CMOT70: Hellblade: Senua's Sacrifice
I said in that other thread that I quit this, after falling foul of the dreaded game breaking bug on the second last boss (the big wolf thing). But after a cool down period I decided to restart it and finish, pretty much in one sitting. It's a lot faster when you know the puzzles and set the combat to easy to speed things up. Still can't skip the cutscenes though, which make up about a third of the play time. This time I didn't get the game breaking bug and reset the combat difficulty once I got back to where I was up to.
But nothing changed about my opinion of the game. It's still boring. At one point during the aborted first play through I was falling asleep and went and mowed the grass. When you are playing a game and start to think about mowing the grass almost with longing, something is badly wrong. Too many cutscenes, all the fights are the same just getting longer and longer. And the puzzles, well...think of a game where you come to a locked door and to open it you solve a sliding block puzzle. With me? Now you come to a river and you build a bridge by solving a sliding block puzzle. Still with me? Now you come to a computer terminal and you hack it by solving a sliding block puzzle. Well that's Hellblade, except it's not sliding block puzzles but a different type of puzzle. You solve every roadblock using the same type of puzzle.
Ninja Theory are obviously talented. But if I didn't already know they made this and went in totally blind, I'd guess that Hellblade was by some Sony 1st part studio for the PS4...it has that Sony game movie feel to it like The Last of Us (another one where you progress by solving the same couple of puzzles over and over). But these types of games always seem to score plus 90 on Metacritic, so someone likes them.
had the game before game pass. just was not into it at all. stopped after the first boss.i don't hate the game but I don't really like it.
graphics wise, it looks great but the voices don't stop. also the combat isn't great.