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One of the most anticipated games of recent years is finally here, ready to be yours forever.

Hollow Knight: Silksong is OUT NOW! You can also grab its Official Soundtrack or both the base game and the OST in one package with Hollow Knight: Silksong & Soundtrack Bundle.

There’s no need to say anything. Grab that masterpiece and enjoy. The wait is over.
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paladin181: ... I go take 20-30 minutes to farm what I need to buy them out...
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mqstout: A nightmare scenario for me. Farming like that is the complete opposite of enjoyable. And I've sadly been forced to yawn through that unpleasantness a couple times. ("880 rosaries for this!?!?!")
I know this is gonna sound obvious, but... maybe don't buy the 880 rosaries thing? lol it's obviously overpriced for that point in the game, later on enemies drop waaay more beads so just let it sit (I do agree they should reduce the price of that, just to be clear, but there's no hurry to get it)

Also relevant to the platforming, a lot of players asked for *more* since Hollow Knight only really had some small sections (usually secret rooms) and the White palace, and I think silksong does a good job making most completely optional
(Removed)
Post edited September 10, 2025 by tfishell
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SultanOfSuave: As a person of good sense, I'm sure you know that waiting is indeed generally the more sensible option: even though the game launched in a good condition, it will continue to be improved over the coming months; and if you're fortunate, there will be a small discount (perhaps around 10-15%) during the Christmas period. Unless you are anxious to not miss the chance to discuss with your friends or peers your initial impressions, are you really in any immediate hurry to buy right away? So, why not wait?
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dtgreene: A measly 10-15% discount, or even a 25% discount, will not result in saving money when you factor in the extra $6 for buying the game + OST separately rather than together.

I really *do* want the OST, as I probably enjoyed the original game's OST more than the game itself.
Considering how cheap the game is I doubt it will be discounted soon and small discount in general won't help much because the price is low (like 10% for the base game would be 2 euro only for example)
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Memecchi: making most completely optional
People really need to stop saying this bullshit. Everything's fucking optional. Especially in a game that's rather non-linear with multiple paths (i.e., good at the "metroidvania" component). It's irrelevant to argument.

You know what else happens if people skip all the "optional" things? They don't get anything out of the game. And it makes what they do approach harder -- e.g., my favorite tool so far (boomerang) was acquired in one of these "it's optional!" excessively platforming areas. Without that tool, there are multiple bosses I may not have successful beat.

It's not sequestered from the rest of the game obviously a different game mode (e.g., like Path of Pain and Pantheon were).

"It's optional" is also used for all sorts of other garbage arguments, like those in favor of microtransactions. Or Magic the Gathering's foray into crossover advertisement products. "It's optional" is irrelevant (it it even is optional).

EDIT: I must continue to repeat that I personally like the game and am enjoying it and think it's a good game but that it falls short of expectations because they went too far on making it hard, both in combat and platforming as well as having a poorly balanced "economy". They're already addressing some of that with one announced patch. It's currently a bad sequel since so many people who played HK can't enjoy Silksong. Particularly after they were on record that they wanted to target the same general difficulty as HK. (A goal they very seriously missed.)
Post edited September 10, 2025 by mqstout
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Memecchi: making most completely optional
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mqstout: People really need to stop saying this bullshit. Everything's fucking optional. Especially in a game that's rather non-linear with multiple paths (i.e., good at the "metroidvania" component). It's irrelevant to argument.

You know what else happens if people skip all the "optional" things? They don't get anything out of the game.
The point is, you can always come back once you have a few more silk upgrades and skills, Hornet gets a ton of movement as you progress through the main path, please spare me the "w-well, that's what people defending microtransactions say!" because it makes zero sense, we're talking about specific sections in a singleplayer game that anyone could find difficult, I have also left some for later (like optional bosses and platforming sections) because they're are a tad too challenging *right now*

You don't have to explore every single nook and cranny the moment you enter a new zone, really

And it's funny how a significant amount of the complaints I'm reading are about people that insist on smashing their heads against an optional zone without even having some basic upgrades (like the dash, fire protetction charm etc)
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tfishell: Now on page 12 bestselling all-time.
Page 15 for me, perhaps different filter used.
Breath of Fire 4 is most upper page of 16, almost page 15 as well.

