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One of the most anticipated games of recent years is finally here, ready to be yours forever.

Hollow Knight: Silksong is OUT NOW! You can also grab its Official Soundtrack or both the base game and the OST in one package with Hollow Knight: Silksong & Soundtrack Bundle.

There’s no need to say anything. Grab that masterpiece and enjoy. The wait is over.
I'm loving this game. It is really challenging which has been great. It's nice that some developers still make games with real challenge to them.
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paladin181: I'm loving this game. It is really challenging which has been great. It's nice that some developers still make games with real challenge to them.
Indeed.It´s one of the points is making me love the game and expect how it macerates.
Now I´d like developers did the same in point and click adventures
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Gudadantza: Anyways Cathedral or Celeste are even harder, so they have not pushed too hard. I guess.
Celeste at least doesn't punish you for dying. Your death counter (which does nothing other than being a statistic) increases, and you're sent back to the start of the room (never more than a few minutes, and almost always a lot less), but that's about it. (Well, assuming you're not holding a golden berry, but that's a totally optional thing that you don't unlock until you've already demonstrated mastery of the game.)

I actually played Hollow Knight immediately after Celeste, and the difference in the way the games handled death was rather stark.

(For anyone familiar with HK but not Celeste, imagine the Path of Pain, except that you have unlimited health and a simpler movement with no combat-focused moves. The entire game is like that, except that Celeste is a lot easier until you get to the hard parts.)

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Gudadantza: I´d maintain the original vision (self-tested, original self-indulgent difficulty and features, normal mode, call it as you want) but i´d add another difficulty, with a couple of tweaks like no double damage taken etc as an additional mode (call it the easy mode, although it would not make the game specially easy, one of the clues is the more complex basic enemies list of moves, and hits needed to defeat them; every flying apparently innocent bug can put you in problems) The only change like no double damage would make the game more tolerant to occasional errors, now in three hits you can die.
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mqstout: I'd be fine with them adding an easy mode. However, I'd prefer they tweak "normal" mode so it's not this unhollowed mess for the standard experience it is. People can revert to original release (or they could do a "hard mode" setting) that preserves this current state.

Call what's there now the default "original challenge mode". Fix the normal (and don't label it anything unusual). Optionally add an 'easy' down the road. But the "normal" should be not really much worse than a standard Hollow Knight clear, else Silksong will continue to be looked upon in poor light as a sequel.

It won't be easy for them to do however -- because some of the platforming itself would need to change on the difficulty settings. Again, I say this as someone who did do HK rather thoroughly except the Pantheon and Path (I could get most of the way through it), and have done plenty of precision platformers like some of Guacamelee's towering areas, or all of Shovel Knight, and a full clear of Smelter, etc. I'm glad I could do it. But being able to do, e.g., the disappearing flower jumps over spikes that have enemies spawn on top of you for the way back should NOT be required for the basic full clear.)
I agree with adding another difficulty that's closer to the first game's difficulty.

I would also like a second setting, independent of difficulty, that affects the handling of death. One setting would be the current behavior, one would make you not lose anything except your position, and Steel Soul would appear here once unlocked. This setting would be independent of the other difficulty setting.

(It would not make sense to combine "no penalty for death" with "save deleted on death". On the other hand, combining "enemies are less dangerous" with "save deleted on death" should be allowed.)
Post edited September 09, 2025 by dtgreene
The "no penalty for death" difficulty already exists, you can turn your beads for rosaries that stay in your inventory forever until you break them, really the only issue I see about that is the distance between some benches and bosses (like the Last Judge), but other than it's really accommodating
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Memecchi: The "no penalty for death" difficulty already exists, you can turn your beads for rosaries that stay in your inventory forever until you break them, really the only issue I see about that is the distance between some benches and bosses (like the Last Judge), but other than it's really accommodating
No.

Please look at the game more holistically: The places to string beads are few and far away from places you'd actually be dying... like when exploring a new area. (And there are times -- I recall two so far in my play that there were literally no stringers available until more progress was made.) And that many times, bosses (gauntlet rooms included in that) just happen without warning. So even if you wanted to undo all your progress and return to string, you don't have the option because of the surprise. And you also neglected the 25% loss when stringing beads.

Once again: The game is a very good game. It can easily, if it gets the necessary rebalancing in updates, become an amazing game like the first.
Post edited September 09, 2025 by mqstout
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mqstout: Please look at the game more holistically: The places to string beads are few and far away from places you'd actually be dying... like when exploring a new area. (And there are times -- I recall two so far in my play that there were literally no stringers available until more progress was made.)
Every settlement and most merchants have the option, as soon as you start rolling in beads... just backtrack to a travel point and make strings, levels have a ton of shortcuts, there's no excuse for losing a painful amount of them

Yes, sometimes you will fall into a trap or enter the occasional small zone that requires you to progress a bit before you can go back, but those are the exception to the rule, gauntlet rooms are *beyond* obvious and if you have a significant amount of beads you shouldn't push your luck

