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Crosmando: ... "Vote with your wallet" implies a kind of equality in prices, but with microtransactions every game can now be turned into an almost unlimited source of revenue, 1 person is generally only going to buy the same game once, while someone can spend hundreds or thousands of dollars in 1 title with microtransactions. If it continues, almost all of gaming will end up being dominated by microtransactions in future decades.
Voting with the wallet does not imply equality in prices. People have a budget and they spend it however they like. The total budget doesn't become more just because the payment method is micro-transactions. Some people may spend a small fortune on some silly game, but even more people don't.

Voting with the wallet is as important and effective as always. There are thousands of games available, some with micro-transactions, other with upfront payments. Those who spend their money on micro-transactions vote for more games with micro-transactions. Those who pay once (theoretically one could even buy the same game multiple times just for the fun of it) vote for more games that are paid once.

In the ideal case, a vote for one of the two things is not a vote against the other. More games with micro-transactions doesn't really have to mean less games without. In the ideal case, we could just get more of everything.

Still gaming might end up being dominated by micro-transactions, but probably for other reasons. Maybe because although I vote with my wallet, others may vote with their wallets differently. Yes, many people out there don't think a lot about these things. However, the possibility of loosing the competition is no excuse not to vote and as long as there are people paying only once for a game, I'm optimistic that this way of purchasing digital products will not die out completely.

If it does die out, I may stop buying, which would be the ultimate vote with my wallet.
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GHOSTMD: Snip...[Sorry, that I have to cut comment to save the space]
Nothing ll change, for the most games and clients, not as long as we as gamers
really start not supporting certain things with our money, in large numbers.

I don t see that happen, anytime soon. Bloody hell... it is getting even worse with streamed games "soon™"
It is the matter of awareness of the customers who do not know that the things could work better if only they had acted.
Sometimes they stay asleep like in the case of paying for mulitiplayer, sometimes they wake up like battlefront microtransactions.
Majority of gamer are IDIOTS.
These are the same mindless idiots who buy the same call of duty game every year. Watch just another star wars movie every year, rinse and repeat.
Things will only get worse in the gaming industry and millions of idiots will support it.

Best thing for us reasonable people to do is buy quality indie games or highly discounted triple A games with no microtransactions and zero political agendas.
Voting with your wallet is still the only tool you have at your disposal to change anything when it comes to games quality/anti-consumer tactics.

Remember one of the main contributors to DRM today is lost sales.

How they hate it!

Voting with your wallet against a release is a lost sale.

If enough people stuck to their guns, it could change the entire industry for the better.

I am happy to say I vote with my wallet and will continue to do so (and that includes some Gog releases, not just DRM releases)
Post edited April 24, 2019 by lazydog
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GHOSTMD: Snip...[Sorry, that I have to cut comment to save the space]
Nothing ll change, for the most games and clients, not as long as we as gamers
really start not supporting certain things with our money, in large numbers.

I don t see that happen, anytime soon. Bloody hell... it is getting even worse with streamed games "soon™"
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v1989: It is the matter of awareness of the customers who do not know that the things could work better if only they had acted.
Sometimes they stay asleep like in the case of paying for mulitiplayer, sometimes they wake up like battlefront microtransactions.
Thats okay ^^, had to rewrite it anyway since for some weird reason (i suspect) GoG decided there too much
rambling and "bad" words in the text.

I am not sure about the "waking up aspect" the last 8 years endlessly arguing in my chats (for example)
have thought me otherwise
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Crosmando: Whenever someone is complaining about the state of video games, a common mantra is always "vote with your wallet", ie if you want good video games to get made, only buy those games you think are worthy of your wallet, and the market will correct itself. But the emergence of microtransactions, lootboxes etc as an extremely profitable business strategy and so on seems to have thrown this out of the window.

