Lin545: You are hitting some bug.
I can only assume VRAM amount is detected incorrectly. Is there a key to force that? I would start by disabling every antialiasing/filtering in OpenGL...
Not sure about forcing different VRAM detection.
Tried disabling forced AA/AF, etc. first thing, but it doesn't seem to have any effect.
I also tried a variety of different compatibility modes using the Microsoft Application Compatibility Toolkit, but didn't find any that affected the graphical appearance of the game.
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I tried running the game in Glide mode (using
nGlide) and got an improved result:
Glide (1024x768 resolution selected in-game, 1440x1080 selected in nGlide Configurator - resized down for easy comparison with earlier shots)
Has two downsides compared to OpenGL:
UI scaling issues (if a resolution over 1024x768 is used) - pixelated appearance, lines around various elements.
Reduced terrain geometry LOD - not sure if this is caused directly by using Glide, or if the game just uses reduced distant detail because it "thinks" it's running at 1024x768.
Interesting that OpenGL seems to use such a different set of textures for terrain.