And even if you lose some (obviously I did lol) it's not end of the world, there's plenty of secret stashes everyhwere, this is a completely non-issue
My biggest problem is how often I havve to fight (mostly in the final phase) multiple minions AND the boss at the same time with the minions in extreme cases also moving quite chaotic ... I can practice this for ages but I doubt I will ever be able to do that much multitasking. Still trying though.
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MarkoH01: My biggest problem is how often I havve to fight (mostly in the final phase) multiple minions AND the boss at the same time with the minions in extreme cases also moving quite chaotic ... I can practice this for ages but I doubt I will ever be able to do that much multitasking. Still trying though.
The upcoming patch will nerf some bosses:
https://steamcommunity.com/app/1030300/discussions/0/595159519774039622/
This patch/update is already available for PC players on both GOG and Steam if u select the beta version btw :)
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mqstout: Please look at the game more holistically: The places to string beads are few and far away from places you'd actually be dying... like when exploring a new area. (And there are times -- I recall two so far in my play that there were literally no stringers available until more progress was made.)
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Memecchi: Every settlement and most merchants have the option, as soon as you start rolling in beads... just backtrack to a travel point and make strings, levels have a ton of shortcuts, there's no excuse for losing a painful amount of them

Yes, sometimes you will fall into a trap or enter the occasional small zone that requires you to progress a bit before you can go back, but those are the exception to the rule, gauntlet rooms are *beyond* obvious and if you have a significant amount of beads you shouldn't push your luck

And even if you lose some (obviously I did lol) it's not end of the world, there's plenty of secret stashes everyhwere, this is a completely non-issue
There are also plenty of good farming spots near to travel points and benches. My MO in this game has been more devil may care, and when I find a merchant, I go take 20-30 minutes to farm what I need to buy them out. It almost never takes longer, and I have always had enough to unlock travel points and benches with the spoils of travel.
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paladin181: ... I go take 20-30 minutes to farm what I need to buy them out...
A nightmare scenario for me. Farming like that is the complete opposite of enjoyable. And I've sadly been forced to yawn through that unpleasantness a couple times. ("880 rosaries for this!?!?!")

The game DOES give you enough rosary caches (especially when you're a very thorough explorer like I am), drops from pilgrims as you backtrack to areas after getting a new traversal skill, etc... Except it then denies them to me through the unnecessary losses. Particularly since a lot of the caches/hidden supplies are near bosses or challenge areas... So you're going to have a much higher chance of losing what you just got, negating the reward.

There's one particular zone ("Colorlessanchor") that does things well in this regard: it has you explore kind of in "spokes", with good rosary rewards, returning to a hub -- where there's a stringer machine you return to often. (The 25% penalty for "banking" is still far, far too much.)

The patch notes forthcoming look like a good start. I still have every expectation the game will turn great... If only they do relent on fixing some of the platforming issues. Platforming, while a big part of HK, was a completely different order of magnitude than it is in Silksong. Even early Silksong has parts on par with HK's notorious White Palace (itself one of the few platforming challenge areas in the game). People signed up for different games. (I already wrote in depth above.)
Yeah after reading more about this game for awhile since my last post, I gotta say my excitement has dipped down and I'm not gonna buy it anytime soon. I guess a lot of the hardcore fans love the difficulty spike, but I'm also reading a LOT of long time fans who also say the game is just annoying and unfun to play a large portion of the time. It's possible that they are just a very loud vocal minority, but I'm not hardcore enough to take the risk.

I'm a casual HollowKnight fan who still hasn't beaten the first one and I will play that instead. This has gone from a day one purchase originally (I like to support drm free launches) to "wait for a big patch or a big sale".
Post edited September 10, 2025 by CaptainGyro
I'm still trying to decide whether to:
* Puyrchase the game + OST now )$26 on GOG), or
* Purchase the OST on bandcamp ($12), then wait for a sale on the base game?
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dtgreene: I'm still trying to decide whether to:
* Puyrchase the game + OST now )$26 on GOG), or
* Purchase the OST on bandcamp ($12), then wait for a sale on the base game?
As a person of good sense, I'm sure you know that waiting is indeed generally the more sensible option: even though the game launched in a good condition, it will continue to be improved over the coming months; and if you're fortunate, there will be a small discount (perhaps around 10-15%) during the Christmas period. Unless you are anxious to not miss the chance to discuss with your friends or peers your initial impressions, are you really in any immediate hurry to buy right away? So, why not wait?
Post edited September 10, 2025 by SultanOfSuave
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dtgreene: I'm still trying to decide whether to:
* Puyrchase the game + OST now )$26 on GOG), or
* Purchase the OST on bandcamp ($12), then wait for a sale on the base game?
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SultanOfSuave: As a person of good sense, I'm sure you know that waiting is indeed generally the more sensible option: even though the game launched in a good condition, it will continue to be improved over the coming months; and if you're fortunate, there will be a small discount (perhaps around 10-15%) during the Christmas period. Unless you are anxious to not miss the chance to discuss with your friends or peers your initial impressions, are you really in any immediate hurry to buy right away? So, why not wait?
A measly 10-15% discount, or even a 25% discount, will not result in saving money when you factor in the extra $6 for buying the game + OST separately rather than together.

I really *do* want the OST, as I probably enjoyed the original game's OST more than the game itself.