So you spent $60 on a game you feel is a really quality product made with love, but for your 1 purchase literally hundreds or thousands of people spend even more money on microtransactions in games like Fortnite, Apex Legends or various phone games. These type of games are basically designed as addictive gambling schemes to get kids to spend vast amounts of money on their parents credit cards. In the East the same thing is happening with "gacha" games. From the point of view of supply and demand, publishers and developers are going to look at the billions being made by games like Fortnite and conclude that this type of game is the future.

"Vote with your wallet" implies a kind of equality in prices, but with microtransactions every game can now be turned into an almost unlimited source of revenue, 1 person is generally only going to buy the same game once, while someone can spend hundreds or thousands of dollars in 1 title with microtransactions. If it continues, almost all of gaming will end up being dominated by microtransactions in future decades.
"Vote with your wallet" works just as well now as it has in the past. Your problem is just that the majority keeps voting different than you.
Post edited April 24, 2019 by Randalator
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Crosmando: Exactly what is happening with Disney and the new Star Wars films and superhero movies. They are terrible by any stretch of the imagination, yet Disney is capable by it's enormous market share and unlimited resources to FORCE them on the audience.
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BreOl72: I fear I will regret asking that question...but how exactly is Disney capable of forcing someone to watch their movies?
By making it the "hip and trendy movie YOU MUST WATCH!!!", basically harassment marketing. You don't watch the movie and you are "left out of the cool kids circle".

Off course they wont physically force you to watch it, but the Disney corporate machine already made watching there movies a political statement and if you don't like it you are basically a nazi.
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Crosmando: Exactly what is happening with Disney and the new Star Wars films and superhero movies. They are terrible by any stretch of the imagination, yet Disney is capable by it's enormous market share and unlimited resources to FORCE them on the audience.
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LootHunter: And yet, they failed with Solo and probably fail with Rise of Skywalker.

EA also failed with Battlefield V and Anthem. Those games performed quite below their expectations.
While they did fail in the general gamers eyes, the casual consumer is still buying it up.
Post edited April 24, 2019 by Yeshu
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BreOl72: I fear I will regret asking that question...but how exactly is Disney capable of forcing someone to watch their movies?
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Yeshu: By making it the "hip and trendy movie YOU MUST WATCH!!!", basically harassment marketing.
You don't watch the movie and you are "left out of the cool kids circle".
So, basically it's not Disney forcing you...it's your own weak self that is forcing you.

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Yeshu: Off course they wont physically force you to watch it, but the Disney corporate machine already made watching there movies a political statement and if you don't like it you are basically a nazi.
Wow, that went in an unexpected direction.

Post edited April 27, 2019 by Fairfox
Voting with the wallet encourages things, but most of the time doesn't affect the things you don't like. That is why I encourage the use of patreonage systems like Kickstarter, since they make it possible to support the creation of things that you enjoy.
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Yeshu: By making it the "hip and trendy movie YOU MUST WATCH!!!", basically harassment marketing.
You don't watch the movie and you are "left out of the cool kids circle".
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BreOl72: So, basically it's not Disney forcing you...it's your own weak self that is forcing you.

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Yeshu: Off course they wont physically force you to watch it, but the Disney corporate machine already made watching there movies a political statement and if you don't like it you are basically a nazi.
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BreOl72: Wow, that went in an unexpected direction.
Disney is creating a environment where consuming there product is a gateway to enter many social circles.
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Yeshu: Disney is creating a environment where consuming there product is a gateway to enter many social circles.
Maybe if you're ten years old.
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LootHunter: And yet, they failed with Solo and probably fail with Rise of Skywalker.

EA also failed with Battlefield V and Anthem. Those games performed quite below their expectations.
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Yeshu: While they did fail in the general gamers eyes, the casual consumer is still buying it up.
I wouldn't say so. Battlefield V sales were reported to be much lower than expected and even lower than similar shooter games (CoD). It's hard to tell if the consequence will be strong enough for EA.

But it's already known that Disney had hard enough finansical blow to cancel at least one SW spinoff.

