timppu: or figure out what I am supposed to do in Master of Orion or Civilization
Crosmando: Lolwut, Civ games are practically automated, you could probably play through a game just by clicking of "Recommended" research without even understanding what's going on
Are your instructions valid for all Civilization difficulty levels, from Chieftain to Emperor?
In the Civilization game I was playing, after creating the capital, I was supposed to move the militia units that the city started producing around the gaming world, exploring it. Sometimes I bump into a house icon which either is some valuables, or releases a horde of barbarians at my militia unit.
Occasionally I bump into another city and meet an emissary, who asks if I want to be friends or foes with them. If I say friends, then it gives me yet more options like "yeah let's be friends, happy happy joy joy" or "I have a military proposal" or "Gimme a tribute, or else". Which should I choose, or does it matter at all, I'll win the game anyway?
Then, sometimes different things just happen semi-randomnly, that seem completely meaningless. For instance, suddenly my citizens want to build something extra to my temple? Uh, ok, go ahead, fine by me. Select which part they should decorate in your temple. Errr, I couldn't care less. Does it matter which one? Is this somehow relevant to the rest of the game at all?
What's my objective in the game anyway, besides letting citizens decorate my temple? When will the game end? I don't think it gave me any actual objectives. This is what I meant by just throwing me into a game with a "there's the world, do something and try to win (something)". It's all rather confusing, which actions and happenings are somehow relevant and which are just useless fluff. It is like those costume mini-games in some GTA clones (e.g. Saints Row 2), do they have any relevance to the rest of the game? If not, I'd rather not waste my valuable time on buying and trying out different costumes. If I want to play with paper dolls, I'll buy a paper doll game.
I guess I like classic RTS games more because they are more focused and give understandable objectives, what I am supposed to achieve in order to win the scenario/mission. Also. they slowly introduce you to the game, first giving simple tasks for the early missions, and step by step making it harder. "In order to win this scenario: train five peasants and make them build three farms.". Ok, clear enough, will do. I don't need to read a thick manual to understand that.