Posted September 17, 2014
Ironically, I always thought the Hidden Object screens to be the weakest part of Hidden Object games, and badly integrated into the mix, so that they always feel a bit out of place. So removing them seems only logical as a conclusion. In a way, Dreamscapes is still an Hidden Object game, but more in the vein of collectables than puzzles that interfere with the story (e.g. finding those beholders).
LinustheBold: Dreamscapes answers the pressing question: what happens if you take a hidden-object game and take out all the hidden-object stuff? What's left is a fast-paced light-hearted adventure game with nutty situations, a weirdly-grave plot, good production values, and enough thin-ice story to push the player along through hours of clicking, prodding, and solving unlikely puzzles.
I generally enjoy the casual gameplay and fast pace of the better HOGs, compared to hardcore point and click adventures (which I like a lot, to avoid any misconceptions), what I don't like is that their stories often seem a bit shallow compared to 'real' adventure games, and that the graphics can look cheap or a bit cheesy, or in any case they're often in a style I don't fancy that much. I've only started Dreamscapes (also thanks to genkicolleen's recommendation), so I can't judge yet how that one fits into my observations.
Post edited September 17, 2014 by Leroux