Memecchi: I'd rather they went overboard with the difficulty than fall short
mqstout: To paraphrase you: "I'd rather be elitest and expect most people not be able to experience the game, even if they were able to experience the game it's a sequel to rather fully.
Ever so many people -- I'll avoid saying "most" even though it probably is -- who experienced Hollow Knight, even through to an ending, can't make much or any progress in Silksong. It's just too tough. And not just the difficulty, but the platforming too. HK had some platforming challenges but it was nothing like what Silksong has all over.
That's the biggest problem: Silksong's not living up to being a sequel to one of the most beloved and regaled games ever that, while challenging, was fair and broadly approachable. Silksong's unfair, broadly exclusionary, and goes for cheap shots. (Without fixing the #1 complaint people had universally about HK: the walk from benches back to bosses or locked swarm room.)
What can I say? I like this level of challenge, it forces you to be wary and cautious of what an enemy might do next, instead of just tanking every hit like a wall
Hollow Knight had tank builds and I guess I wouldn't mind one in silksong, but it's the most boring way to play *by far* since you don't actually learn how to fight a boss or tough enemies, in Silksong I find myself swapping tools every now and then because most of them are offensive
The best advice I can give to someone having issues is: be patient and observe, all enemies have obvious windows to attack, and stick to the intended path until you have a nail and one or two silk ugrades (plus all the skills you get along the way)
Like, a lot of people can't progress through Hunter’s marsh (the ant tribe and pogo zone)... but that's a completely OPTIONAL area lol