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samuraigaiden: Do you seriously believe they didn't consider this backlash when accepting to publish a game with always online DRM for single-player progression in a this website?
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Lingxin: I do not believe they look that closely on every game which gets published nowadays on their platform.
This is my estimate of the situation as well, of course I have no insider knowledge, but there are rumours going around of GOG being understaffed and overworked in many areas. There are some clear signs of that too, like certain things running late, be it some technical updates or contacting customers with open issues.

I don't think anyone is necessarily playing the released games through on GOG's end, especially if they are games where the developer/publisher is still around. Some older games probably get more work done on GOG's end than these relatively new ones.

That said, they should have at least considered what would happen if they release a game which has elements that some consider DRM. And even if we are understanding towards GOG, and consider the possibility that they genuinely didn't know about this beforehand, that raises another question: how are they able to guarantee the quality and functionality of their releases if they don't completely know what their games are doing?
From a certain point of view that would be even more disturbing than deliberately ignoring online DRM.
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Mori_Yuki: GOG also promises that a game can be played offline, in full, and there is a reasonable expectation that this entails full content, always offline, without major parts of it necessitating an account and online connection, all parts of which can be considered single player content.
Were it a console game like a 360 game i'd certainly hope i could play/use all the content on the disc, unless it was multiplayer needing the online services.

Remember Capcom got sued for On-disc DLC, where characters and DLC was already present on the disc and you had to pay to unlock it. There will be a difference of content that wasn't removed from the game (Morrowind for example left in TONs of debugging rooms as not to accidently break something) that you would never access without console commands or the editor.

I'm not sure if this is going to get anywhere.
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samuraigaiden: Since the earliest days, GOG built the entire identity of it's platform around being DRM-free.

Even now, in the game page for Hitman 2016 it says "DRM FREE. No activation or online connection required to play."

Unfortunately, it has become clear that this is simply untrue. Hitman requires an always online connection to have access to basic single player game progression, such as unlocking new weapons, outfits and new starting locations.

To anyone unfamiliar, Hitman is a stealth sandbox game. The claim that the base story content is playable offline is meaningless given that is a mere fraction of the experience. This is not a Telltale adventure game we're talking about.

The state in which the game is being sold not only contradicts the information present in the game page, it contradicts the entire identity that GOG built since it's inception.

This is not just about a specific game. It's about a website luring people for years with the promise of only selling DRM-free software.

Hitman 2016 creates a terrible precedent for more games to be released on GOG with only a tiny slice of the single player gameplay actually DRM-free while the bulk of the experience requires an always online connection or some other form of DRM.

If we are to look at this situation in the wider context of recent controversies surrounding the launch of Cyberpunk 2077, the big picture is even more worrying.

It is clear that CDPR management needs a wake up call.

My suggestion is that like minded individuals participate in this thread to use GOG's own forum to gather evidence to be used as the basis for a class action lawsuit against the website.

I am saddened that it has come to this.

GOG is in a path of self destruction and the only way to save is by making our voices heard.
First off, I think you're over-reacting just a little bit. Rope it in. The Hitman problem is a little more complex than it first appeared to be and it would seem it is not GOG's fault.

Second, Why would you take legal action against GOG and not include the developer(s) who actually provide the game code? GOG only hosts and sells the games, they don't make them(except for the ones they do, but none of those have DRM issues). So if you are going to take legal action you are required by law to include all responsible parties otherwise a motion for dismissal could be made.

Third, a class action would only apply to one class in one location. Are you going to file in the USA or in Poland? The laws in Poland are different in key ways to the laws in the US. A class action in the US wouldn't be very effective as CDPR is located in Poland. There are no treaties between the US and Poland for civil court actions, so even if a victory was obtained, how would you enforce it? Granted, injunctions do work, but that only affects the USA. It does nothing for the rest of the world.

Fourth, wouldn't a more effective approach be to make it a social and ethical issue? Most people who shop GOG do so because they want a gaming experience that is free from unacceptable intrusions to personal privacy and the liberty to play whenever, where-ever how-ever they wish. What we need to do is tell GOG that this crap with Hitman 2016 is unacceptable and that they need to give the dev of said game a bitch-slap for pulling such unacceptable antics. If IO Interactive can't play by the ethics and spirit of what GOG is about, then they need to get the hell off the platform and take their games elsewhere.

