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HeDanny: *snip*
I guess that's one way to say with many words that you basically liked it. lol. ^^
No. not really. the bad outweighed the good there by quite a margin. Originally my intent was to warn people against playing it as the frustration far exceeded the fun. If that didn't come across then I suck at mini reviews.
And I finally had the time to play (and finish) The Wolf Among Us - Episode 5. Great game but I liked the other episodes better.

Full list here.
Post edited July 23, 2014 by sebarnolds
Cut the Rope (Browser version)
Was on night shift and forgot my flash drive with DROD 2 at home. Needed something to keep me awake and so I ended up with Cut the Rope.

I'm not too impressed, because most of the puzzles are far too easy and sometimes you need perfect timing to complete the level with three stars (which means you know what to do, but have to replay several times to succeed). But I like the concept and I felt entertained by the 36 levels in the browser version. Don't think I need the complete offline version with 375 levels though.

Complete list of finished games in 2014
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HeDanny: No. not really. the bad outweighed the good there by quite a margin. Originally my intent was to warn people against playing it as the frustration far exceeded the fun. If that didn't come across then I suck at mini reviews.
Oh, it was pretty clear but I was trying to be ironic. =)
high rated
In the Department of Doing Things Years After Everyone Else has Done Them, I've just finished the single-player campaign in Portal 2. I know, right? Remember when people used to play Portal 2? Probably not, it was a long time ago.

I was playing this game last summer when my time got derailed, probably by rehearsals for "The Three Musketeers," which we did in August - I had teeny parts in that one, but things always get busy toward the end. I got stuck in one of the old Cave Johnson test chambers, which turned out not to be very hard when I came back to it but did require some running around to figure out how it all fit together. It was a pleasure getting back in there, and even getting stuck every now and then. Portal 2 is a nearly-perfect game: it looks effortless, and it is clever and funny and a little mind-bendy along the way. It practically bristles with creativity, and to this day I think the wistful talking turrets are among the funniest game inventions ever.

I'm sure I'll browse the community levels from time to time, and now my friend in Boston and I can start scheduling co-op sessions to complete the rest. Steam says I've spent 32 hours in there so far.

http://www.gog.com/forum/general/games_finished_in_2014/post209 for my full, tiny list.
Post edited July 24, 2014 by LinustheBold
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LinustheBold: In the Department of Doing Things Years After Everyone Else has Done Them, I've just finished the single-player campaign in Portal 2. I know, right? Remember when people used to play Portal 2? Probably not, it was a long time ago.
LOL You are far from alone. I get around to playing most games years after they peaked in popularity. I also replay fave games that were famous once, but now people have to take a minute before they remember they existed.
Some people play only what is trendy now, and some of us are the reason older games get labeled 'classics' ;)


Portal 2 was definitely excellent. :)
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LinustheBold: In the Department of Doing Things Years After Everyone Else has Done Them, I've just finished the single-player campaign in Portal 2. I know, right? Remember when people used to play Portal 2? Probably not, it was a long time ago.
You're lightyears ahead of me, I'm still stuck in one of the early levels. ;)
Catacomb
Ahh, the good old times when you could loose a game, because you used a key for the wrong door. Or you had to start right from the beginning again when you lost a fight against the boss monster in level 10, because there was no save function.

Took me some tries to complete the game, but it wasn't too hard and even if you have to start from the beginning again, it doesn't matter that much, because the game just has ten short levels and can be completed within an hour.

I enjoyed the nostalgic trip and will certainly play the other games of the series as well.

Complete list of finished games in 2014
Post edited July 24, 2014 by PaterAlf
With a total of now 157 hours invested in Skyrim: Legendary lifetime here on play-through #1...
...around 16 hours of those were with Skyrim: Dawnguard DLC.

Dawnguard DLC is in the books as completed.

Bethesda's DLC's + expansions often really do seem to be less sandbox-y, more focused, better storytelling, and (often) more linear w/ some side-questing - i.e. Morrowind's Tribunal expansion + Oblivion's Knights of the Nine DLC, for starters. With their DLC's and expansions, there often seems to be a much better and actually excellent focus on NPC's plot, story, and actually storytelling. Dawnguard is a perfect example of that.

Sure, the dialogue in Dawnguard isn't usually as great as what you have w/ an Obsidian or BioWare game - but it's still good; especially true for what normally comes from Bethesda.

While Dawnguard has a bunch of new areas - a lot of them are big, huge vast open-spaced areas + huge dungeon-like areas loaded with combat - the focus on a really great plot that is both very personal + often epic in scope. And this DLC also introduces one - if not, actually - the best NPC + companion in Skyrim (that I've seen so far). To add to that - there's a new class (Vampire Lord) that you can take on and do some awesome vampire-like things.

Excellent DLC.

Added it to my list of 2014 finishes:
http://www.gog.com/forum/general/games_finished_in_2014/post79
Finished episode 4 of The Walking Dead (season 2). It was a really good episode, I'm looking forward for the final episode (if one can say so for a Walking Dead story :)).

Full list here.
Hitman: Absolution

The first thing I noticed, was that they took an even more cinematic approach this time, compared to the previous titles. I liked that, it really worked well. But the one thing I didn't like at all, was the new scoring system. I don't like being scolded constantly if I don't immediately succeed with a perfect attempt. What's worse, is that the scores are directly tied to the rating you'll receive: it's not enough to get the Silent Assassin rating by getting in and out without being seen and only killing the marked target, which in my opinion is horse shit. You also need to find extra collectibles in most levels: also, the difficulty level also adds to the score. Let me ask you game: does it really matter whether I killed the target with a vase to the face, or with the more subtle fiber wire? I'm here to have fun after all, couldn't I at least get to choose my own method of killing without immediately getting stripped of the possibility of a Silent Assassin rank? I also think this was the hardest Hitman game by far, which also made getting the best score really difficult. But oh well, besides the stupid score system and the difficulty, it was a really good game. I wouldn't say it's better than Blood Money, but it is the second best Hitman game nevertheless.
Finished Flibble which I got in a Bundle in a Box bundle. Nice and didn't last very long (2 hours max). Also, finished Fibrillation which was more of a horror/psychological story than a game.

Full list here.
Post edited July 26, 2014 by sebarnolds
As part of the BadDecisions bundle backlog project, I've just beaten Bird Assassin, which I got at some point from the Indie Royale bundle. It was completely stupid and mechanically unexceptional, but it was amusing enough for the hour it took to beat it. A good example of longer not always being better; it would have worn out its welcome if it had been much longer, but as an hour-long, basically free diversion, it was good fun.
Post edited July 26, 2014 by BadDecissions
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HeDanny: Remember Me
Mostly hate the combat system, and most of the gameplay connected to it. Enjoyed the .er.. "exploration" despite the game being so terribly linear. It was cool to constantly have to think "how to I get over there?". Story was very interesting, but characters suffered due to world building. This included most enemies. Writing for script, dialog, and scripted events was all terrible, but I'm pretty sure they were going for that B-Grade vibe. I really like stupid b-grade vibe, so pretty much every time a line was terribly written, or an unbelievably convenient event happened I kept laughing and having a good time. Pity the completely broken combat rubbish was always just around the corner to ruin the fun. Main character was way too skinny. Did no look anything like a badass super gymnastic head kicker, and dressed more like a low quality hooker from a JRPG than an ellite close combat specialist. Could joke this would explain why everything in the game had war too much health and took far too many boots in the face to defeat.
Shit, I have to restart that. The first 90 minutes were so painful. The enemies just never die. Terrible.