Hydrophobia Prophecy (PC)
This is a very ambitious indie game from 2011. The game is great from a technical perspective. Developers made a brand new game engine with impressive water physics I never seen in a video game before. The graphics are also great, cover system is well made, the player character is as acrobatic as Prince of Persia and can swim, dive, climb, jump... and you eventually also gain some physics based water powers (it's not magic, but nanobots). https://i.imgur.com/jfCr5ii.png
But, while they obviously had great programmers, unfortunately it is quite obvious they failed as game designers. All the elements I listed went underused. The whole water physics engine is simply a gimmick, it looks fantastic, but water is not a threat at all. The game is set in a large floating city that is under attack and sinking. This was a fantastic opportunity to make an intense and thrilling game like the 1972 movie Poseidon Adventure, or something like Deep Blue Sea, where you are constantly running away from rising water, fixing machinery to pump water from flooded rooms, climbing, simply trying to survive. But instead you spend too much time shooting bad guys. The story is an interesting idea, it deals with population flood and Malthusian extremists, but is poorly developed and the main villain is straight out of a cartoon.
The game is OK overall, but it is such a shame, because it had so much potential to be much more. It just lacked a bigger budget and a lead designer with ideas. Unfortunately it sold poorly and developers went bankrupt.