@IO Interactive,
Get your silly selves in order! Get in line with the spirit and ethic of DRM free gaming, patch your deeply flawed game to INCLUDE all game content in the installer and respect the RIGHTS of us users to not play online and not to have to get online to access content we paid for. If you can not comply with these very simple points, get your sorry selves gone from GOG! DRM is NOT welcome here, IN ANY FORM!

Your move...
Post edited September 25, 2021 by lexluthermiester
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nightcraw1er.488: Ultimately the best outcome would be gog go fully out of business, as does CDPR, and the rest of the industry takes this as a wake up call, and future proper “drm free” stores don’t follow this path and invest in crappy clientwares or bow to industry pressure...
Unfortunately I imagine the takeaway is more likely to be, "DRM-free is not a sustainable business / not worthwhile," possibly resulting in issues like the DRM-free stores that remain having much greater difficulty getting products onto their store. That's part of why I still buy older DRM-free products here: currently GOG still offers DRM-free products that I want (like the recent TR releases, and hopefully Serious Sam 2 soonish) and I think things will only get worse if/when GOG goes out of business. (Of course if DRM-free is the most important quality to someone in a game, and they aren't picky about genre and whatnot, they may be fine with Zoom-Platform's, FireFlower's, itch.io's, etc. limited selection. Or you go mrkgnao's route and just use Steam and download through the method he's mentioned before)

I guess another viewpoint (similar to what you said) is many users that care about DRM-free would move to someplace like Zoom if GOG dies, grow Zoom (and show that DRM-free is still viable but there's a limit to growth), and hopefully steer it away from the decisions that lead to GOG's downfall.
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nightcraw1er.488: Ultimately the best outcome would be gog go fully out of business, as does CDPR, and the rest of the industry takes this as a wake up call, and future proper “drm free” stores don’t follow this path and invest in crappy clientwares or bow to industry pressure...
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tfishell: Unfortunately I imagine the takeaway is more likely to be, "DRM-free is not a sustainable business / not worthwhile," possibly resulting in issues like the DRM-free stores that remain having much greater difficulty getting products onto their store. That's part of why I still buy older DRM-free products here: currently GOG still offers DRM-free products that I want (like the recent TR releases, and hopefully Serious Sam 2 soonish) and I think things will only get worse if/when GOG goes out of business. (Of course if DRM-free is the most important quality to someone in a game, and they aren't picky about genre and whatnot, they may be fine with Zoom-Platform's, FireFlower's, itch.io's, etc. limited selection. Or you go mrkgnao's route and just use Steam and download through the method he's mentioned before)

I guess another viewpoint (similar to what you said) is many users that care about DRM-free would move to someplace like Zoom if GOG dies, grow Zoom (and show that DRM-free is still viable but there's a limit to growth), and hopefully steer it away from the decisions that lead to GOG's downfall.
how is it not sustainable? they dont make all the money in the world ,but it doesnt mean it is not profitable
This reflects the human condition in 2021: you don't have to be good, just be less evil than the others.
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tfishell: Unfortunately I imagine the takeaway is more likely to be, "DRM-free is not a sustainable business / not worthwhile," possibly resulting in issues like the DRM-free stores that remain having much greater difficulty getting products onto their store. That's part of why I still buy older DRM-free products here: currently GOG still offers DRM-free products that I want (like the recent TR releases, and hopefully Serious Sam 2 soonish) and I think things will only get worse if/when GOG goes out of business. (Of course if DRM-free is the most important quality to someone in a game, and they aren't picky about genre and whatnot, they may be fine with Zoom-Platform's, FireFlower's, itch.io's, etc. limited selection. Or you go mrkgnao's route and just use Steam and download through the method he's mentioned before)

I guess another viewpoint (similar to what you said) is many users that care about DRM-free would move to someplace like Zoom if GOG dies, grow Zoom (and show that DRM-free is still viable but there's a limit to growth), and hopefully steer it away from the decisions that lead to GOG's downfall.
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Orkhepaj: how is it not sustainable? they dont make all the money in the world ,but it doesnt mean it is not profitable
I'm saying if GOG goes out of business, the remaining DRM-free stores might have greater difficulty getting games since devs and pubs might view DRM-free as "not worthwhile": something like "look what happened with GOG, why even bother selling on another DRM-free store, especially one even smaller".

