Posted January 05, 2024
Syphon72
Being postive is bad on GOG
Registered: Sep 2011
From United States
j0ekerr
Heisenbunny
Registered: Jun 2014
From Spain
_Auster_
Sheeps or wolves?
Registered: Nov 2017
From Brazil
Posted January 05, 2024
If such is possible, then GOG could make a downloadable patch like publishers of smut games do for re-enabling the cut contents on Steam (and for older titles, GOG too), while GOG updates each installer as they can.
Post edited January 05, 2024 by _Auster_
Thorfinn
New User
Registered: Jun 2010
From United States
Posted January 05, 2024
Re: the original question, I have only one data point.. I know an indie who has a game here who chose not to go with Steam because they were pressuring excessively for an exclusivity contract. GOG did not press the issue, and he made the decision based solely on principle. A principle, BTW, that came at the expense of turning down a fairly large advance that would not have to be repaid if the game did not sell enough copies. So at least a part of the equation is Steam is able to buy off developers to starve other vendors.
BanditKeith2
New User
Registered: Jun 2018
From United States
Posted January 05, 2024
MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted January 05, 2024
I like achievements, I hate DRM, I use Galaxy even though I think it often is a PITA and I will never forgive CDPR for making it mandatory since the people at GOG promised it to stay COMPLETELY(!) optional, I prefer to buy on GOG, I ask for achievements but I disagree in forcing anybody to implement them or removing games that don't have them. So am I pro DRM as well now?
Post edited January 05, 2024 by MarkoH01
UnashamedWeeb
Clueless Engineer
Registered: Jun 2020
From Canada
Posted January 05, 2024
high rated
Being pro achievements does NOT mean being pro DRM.
I like achievements, I hate DRM, I use Galaxy even though I think it often is a PITA and I will never forgive CDPR for making it mandatory since the people at GOG promised it to stay COMPLETELY(!) optional, I prefer to buy on GOG, I ask for achievements but I disagree in forcing anybody to implement them or removing games that don't have them. So am I pro DRM as well now?
Sure, client achievements are a very small part of games. But holy smokes do some people here have an obsessive nature of them such that they treat them as the end goal of games instead of the story, characters, and gameplay. In any other entertainment medium, this would be seen as insanity. For example, do moviegoers watch movies because they genuinely enjoy it as an art form or because they want to increase their total movie count? What would people think of the latter?
If devs cite that implementing achievements is too much work as their excuse for not being on GOG, then that already is a good enough reason to abandon the feature altogether since we've already lost at least one potential game to it. Let alone delisting 1500 games to accomplish a madman's hidden motive of converting GOG into another Steam.
EDIT: Axiom Verge 2 is a casualty, even though they should've probed further if Galaxy SDK was mandatory.
Post edited January 05, 2024 by UnashamedWeeb
eric5h5
New User
Registered: Jul 2011
From Other
AB2012
Registered: Sep 2014
From United Kingdom
Posted January 05, 2024
I was about to then saw he responded to your ping (thanks) with a "We're still looking into it", so I'll see what happens.
_Auster_: In this case, maybe GOG could make a modified version of the dependencies/libraries of the 2017-2023 games that, after replacing the originals, would make the game see the new dependency/library as the same as the previous one, while the dependency/library itself would use the new function for the 2024 dependencies? That sounds plausible as long as the files are interchangeable across versions. Problem is, swapping one game's galaxy64.dll for another version without updating the .exe sometimes works, but sometimes doesn't. If they manage to produce a simple drop-in .dll replacement that can handle 5 years worth of different Galaxy stub versions within 4x different filename combinations (galaxy.dll or galaxy64.dll and common.dll or common64.dll) without needing to recompile / reupload each affected game, I'd be highly impressed...
Post edited January 05, 2024 by AB2012
mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany
Posted January 05, 2024
Achievements are a means to bind customers to a store and to ease them into always online “feature” i.e. have an excuse for more intrusive DRM.
They are not DRM themselves, they are more like a mixture of a store bonus points system and a picture album – an artificial bond that makes it feel bad to switch to a different store.
AB2012: That sounds plausible as long as the files are interchangeable across versions. Problem is, swapping one game's galaxy64.dll for another version without updating the .exe sometimes works, but sometimes doesn't. If they manage to produce a simple drop-in .dll replacement that can handle 5 years worth of different Galaxy stub versions within 4x different filename combinations (galaxy.dll or galaxy64.dll and common.dll or common64.dll) without needing to recompile / reupload each affected game, I'd be highly impressed... Has anyone tried to replace the dummy steamapi.dll that in term references the Galaxy stuff by a Goldberg dll or a different stub? If that works, it should simplify the setup by getting rid of at least one layer of indirection.
They are not DRM themselves, they are more like a mixture of a store bonus points system and a picture album – an artificial bond that makes it feel bad to switch to a different store.
Post edited January 05, 2024 by mk47at
BrianSim
DRM Refugee
Registered: Dec 2019
From United Kingdom
Posted January 05, 2024
So if the above mentioned 'blue post' saying "we're trying to fix it" issue end up not being fixed, then being angry at offline installer users for increasingly growing to hate Galaxy achievements as a direct result of same achievements screwing up offline installers, whilst simultaneously claiming to support DRM-Free offline installers whilst calling for more achievements, there's no other polite way of calling that anything else other than "cognitive dissonance" or denying that when it comes to reliable offline installers vs GOG achievements, 'give & take' compromises have been "all give" by the former and "all take" by the latter, and not in any healthy way.
AB2012
Registered: Sep 2014
From United Kingdom
mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany
Posted January 05, 2024
high rated
Thank you for retesting.
No, it should definitely not be this way. This is horrible, but at least there is a way out that we can do ourselves if GOG is not able to get their act together.
No, it should definitely not be this way. This is horrible, but at least there is a way out that we can do ourselves if GOG is not able to get their act together.
DoomSooth
People that lie about Zoom Platform can FOAD.
Registered: Apr 2012
From United States
Posted January 05, 2024
high rated
MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted January 05, 2024
They are not DRM themselves, they are more like a mixture of a store bonus points system and a picture album – an artificial bond that makes it feel bad to switch to a different store.
Post edited January 05, 2024 by MarkoH01