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Yeshu: Off course they wont physically force you to watch it, but the Disney corporate machine already made watching there movies a political statement and if you don't like it you are basically a nazi.
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BreOl72: Wow, that went in an unexpected direction.
Unexpected?! Have you actually watched any news in regard to Star Wars?
low rated
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Crosmando: Whenever someone is complaining about the state of video games, a common mantra is always "vote with your wallet", ie if you want good video games to get made, only buy those games you think are worthy of your wallet, and the market will correct itself. But the emergence of microtransactions, lootboxes etc as an extremely profitable business strategy and so on seems to have thrown this out of the window.

So you spent $60 on a game you feel is a really quality product made with love, but for your 1 purchase literally hundreds or thousands of people spend even more money on microtransactions in games like Fortnite, Apex Legends or various phone games. These type of games are basically designed as addictive gambling schemes to get kids to spend vast amounts of money on their parents credit cards. In the East the same thing is happening with "gacha" games. From the point of view of supply and demand, publishers and developers are going to look at the billions being made by games like Fortnite and conclude that this type of game is the future.

"Vote with your wallet" implies a kind of equality in prices, but with microtransactions every game can now be turned into an almost unlimited source of revenue, 1 person is generally only going to buy the same game once, while someone can spend hundreds or thousands of dollars in 1 title with microtransactions. If it continues, almost all of gaming will end up being dominated by microtransactions in future decades.
Sadly, I see the whole "vote with your wallet" and promoting/boycotting a company on principle as noble if mostly useless efforts(and there are better alternatives, which I will list in a minute). As you said, many gamers who "fanboy" a series/company will often outpace the ones who choose not to buy for one reason or another(same with movies/music/etc), and the microttransactions/multitudes of cosmetic DLCs, and lootboxes make a good amount of money for many companies(and as such they gravitate towards such schemes more and more).

There is hope, however. Many gamers will eventually get sick of such "genres"/mechanics styles, and the pendulum will switch back in time. Until then, we have indie companies/a few AA devs/kickstarter devs/etc to fill the niche.

As for better alternatives to voting with one's wallet: One can promote/soapbox for a game/game company's vile practices via the big platforms(youtube/twitter/facebook/etc) or via smaller forums and sites. Word of mouth can eventually lead to pressure put on companies to change(or action being taken like with some gov't banning game lootboxes).

One can also fund kickstarters for companies/games they like(as with most media). This gives the gamer with taste something to play/indulge in while the masses eat up the latest fortApexOverNite.
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rtcvb32: I don't pay more than $20 for any single game. I don't pay micro-transactions, and i've spent less than $10 on games in the last 3 years.

I'm voting with my wallet.

People need to realize, digital goods are fleeting. Fornight, if you spend $1000 on items, and the server shuts down... where is your $1000 in goods? It's poof!

At least with CD's, DVD's or games you can play offline, you can still play those on your own time. Online? Makes no sense to me.
1. How have you managed to keep up your gaming backlog by only spending $10 total in 3 years? 0.o

2. The same could be said with DLC for console titles(storyline....once it's DL'd it's fine, but if you lose your console/it gets damaged you can lose your data....especially if you can't get another console to recover your account on. Also true if the console's serves ever shut down and you need to re-dl that DLC data/patches). I wonder: Should archives exist/be made for DLC(story/etc) & patches for(good) AAA console titles? :\
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dudalb: Mobile games follow Sturgeons Law:90% of anything is crap.
Similar could be said for 50% of all Wii/etc titles(shovelware/etc) & some irl stuff as well.

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KiNgBrAdLeY7: I always vote with my wallet. Requires lots of patience and a healthy pinch of determination, but i am always up for it...

Diablo missing Expansion and soundtrack? No, thank you.

Warcraft 2 being locked in Battlenet edition, missing original version and soundtrack? No, thank you.

Old policies and principles being axed? Wallet trimmed and axed, in retrospect.
Imo, if a game IP holder says GOG can't post some content then it's not GOG's decision & they shouldn't be penalized for it. Plus, some of the content is(legally in some areas) available via mod/etc sites for DL/install(such as Quake 1/2's music).