Now that could well be a stretch of logic / reasoning on my part. You're right in the sense that ultimately money talks, and maybe if another DRM-free store grows big enough, they might get market share / leverage (granted, pretty small) similar to GOG, and be able to get some "AAA" games from Bethesda, Square Enix, EA, etc. titles like GOG occasionally gets.
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nightcraw1er.488: Ultimately the best outcome would be gog go fully out of business, as does CDPR, and the rest of the industry takes this as a wake up call, and future proper “drm free” stores don’t follow this path and invest in crappy clientwares or bow to industry pressure...
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tfishell: Unfortunately I imagine the takeaway is more likely to be, "DRM-free is not a sustainable business / not worthwhile," possibly resulting in issues like the DRM-free stores that remain having much greater difficulty getting products onto their store. That's part of why I still buy older DRM-free products here: currently GOG still offers DRM-free products that I want (like the recent TR releases, and hopefully Serious Sam 2 soonish) and I think things will only get worse if/when GOG goes out of business. (Of course if DRM-free is the most important quality to someone in a game, and they aren't picky about genre and whatnot, they may be fine with Zoom-Platform's, FireFlower's, itch.io's, etc. limited selection. Or you go mrkgnao's route and just use Steam and download through the method he's mentioned before)

I guess another viewpoint (similar to what you said) is many users that care about DRM-free would move to someplace like Zoom if GOG dies, grow Zoom (and show that DRM-free is still viable but there's a limit to growth), and hopefully steer it away from the decisions that lead to GOG's downfall.
I couldn’t see a mass move to zoom right at the moment, I like it and want it to grow obviously, but it’s selection is quite limited at the moment. But yes, that could happen.
In addition mrkgnao’s route, for those which are DRM’d (in apfact from anywhere) you could buy them and download a crack, much like the old days physical. In fact that is probably what is happening a lot now, if you remember back in the day before sky brought up everything you had multiple providers, and everyone was pirating everything. And eventually it became so much they unified things so you only had one payment for access. Well we do appear to be going back to those days with everything split up across so many different platforms and securities and such like, so I expect piracy to surge again. Round and round we go. Although I suppose times have changed somewhat and people are more comfortable with not owning anything. Don’t know, but things are definately changing.
I wouldn't expect too much from Zoom. They have been moving in a glacial pace for years, so it doesn't seem like anyone's priority.

I wouldn't be surprised if that Jordan dude has a day job and Zoom is one of his hobbies.
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lexluthermiester: Third, a class action would only apply to one class in one location. Are you going to file in the USA or in Poland? The laws in Poland are different in key ways to the laws in the US. A class action in the US wouldn't be very effective as CDPR is located in Poland. There are no treaties between the US and Poland for civil court actions, so even if a victory was obtained, how would you enforce it? Granted, injunctions do work, but that only affects the USA. It does nothing for the rest of the world.
CDP (GOG parent company) has some kind of special shares in the US. This makes them vulnerable to regulation there. I dont think its a stretch to assume that enforcement wouldnt be an issue thus but I dont know for sure. See this thread about class action lawsuit/s by investors against CDP in the US due to those special shares they have on US exchanges: https://www.gog.com/forum/general/cdpr_faces_4_lawsuits_from_investors

(Note that I have no idea whether a class action lawsuit in the US about something like that is even possible though.)
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samuraigaiden: I wouldn't expect too much from Zoom. They have been moving in a glacial pace for years, so it doesn't seem like anyone's priority.

I wouldn't be surprised if that Jordan dude has a day job and Zoom is one of his hobbies.
exactly what i thought , it looks like a hobby project
Are you guys seeing the Hitman story blowing up on the gaming news websites?

May this be a lesson to everyone who ever said stupid crap like "stop making a fuss and just vote with your wallet".

