Taking Too
Much Of The Client, While Other Things
Are Not Enough On The Client??

But Overall??

I Think The Lack Of Sales & Payment Methods
& Lack Of Customer Support, Mainly Support
Taking Too Long To Respond To Customers,
Is Your Main Issue On GOG...

It's Not A Bad Platform If You Can
Actually Buy Games On It...

STEAM Is In This Case Far Worst Off Then GOG...
They Have Customers Claiming To Rebel Against Them...

That Isn't The Case With GOG...



The Difference Is Beween GOG & STEAM Is???

STEAM Is Mistreating Customers, & They Hate It

GOG Is Not Active & Not Selling It's Company,
& Customers Are ?? Like What? Do They Want My Money Or Not??

I'm Offering, But They Won't Take It?? That's Just Weird Business...


The Difference Is:


STEAM Is Deliberately Doing This...

Where As GOG Is Just Being Lazy...
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amok: 1) Thats not a legal definition, it is an interpretation given by Cornwell Law School
2) CLS is dealing with USA law only, other countries have different legal definitions
3) What this is describing is Monopoly Power. Almost all legal definitions and interpretations I have seen operationalises Monopoly Power, as a true monopoly does not need any interpretation
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richlind33: Monopoly/market power is used in determining the existence of a monopoly. From ftc.gov:

"Microsoft was found to have a monopoly over operating systems software for IBM-compatible personal computers. Microsoft was able to use its dominant position in the operating systems market to exclude other software developers and prevent computer makers from installing non-Microsoft browser software to run with Microsoft's operating system software..."

https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined
I am really struggling to see the point here. This is what I have been saying all the time. Yes, Microsoft was found to have monopoly power. as said earlier, a company can be shown to have monopoly power with a market share as low as 25% in the UK, depending on the market size and the other operators within it. .

the case you quote is from the USA and here they say: "Courts look at the firm's market share, but typically do not find monopoly power if the firm (or a group of firms acting in concert) has less than 50 percent of the sales of a particular product or service within a certain geographic area."

what is it that you are trying to say? what is the point here?