3/1 -- From Dust (PC) - kinda shallow, but fun nonetheless. Remind me to read the encyclopaedia tomorrow.
5/1 -- Final Fantasy XII (PS2)
14/1 -- FTL: Faster Than Light (PC)
23/1 -- Homeworld (PC)
28/1 -- World in Conflict (PC)
28/1 -- World in Conflict: Soviet Assault (PC)
30/1 -- Professor Layton and the Curious Village (DS) - Played it on and off over the course of several years each time I visited a friend. My friend hasn't beaten it yet.
11/2 -- The Cave (PC) - Short but sweet. Reminiscent of Spec Ops in how it deconstructs the adventure game genre, in my opinion. Gonna replay it soon.
1/3 -- Crimson Skies: High Road to Vengeance (Xbox) - Fun, if shallow, romp akin to Rogue Squadron. Also working on the first game.
15/3 -- StarCraft II: Heart of the Swarm (PC) - great game, but I liked Wings of Liberty better.
24/3 -- King of Dragon Pass (PC) - awesome little gem, really glad I bought it.
28/3 -- Bioshock Infinite (PC) - good game, but not sure what the fuss was all about. It feels like there was a whole story in there that never got told.
4/4 -- A Mind Forever Voyaging (iOS) - kinda expected more from a story perspective. Rather hamfisted, but I liked how the gameplay was based around observation, not puzzles.
8/4 -- Fallout (PC) - more or less as I remembered it, but it's starting to show its age.
3/5 -- Zeno Clash 2 (PC) - fun, but I suspect they should have saved the open world design for a later instalment. The music also felt strangely subdued, and didn't play very often, which hurt the atmosphere a bit.
4/5? -- Star Wars: The Old Republic: Rise of the Hutt Cartel (PC) - finished the Imperial storyline with my Bounty Hunter. Short, but very sweet. I hope there's more to the Hutt Cartel storyline to come.
11/5 -- Antichamber (PC) - mind-bending.
1/6 -- Dust: An Elysian Tail (PC) - pretty, but not much substance. This is the first game in a very long time where I haven't paid an ounce of attention to the story. Finished it on Hardcore, although since I started on Normal and switched about an hour in, it didn't give me the cheevment. Boo.
8/6 -- Penny Arcade Adventures: On the Rain Slick Precipice of Darkness Episode 3 + DLC (PC) - replayed the whole thing on Insane in preparation for Episode 4. Challenging, but fun.
13/6 -- Penny Arcade Adventures: On the Rain Slick Precipice of Darkness Episode 4 (PC) - fun, but could have used a bit more story content. The dungeons got a bit long, and the characters felt slightly underdeveloped.
23/6 -- Metal Gear Solid 2: Sons of Liberty HD (360) - maybe it's years of experience talking, but the control scheme was actually more confusing than the story this time around. On the other hand, it's entirely likely that simply knowing that something happens to the characters after this alleviates some of the confusion. I gotta play MGS4 sometime...
3/7 -- Phoenix Wright: Ace Attorney: Justice For All (iOS) - shorter than its predecessor, but the clever writing makes up for the reduced playtime.
6/7 -- The Walking Dead: 400 Days (PC) - short, sad, sweet.
23/7 -- Phoenix Wright: Ace Attorney: Trials & Tribulations (iOS) - great last episode. I do hope the writers will reintroduce Godot at some point.
31/7 -- Sid Meier's Alpha Centauri: Alien Crossfire (PC) - played on the second-lowest difficulty as the Caretakers on the large standard map and got a Progenitor victory. Fun, but it's starting to show its age with regards to the user interface.
4/8 -- Command & Conquer 4: Tiberian Twilight (PC) - I thought it was pretty good. I found myself strangely invested in the storyline. I liked the ambiguous ending.
5/8 -- Layton Brothers: Mystery Room (iOS) - Enjoyable, bite-sized game. I hope we'll see more like it in the future.
14/8 -- Kingdom Hearts 3D: Dream Drop Distance (3DS) - as interquels go, I preferred Chain of Memories. Well worth the play, though, despite the annoying camera. Shame all the story was put in the last world.
