Posted July 26, 2021
SaGa 2: Goddess of Destiny (Nintendo DS)
Disclaimer: This is not my first playthrough. I've played through this game, and the game it's a remake of (Final Fantasy Legend 2 for the Game Boy), many times.
Just beat the game with a 4 robot party. This party is nice because it avoids the need to fight endless battles to raise Human/Esper stats, and it also avoids having to look up monster transformations and hunt for meat (or get lucky while experimenting). It's also rather interesting to play an RPG with turn based combat in which the only way to get stronger is to find new equipment. (Also worth noting that there's lots of flexibility; different weapon types use different stats (or none at all, which has its uses), and the usual body slot restrictions (that prevent a character from wearing multiple suits of armor or multiple helmets, for example) don't apply to robots.)
Fought the short version of the final boss because I never used a thread outside of the arena. (That also means I missed a lot of little side quests that reward items.)
I would say that this is one of the better remakes out there, perhaps on par with Dragon Quest 3 SFC/GBC in terms of how much was added (but no bonus dungeon, though there are two arenas for extra challenge).
Edit: I believe this playthrough was under 11 hours IGT. Short by RPG standards, but still considerably longer than SaGa 1 (assuming an experienced player, which I am for both games).
Disclaimer: This is not my first playthrough. I've played through this game, and the game it's a remake of (Final Fantasy Legend 2 for the Game Boy), many times.
Just beat the game with a 4 robot party. This party is nice because it avoids the need to fight endless battles to raise Human/Esper stats, and it also avoids having to look up monster transformations and hunt for meat (or get lucky while experimenting). It's also rather interesting to play an RPG with turn based combat in which the only way to get stronger is to find new equipment. (Also worth noting that there's lots of flexibility; different weapon types use different stats (or none at all, which has its uses), and the usual body slot restrictions (that prevent a character from wearing multiple suits of armor or multiple helmets, for example) don't apply to robots.)
Fought the short version of the final boss because I never used a thread outside of the arena. (That also means I missed a lot of little side quests that reward items.)
I would say that this is one of the better remakes out there, perhaps on par with Dragon Quest 3 SFC/GBC in terms of how much was added (but no bonus dungeon, though there are two arenas for extra challenge).
Edit: I believe this playthrough was under 11 hours IGT. Short by RPG standards, but still considerably longer than SaGa 1 (assuming an experienced player, which I am for both games).
Post edited July 26, 2021 by dtgreene