Making a fuss is the best way to make our voices heard as consumers. Simply not buying something does nothing.
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Gersen: First I would say good luck finding anybody in a customer group that has any clue what DRM mean and even then there is a difference between the "technical" definition of DRM and what peoples calls DRM. Having a game that requires you to connect online because the multiplayer server are hosted online is not technically DRM, in the same way that a MMORPG is technically not using DRM either.

So managing to prove that they lied on the DRM-free promise would be very hard, unless you live in a country where there is a very clear legal definition of what DRM and DRM-free means and that Gog violate that definition. You can try, as you said it doesn't cost much, but I wouldn't hold my breath.
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Mori_Yuki: I know one consisting of volunteer lawyers and IT experts who successfully defended consumer rights against such giants as FB, Google and other companies but also Amazon and other well known companies. This group is just another option besides the Ombudsman.

I also wholeheartedly agree with you that a complaint about DRM measures, however we define it and wherever we draw our personal lines, would equally come to naught directed to a consumer rights group or Ombudsman as it would before a court of law. It would be a baseless claim because practically every company is allowed to protect their product from theft. Ye and I don't have to discuss the effectiveness of such measures looking at the reality of how things are.

A complaint can only be about asking whether GOG or IOI are allowed to bar access to paid content. Whether that be items, single-player online content, user created content, basic offline functionality that's locked, in single player games. More or less the same questions applies to multiplayer components, which can also be part of a game, but access to it is locked by a third-party client, GOG Galaxy. Since Galaxy doesn't offer any multiplayer functionality by itself, all it does is gating access to a game's publisher/developer server, for which in some cases you need an additional account to access it, whether that's legal. Considering that the only purpose of GOG is a business selling games. It is not their task to offer an environment for publishers and developers to lock parts of content behind a client of their own making.

GOG also promises that a game can be played offline, in full, and there is a reasonable expectation that this entails full content, always offline, without major parts of it necessitating an account and online connection, all parts of which can be considered single player content. As I also explained, or at least tried to, GOG developed their client whereas before you could access all content without. There have been offline installers and to access multiplayer servers all one needed was an account at most and an active connection. Titan Quest as a case in point.

No way they can explain why use of a client is now necessary as opposed to before Galaxy even existed. Not in games like TQ, Grim Dawn, Victor Vran, Mini Metro and so many others. And that's where I think a consumer rights group or Ombudsman will be able to intervene and that it's not just about whether we as customers are entitled to demand DRM-free games without traps and pitfalls like use of a client or always online connection as GOG promises.

It's always within their right to change the policy to sell DRM products. All they can't do is locking away parts of a game they had no involvement in their creation, unilaterally, behind their client. It's not like Steam where from the beginning the purpose was clear and the way things work for publishers and developers. That games published on their are going to be bound to a client, consumers get the right to access their libraries and the option to purchase games, etc. This is not the case with GOG and, again, there is no reasonable explanation why this is the case now.

In short, there are numerous potential rights we would otherwise enjoy, having been violated and are violated at the time of this writing. It is easy to proof that this is the case because examples abound. Again this is then up to the experts to clarify and what's been said above will form part of the basis of my complaint.
Great info Mori_Yuki & thank you for your support filing the complaint!

Edit: typo
Post edited September 26, 2021 by tag+
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There is zero chance at all this would pass muster. Leaving aside the subjective definition of what DRM is, there's the fact the base game does in fact run with zero DRM. Everything outside of that could be considered an online mode. That's why GOG agreed to sell it in the first place.

I disagree with that choice, as the game's offline mode is way too limited to count as "the singleplayer experience," but a lawsuit? Some of you guys need a Xanax.
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StingingVelvet: There is zero chance at all this would pass muster. Leaving aside the subjective definition of what DRM is, there's the fact the base game does in fact run with zero DRM. Everything outside of that could be considered an online mode. That's why GOG agreed to sell it in the first place.

I disagree with that choice, as the game's offline mode is way too limited to count as "the singleplayer experience," but a lawsuit? Some of you guys need a Xanax.
I'm not saying I think the idea of a lawsuit is great, but the fact is the game is still inaccurately described on the store page. It does not list all the feature missing playing offline, in fact it implies there are much fewer features missing then there actually are, and apparently it describesat least one feature no longer available at all as still available online. I'm pretty sure that's a nice big truckload of false advertising.
Post edited September 26, 2021 by Breja