Hotline Miami 2
Preordered this one, and wishing I didn't. Could've hit a few more sales and ended up with 8 games, at least 1 of which would have probably been good, rather than a single game that isn't.
The story's a mess, with far too many characters and far too little actual character development.
There's supposed to be a story about the U.S. and Russia being at war, but even the most basic plot is mangled to hell and back, then passed out between person after person to the point that trying to look at plot threads in any way beyond the most broad sense becomes a near-impossibility.
The quality music gets dragged down due to the levels being overly large and the songs being too short, leading to you hearing the same song again, and again, and again, and again, until you finally want to mute it.
Also, the whole musical side feels lazily put together since the songs aren't edited to actually loop, so as soon as each song ends, there's a noticeable pause before they start back up again.
The combat has been mangled in multiple ways as well. Not good when most of the game hinges on it.
The old problems from 1 remain - bad targeting, shitty boss fights, inability to select weapons easily, and if that wasn't bad enough, a number of new problems are in play, like inability to see any great distance down corridors due to horrendous visual range, increased difficulty in target acquisition in general due to the color schemes of the levels sometimes turning it all into a muddy mess, enemies shooting you from off-screen, enemies killing you 1 second into new levels, near-total elimination of the mask variety that allowed a person to experiment with different ways to play, inability to change out your empty gun for an enemy's weapon for no other reason than the game saying you can't do that on a certain level, reduced variety of combat overall with an increased emphasis on gunfights, and halfway broken enemy AI in general that causes them to occasionally spin around like something out of Zombie Shooter 1.
It bears mentioning that it pisses me off A LOT to be seeing problems from Zombie Shooter 1 in Hotline Miami 2.
That shouldn't be happening.
And just as a final middle finger to me, right when I was getting really frustrated, everything got hallucinogenic and bizarre, and I thought to myself, "Okay! This is actually cool, let's see some madness, some strangeness! This might turn around!"
It turns out that I was going through the last level.
It was short, it had three shitty boss fights at the end, the graphics were so bad I could barely tell what one of the bosses was supposed to be, and then it ended abruptly after having demonstrated how stuck up its own ass it could be.
And then credits rolled, something that could barely be called a cutscene happened, and finally, it ended on a massive cliche.
One of my biggest video game pet peeves - when something has potential, but manages to fuck it all up.
It could have been great, but instead it turned out to be yet another game to delete the split second I'm done with it.
Reminder to self - Keep any and all hype in check. Don't trust review sites. Don't preorder.