Alba: A Wildlife Adventure
I streamed it for the kids in the family (aged 7-11), letting them decide where to go and what to do via Skype, and they loved it. Not only because the graphics are cute and offer a beautiful impression of a (fictitious) Mediterranean island in the summer, or because the kids don't usually get to play or watch many videogames (this was the third game I showed them, after Rex: Another Island and A Short Hike), but also because of its environmentalist themes of saving animals and conserving nature, which coincided with their own interests.
For an adult, I'd say this is a bit less fun to play than A Short Hike, despite some similarities, because the story is rather tame (even though it features some tension near the end and a cliché villain which the kids loved to hate), the gameplay is simpler and you only progress in terms of story/quests and collectible count. There are no optional secrets to find through exploration and hardly any new abilities to gain or improve that would change or add to the gameplay; if you ignore the addition of a toolbox so you can repair broken things on the island, the gameplay stays the same from beginning to end. The heroine of the story also can't jump or fly or anything else but run (or sneak, which is just a funny animation, not an important mechanic), she can't hop or fall off ledges or climb over small obstacles unless there is a ramp or bridge. So you basically just run around the island, talk to people, and work on quests like "help 5 animals", "clean up 4 places", "replace the photos on the info sign in [insert region]" etc. which is all done by just pressing a button. And you take photos of different animal species and scan them, very similar to the mechanic in Beyond Good & Evil. It's all quite nice, but if I had played this game on my own, I might have become a little bored. It's really more aimed at children, and for them it was exciting enough. They almost felt overwhelmed even, at times, with "all the things to do". ;)
There is definitely more text than in A Short Hike, and the kids weren't always in the mood for that and often ordered me not to talk to next NPC and just run past them. But even though we might have missed some lines because of that, it didn't really matter. I think we solved some quests before we even got them from NPCs, and it was fine and did not disrupt anything. And in general they were invested in the story and ready to hear what people had to say, in smaller doses. We had to play without sound (despite the game saying that it's best experienced with sound), and that was okay, too. Since there are no voiceovers, I had them read the text aloud, so that I knew when they were done with reading it, and they did so without complaining. Even the youngest one tried to read the sometimes long and complicated names of the animals out of their own accord, without feeling like they were in school. So in that regard, the game even had some value as edutainment. (We played the German translation, and it was competent; there were some Spanish words inserted in it due to the setting that were unknown to the kids and hard to read for them - abuelo, paella etc. -, but since I was there to help and explain, that was alright, too.)
The game is split into several days, and one thing that was a bit confusing for the kids is how fast the days were over, without us having really done that much. And that's because the length of the day is determined by how urgently you follow the main quests. Once the main quests are over, the sun goes down and you are called back to your grandparents' house to have dinner. You can still choose to ignore it, take your time and continue to do side stuff on the island without any consequences, but it felt a bit weird to rush through the day like that and then stretch the evening so much when you're grandparents are supposedly waiting for you with dinner. The main quests were comparatively linear and short and could be finished in a matter of a few minutes, but they always had some sense of urgency to them, so of course the kids would choose to prioritize them. And near the end of the game, when we suspected we would have no time left for getting the remaining collectibles if we moved forward, the game locked us in and gave us no choice but to play along, and indeed, as feared, the credits rolled before we could take care of all the loose ends. Some kind of warning would have been nice there. But the disappointment didn't last long, as the game still allowed us to roam the island even after the end. We didn't manage to photograph all animals though, two of them were really hard to find and it was getting boring searching for them, especially since it seemed a bit pointless now that the game was over already.
Apart from that, the only criticism I have concerns the mechanic of nodding or shaking your head in reply to specific NPC questions. The camera focuses on the player character's face, and the controls for doing one or the other are displayed on screen. But the game wasn't very reactive in these parts, in my experience. It never really worked smoothly. Sometimes you had to nod or shake your head again and again, until the game finally registered your answer. Sometimes it didn't even react to your input at all for several seconds, for no discernible reason (I played with the Xbox360 controller, no idea if playing with M+KB has the same issues).
All in all, I'm glad I bought the game at release and played through it with the kids, it was a nice experience for all of us. I'd still advise some caution if you mean to play it on your own, as an adult. It's really more of a children's game, IMO, but a very good one. And I wish there were more like it.
Post edited March 15, 2021 by Leroux