So both are currently "top 10%" and while i lack any accurate data of what it would mean, based on my experience my estimation is clearly above 1 million GOG sales (which may result into ~20 million USD revenue). What it may mean? Well, this game sold better on GOG than most people may have expected it. On Steam it is probably right now around 3-4 million (with ~50 million USD revenue), which seems pretty accurate from what i can tell because it has been told in very recent news. Overall PC sales, including GOG, was probably around 5 million.

In the end better results than some bad running AAA or even AA already.

Another important fact: It was DRM free day one... and it does not look like it would be damaging for the revenue.
Post edited September 10, 2025 by Xeshra
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tfishell: Now on page 12 bestselling all-time.
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Xeshra: Page 15 for me, perhaps different filter used.
You're right. Wtf did I do lol
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tfishell: Now on page 12 bestselling all-time.
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Xeshra: based on my experience my estimation is clearly above 1 million GOG sales (which may result into ~20 million USD revenue). What it may mean? Well, this game sold better on GOG than most people may have expected it. On Steam it is probably right now around 3-4 million (with ~50 million USD revenue), which seems pretty accurate from what i can tell because it has been told in very recent news. Overall PC sales, including GOG, was probably around 5 million.

In the end better results than some bad running AAA or even AA already.

Another important fact: It was DRM free day one... and it does not look like it would be damaging for the revenue.
That'd be awesome if true, but I'm skeptical of any massive number because GOG didn't really have any issues with the servers, afaik (how many people redeem Prime codes and cause server issues?). Also I feel like for 1mil sales we'd have a lot more reviews on the game's page than we currently do.

But 1 mil people did redeem GOG's anti-censorship in about 72 hours. So maybe it's just a miniscule fraction making reviews for Silksong. I'm still more inclined to believe closer to like 100k sales instead, but I really hope GOG gets permission to share sales data and give us the truth.
Reviews does not mean that much on GOG because most people tend to avoid it, it simply is not "well made" with many issues, maybe even still unable to edit it. So on other platforms there are generally way more reviews, no matter its sales. Me, for example, never made a single review on GOG... yeah... blame me for being lazy... because the review system simply is not "up to the task". However... i was buying over 700 games of every price (up to the bloody edge) range already.

Still... over 200 review pages on GOG is very rare, thats what i can tell for now. Cronos in comparison only got 4 review pages.

Sure, i do not have any access to internal data but sometimes, in very rare moments, GOG may "boast" about a 1 million+ target, which is usually the green line they feel like "they should tell it". On the "sex-bundle" they said they had over 1 million "takers", yet... none of them was above page 15, after... so it may be one of many "hints"... related to the "green line".

This "sex bundle story" is somehow remarkable because this bundle was not made very visible, it was kinda "hidden", and nothing on the front page... so, many people even missed it because simply no true advertisement (some external sites... still pretty hidden). As well because it is not a genre known for having "a big scaled interest" and while there was some takers that was getting it by "accident" (dunno how that was possible because they still had to click on the page) most of them was "taking" it at free will.

It was not the only time GOG was boasting about a "1 million target", so it is possible but not a common thing, i assume.
Post edited September 10, 2025 by Xeshra
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dtgreene: A measly 10-15% discount, or even a 25% discount, will not result in saving money when you factor in the extra $6 for buying the game + OST separately rather than together.

I really *do* want the OST, as I probably enjoyed the original game's OST more than the game itself.
So, what do you care about the most? I thought it was having the soundtrack in your preferred form immediately, but it sounds as though you actually need to save money more.
(I thought this post was eaten.)
Post edited September 10, 2025 by tfishell
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Xeshra: ...
Sure, i do not have any access to internal data but sometimes, in very rare moments, GOG may "boast" about a 1 million+ target, which is usually the green line they feel like "they should tell it". On the "sex-bundle" they said they had over 1 million "takers", yet... none of them was above page 15, after... so it may be one of many "hints"... related to the "green line".
...
It was not the only time GOG was boasting about a "1 million target", so it is possible but not a common thing, i assume.
Just fyi, from Sept 4: https://x.com/GOGcom/status/1963555844332675273

"The GOG One-click Mods have already been redeemed 250,000 times!"
Sounds pretty solid for mods in a rather short period.

