Posted May 04, 2014
jamyskis: Just completed Half-Life 2.
This is one of the many on-off-on-off games I've been tackling over the past few years, and I think the save game from which I've just completed the game was started in 2010. There was a scene on which I was stuck, but after revisiting the game, I finally managed to pass it.
A great game, plenty to do, although it started to drag on a bit in the middle before finally picking up pace and adding variety towards the end (the 'corrupted' gravity gun was awesome to use). Also, those fucking striders were quite possibly one of the worst game design decisions, as were the AI 'teammates' later on, who had the intelligence of a labotomised cauliflower and frequently either got in your way or nudged you off ledges. Also, the typical Source Engine foibles with physics, where you'll often get stuck on a plank just lying around on the ground while trying to escape or dodge gunfire - very irritating.
Now go play the episodes. Episode 2 is especially good.This is one of the many on-off-on-off games I've been tackling over the past few years, and I think the save game from which I've just completed the game was started in 2010. There was a scene on which I was stuck, but after revisiting the game, I finally managed to pass it.
A great game, plenty to do, although it started to drag on a bit in the middle before finally picking up pace and adding variety towards the end (the 'corrupted' gravity gun was awesome to use). Also, those fucking striders were quite possibly one of the worst game design decisions, as were the AI 'teammates' later on, who had the intelligence of a labotomised cauliflower and frequently either got in your way or nudged you off ledges. Also, the typical Source Engine foibles with physics, where you'll often get stuck on a plank just lying around on the ground while trying to escape or dodge gunfire - very irritating.