As for other principles(I assume you mean of GOG) being axed....well some were caused by IP holder pressures, and again are not up to GOG(unless they want to stop selling that IP holder's games and/or stop assciating with that company entirely....and i'm guessing GOG wants to be able to bring more classic games to the service and not less[within reason])

I support you sticking by your guns, though.
Post edited April 24, 2019 by GameRager
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Fairfox: thus
you can feel better (?!) within yo'self if you dont buy somethang
but
dont think its goin' to change anythang or that youre really makin' a diff'rence
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DadJoke007: I don't wanna live in a world where one customer can make the difference. However, if one customer is greatly dissatisfied, you can be sure that he's not alone and that more people are voting with their wallets whether they are aware of it or not. That affects the decision making of every company there is, they need to satisfy their customers to stay in business.

If that didn't make a difference, the market would look drastically different.
You already do, to some extent. A small yet vocal minority can whine about diversity/exclusion in games and gather enough online support to get stuff changed in future games(among other things). At least we can also use that same tactic to get better stuff put in games that we want, so there's that.

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Anothername: Wasn't it always just the thing to say if one was annoyed by some one else complaining?

- WTF? Extra Horse Armor for Oblivion and payed demi-official fan mods for Neverwinter Nights which require permanent online connection? That sets a dangerous precedent!

- yeah... vote with your wallet.

- I did!

- Now feel empowered and shut the fuck up.

It was never enough to just vote with the wallet. The important part was to drag the nasty stuff out in to the bright daylight kicking and screaming for all to see.

I mean when did you heard someone get a "vote with your wallet" thrown at his head for being positively exited and fanboyish about a game? And if you did how was the positive/negative context percentage ratio?
One example of influencing gaming: GamersGate/similar movements(regardless of how/why they were started or continued by some) helped bring such issues to the light w/ regards to bias in journalism. It didn't do alot but it helped a bit.

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Nicole28: When it comes to games, unfortunately nobody does. I once read what a developer who used to work at EA wrote about this, and he said the obvious, that if anyone wants bad business practices to stop, you have to vote with your wallet. Nothing else will work or as effectively (except for laws, but that brings about another slippery slope if you were to depend on legality too much).

I definitely vote with my wallet. Although it's easier for me, as the game genres/variety that engage in the worst business practices tend not to be the kind of games that wildly attract my attention, so in no way or shape do I have the kind of excited urge to get them.
One law that is being pushed/got through in some place that I support is the one banning gaming lootboxes bought for real money. It's basically gambling/enabling addictive impulse spending on minors/etc and imo a good step in the right direction.

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Tallima: Buy the games that you like. Buy the games that you'll play. It's that simple. And that is how I see "voting with your wallet."

There are literally more good games in the world than you can play in your lifetime. Even if your preferred genre is dead right now, it'll come around again. Just play what you like.

She folks like microtransactions. Some don't. Some like subscriptions, some like disks, some like small games and others large. The market is now large enough for all of us. Candy Crush's existence doesn't ruin THI4F or Tomb Raider, it just adds. So embrace the bad games. It provides revenue and practice for the games you love.
The market is big, but the amount of spending money overall is set. As such, many companies tend to go with whatever trend brings them the most of that market share. To that end, companies are doing stuff like Blizzard(the one who owns Diablo series now): they are now pushing mobile/etc Diablo installments and mobile/transaction based gaming more and more.

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jepsen1977: Do people even have wallets today? I just have my plastic card that pays for what I want. No need for a wallet. But I buy what I want and reject what I don't want. It's no more complicated than that. Gamers take gaming way too seriously some times. It's just a hobby and plastic and stuff.
You have to have a place for those embarrassing baby pics your parents took, amiright?

(Also all those store cards/driver's IDs/soc security&national ID cards/etc)
Post edited April 24, 2019 by GameRager