There was in fact already some mods with over 1 million "takers", the one from Fallout 4 has been officially "revealed" to be one of them.

It is difficult to say at what point exactly there is the "1 million line" (top 5%, top 10% or perhaps top 15% already); but it is safe to say, it is a possibility for games or even mods with a very high demand.

On Vapor... some games may have 20 million or even more sales (Elden Ring is 30 million, not sure if Vapor only), but this is the "bloody edge" i assume. In fact Witcher 3 had around 60 million sales on any platform combined, from what i know. My estimation is that the "split" is about 50% consoles and 50% PC. From the 30 million PC sales perhaps 20 million was Steam and the other 10 million on other PC-platforms. There are not any official data available on specific shops other than GOGs comment, not very long after its launch... "that over 1 million copies has been activated through Galaxy." It could be way more now but totally dunno "how much more is even possible", perhaps 2-3 million? Thats for those on the very first page of the "bestsellers"... so the absolute peak with numbers never revealed to the public.
Post edited September 10, 2025 by Xeshra
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Xeshra: So both are currently "top 10%" and while i lack any accurate data of what it would mean, based on my experience my estimation is clearly above 1 million GOG sales (which may result into ~20 million USD revenue). What it may mean? Well, this game sold better on GOG than most people may have expected it. On Steam it is probably right now around 3-4 million (with ~50 million USD revenue)
It's not remotely close to 1 million sales on GOG. As for Steam, it's currently at 150K reviews, and while it varies, the average is 1 review = about 30 sales. So 4.5M sales on Steam, and maybe 50K sales on GOG if we're being generous (because of counting non-verified owner reviews). That's a pretty typical percentage for GOG sales compared to Steam; in no way is it ever close to 20%, even for CDPR's own games.
The general percentage for day one releases (obviously not those being released many years after) is between 5 and 15% in general on PC market shares which is in many terms almost entirely "Vapor-dominated", so basically vs. Vapor.

So your "sad estimation" would be 0.5 % (less than 1%). The total value is about 5 million (PC only): For GOG, according to my maths, it would mean between 250 000 and 750 000, but in very rare cases it may "stay" below 5% or even go up above 15%. The estimated average value is 500 000... 10 times more than your pretty sad number. I dunno who is more accurate but for sure... if i would be the publisher and someone is telling me "you get 0.5% on GOG of the market"... then i would say "why even to move my finger... because apparently no one is valuing it on GOG... no matter if it makes me rich or not at all". It is a matter of "appreciation"; not a matter of "how wealthy i may become after". That would be just me... the AAA-companies are usually hard number crunchers and rather would like so see a solid number... well not something that is not even 1%... at least if your "specs" are true.

No matter who is right or wrong, the culprit GOG got is not DRM... it is just "the number game", unless its Ubi... those surely love DRM more than any additional income.

According to your economical theory, GOG users almost entirely only may buy cheap classics games on a price range of about perhaps 2-8 peanuts and may cry for a few additional peanuts (gotten or given, any direction). This would be a very "specific" group with in usual 20 year old toaster-PCs with a Win 7 or Linux OS... which may benefit from GOG way more. This indeed may result into lesser than 1% gamers as this group would be very tiny. The fact that Hollow Knight is already almost running "above specs" on a classic-PC and perhaps even a Win 95 OS may make it even worse in order to buy this game, so Indie could be to dis-advanced already for the advanced history.

I am just glad i do not entirely believe my partially chaotic nonsense: My guess is, we got a pretty colorful group of gamers with a lot of different interests... and hardware ; especially with a strong sense of anything that is "made with fairness toward everything" in mind, such as this game as well.
Post edited September 11, 2025 by Xeshra