29/8 -- Metal Gear Solid 3D: Snake Eater (3DS) - had a better time with it this time around than last, since I actually bothered to learn how the sneaking worked. Low framerate made the game a tad too easy, though.
31/8 -- Shadowrun Returns (PC) - short but sweet. Not all that deep, but the first half of the game pleasantly reminds me a bit of Planescape: Torment, in that the story is personal and much of the world interaction is done via dialogue.
2/9 -- Prototype 2 (PC) - liked the first game better. Got all the cheevments, but it sucks that my favourite thing from the first game, the challenges, was relegated to paid DLC.
4/9 -- Gunpoint (PC) - nice diversion, but the mechanics were never fully exploited.
9/9 -- Paper Mario: Sticker Star (3DS) - fun, but not very interesting gameplay-wise. If only we could get another game like the first Paper Mario...
13/9 -- Gabriel Knight: Sins of the Fathers (PC) - played it because a friend wanted me to. Not overly impressed with Sierra adventure games.
11/10 -- Bioshock 2: Minerva's Den (PC) - very nice of 2K to give away all the DLC for free to people who already owned the game. The story didn't really go in the direction I'd hoped, but the ending was well worth it.
12/10 -- Kingdom Hearts: Birth By Sleep (PSP) - one of the less interesting Kingdom Hearts games. The gameplay isn't very smooth, and there isn't much depth to the gameplay as the game is split into three separate stories, the story is largely irrelevant until the final scene - with said final scene being spoiled in the intro. Still, it's a very dramatic game, and occasionally the script does shine, so even though it took me years to muster the energy to play through all three stories, I don't regret it.
23/10 -- XCOM: Enemy Unknown (PC) - not really optimized for the PC, but fantastic game regardless. Wish there were a few more story missions, however.
24/10 -- Assassin's Creed: Revelations: The Lost Archive (PC) - after the rather mediocre story in Revelations, I didn't really go in expecting anything positive about this DLC. As it turns out, I was pleasantly surprised - the gameplay is so-so, but the presentation is fantastic, and the story a return to greatness.
29/10 -- Gone Home (PC) - took my favourite part of the Elder Scrolls games and the 3D Fallout games (combing over areas for stuff) and turned it into the central gameplay mechanic. A lot of emotional torque, but a bit forced. Still, well worth playing.
31/10 -- Assassin's Creed 3: The Tyranny of King Washington (PC) - buggy and not very interesting. Had a few good moments, but it was rather bland for the most part.
5/11 -- Pokémon Y (3DS) - beat the Elite 4 on this date. I spent way too much time getting to this point, and now I'm not feeling a lot of enthusiasm for doing the post-game content, unfortunately. It doesn't help that the game was a complete pushover with the Exp. Share turned on. C'est la vie.
6/11 -- Guacamelee! Gold Edition (PC) - fun Metroidvania with a cute sense of humour and good music. The actual ability upgrades are very basic, however, and the game is, on the whole, very similar to Outland. This game has better combat, though.
15/11 -- Path of Exile (PC) - finished Normal with a Duelist. I didn't find the game very interesting, but a couple of friends are obsessed with it, so I played it to have a fun time with them.
24/11 -- Warcraft: Orcs and Humans (PC) - finished the Orc campaign at long last. I got the game in a giveaway by Blizzard a few years ago, although I don't recall the specifics. I only ever finished the Human campaign before, so now I can say I've played the first game in the series. At least, I'm pretty sure it was the Human campaign... Hope I didn't mix them up.
27/11 -- Warcraft 2: Tides of Darkness (PC) - finished the Orc campaign at long last (notice a trend?). Finished the Alliance campaign ages ago, but got stuck on the 12th Orc mission, where you attack Gul'dan. Finally got back to the game and finished it. Next up: Beyond the Dark Portal. Yes, I found a genuine disc.
9/12 -- Papers, Please! (PC) - not all that interesting, to be honest. It had a couple of good moments, but I'm not sure what the fuss was about.
Post edited December 09, 2013 by Jekadu