The posts from the last several hours have been nothing if not interesting. Based on Ixamyakxim’s last post, we are to believe his ploy was to draw out the townies from the anti-town factions. Rally the anti-town factions to rise up against town. I could argue the faulty logic in that but it seems like he is simply trolling now. Why? I’m not sure.
He could be trying to protect JMich, he could be a Jester, he might be Vengeful and dying (no pun intended) to use it. I would expect a true diversionary tactic to be more subtle than this. Whatever his motive, anything he claims should be seen as possibly suspect. Unless there is some obvious reason why lynching him would hurt town, I do not see why we would back down. We have plenty of time to discuss this.
If he is trying to protect JMich, does it matter if JMich survives another day? As long as we continue to lynch anti-town, we are doing what we need to win.
dedoporno: On a different note,
@cristigale, you seem rather sure that we won't get a flip form whatever lynch. Is this based on something more than a hunch? Does it apply only for lynches or other types of kills as well, according to your views?
It is based only on a hunch. I do not have any special knowledge. My speculations start with the simplest (to verify) explanations:
1. All kills by town (lynch or night) are no flip
2. Only kills of town are flipped
Our three dead players (I’m not counting Crew) seem to support both of these options. I believe Robb is PGO (unsure if he is town) and have nothing to contradict RWarehall’s SK claim. Robb needs to be town for #1 to work. #2 can work regardless of his alignment. However, I would lean towards #1.
I assume the game was designed with the intent of having optimal balance between town and anti-town. Option #2 seems like the flips are still balanced in town’s favor. We would know when an anti-town is killed, we just would not know their role. I’m not sure how this helps balance the scales. #1 seems more plausible with multiple anti-town factions (the flavor supports multiple, just not sure how many). No-flip on a kill by town is not only detrimental to us, it is also detrimental to anti-town. When a kill is not one of their own faction, the faction is uncertain whether the kill was someone from another faction or town (without other info from night actions). With RWarehall gone, we could be down to one faction or still have more than one. Originally, I thought option #1 swings the balance too far against town, but I failed to consider how it impacted multiple anti-town factions.
If #1 is true, we never get a flip on lynch. If #2 is true, we only get a flip when we lynch town.
Having said all that, it may not be that simple. I don’t remember who suggested this, but a more complex possibility is flip based on the hammer. It might also be something I’m overlooking.