Apparently I beat No Man's Sky on PS5 today... kinda. Something. That is: I finished one of the confusingly organised main quests and reached the point that was definitely the ending of the original game even though I did not really achieve the goal of the original game. I am confused. And I feel empty inside.
So, almost everyone knows that at launch NMS was one of the biggest disappointments in video game history (well, not to me - I knew that it was gonna be shit :)). It's also not a secret that NMS has had a series of massive updates over the years and it's (supposedly) an entirely different game at this point. I didn't play the game back in the day but yeah, remembering everything that I had read and heard in the early days of the game it appears that it's an entirely different beast now and some of my first thoughts were "damn, there's a shitload to do in this game!" which appears to be the opposite of how players felt back in 2016.
I haven't played survival games all that much. A bit of Wurm Online back in the day, more recently bit of Valheim, Subnautica and a lot of Genesis Alpha One. Okay, I've played a few more than I'd like to admit. Anyway, as far as I can tell NMS' current incarnation is basically one of the biggest and most polished survival games out there. There's obviously a ton of farming and crafting, there's also base building (which is basically Valheim in space), space travel and combat and a practically infinite amount of worlds to explore with different environments, resources, creatures and so on. Oh yeah, and you can engage in trading, do missions for three civilised species, become overseer of a settlement, build and command a freighter fleet or... get a pet. There's underwater exploration, different kinds of vehicles and a bunch of questlines. Oh yeah, and there's a multiplayer hub and the option to play in coop. And probably a bunch of other things I don't remember or haven't even discovered. Sounds pretty amazing, right?
So, for a couple of hours NMS was genuinely impressive and it was addictive for 20-30 hours, mostly thanks to the base building. The base and its various quest lines seemingly always gives you something to do, something new to discover, something to look forward to - also certain other systems sometimes manage to achieve that. However, not one of the systems in the game is genuinely good. The planetary combat is utter garbage, the space combat is kinda cool but shallow as heck, farming is boring. Even the base building isn't as good as Valheim's because there's far less skill involved in designing a good base here (e.g. in Valheim you need to be clever about the placement of fires and ventilation - you have no meaningful limitations when building in NMS). Oh, and after 5-6 years some of the systems in NMS are still in a rougher state than they were in Valheim at its early access launch. Ouch. So the game kinda reels you in with the promise that something cool is just around the corner and it just never quite happens.
But the "core" of NMS should still be all that procedural stuff, right? Practically an infinite amount of procedurally generated planets and creatures, even procedurally generated music! And frankly this is where things get really awkward because like any other procedurally generated content ever, No Man's Sky's just isn't good. There's a shockingly small set of types of content and quite honestly only those are genuinely distinct. Within the types (e.g. types of skeletons for creatures or types of planets) the differences are utterly negligible. A good example: the music. I remember hearing a certain melody at my home base one time and I thought "dang, that's some beautiful stuff!" and was genuinely impressed by the game's procedural music system for a second. I foolishly believed that I'm the only human to have heard this melody (at least in No Man's Sky). Then I noticed that it's just one of a few melodies in the game, it's just the arrangements that get altered a bit - and that's really how ALL the procedural content works in the game. It's like a student copying another one's homework, making just enough changes so that the teacher hopefully won't notice the similarities. But he does. Students are stupid.
And then there's the problem that the non-procedural stuff in this game isn't good or plentiful. You will constantly see the same planets, the same space stations (there's apparently only a single space station design in the entire universe!) and the same NPCs saying the same lines and you will be doing the same things. There's like 3 or 4 actual enemy designs in the game and those few enemies suck. They aren't interesting to look at nor to fight and they love to glitch out. And as I said, there are only three civilised species in the game who have a long history and apparently home planets somewhere but of course you will never see those. The whole universe is filled with the same corridors and buildings, inhabited by the same guys. And thus NMS, whose main feature is an infinitely vast universe, just feels pathetically small. I can't shake the feeling that the developers could have easily created a far more interesting universe just by handcrafting a bit more content instead of pouring all their effort into procedural generation.
And finally the quests / story. The game couldn't feel lower budget in this regard. It's awkwardly written and the delivery is even worse. The game opts for text boxes that often describe dramatic things happening while you're staring at an NPC just standing and perhaps gesturing in front of you. Even how the text appears on screen (even its font!) feels cheap and frankly the writing is equally awkward. The story tries really hard to be sophisticated and meta (so meta, in fact, that it feels like trolling) but it's pretty simple and childish stuff that often also fails to work with the open structure of the game. The latter is particularly noticeable in the optional quest lines where you're usually way ahead of everything and are rewarded with or have to collect stuff that you've already owned for a long time. And if you're hoping for lore as engaging and clever as, say, Mass Effect's, you're in for a really nasty surprise.
BUT: I like this game. For all my complaints I (usually) feel pretty good playing the game. It sounds and looks and feels nice in a zen way. It's shallow and not particularly engaging in the long run but it's a pretty beautiful (if sometimes depressing) experience and even though I've seen the vast majority of what the game has to offer and its spell should be broken at this point, I still feel like putting on my space suit another time and visit new alien worlds. Damn you, Hello Games.