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The-Business: According to slide 18, revenue of sales from non-CDPR games on GOG has been stagnant for 2.5 years.
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Trilarion: I wonder what happened to the market share of GOG on PC games (excluding MMO)? Maybe the whole segment stalled for that time or maybe not? Unfortunately I do not have numbers for that. Most people say that mobile gaming is growing much faster than PC or console.
Growth is so easily to manipulate as a stat.

Example: If you own one restaurant and open one more the next year your business is twice the size as the previous year in locations. Huge percentage growth (100 percent). If McDonald's adds 1,000 restaurants in the next year it's growth will be 1/50 in new locations (2 percent growth). Which grew more? On percentage growth of revenue and locations the small business. In terms total new locations and total revenue and profit growth - McDonald's did.

Growth can be calculated on so many different things across business models. Revenue, profit, locations, users, interactions, percentage growth in each of those categories that when "fastest-growing" gets thrown out there I just throw it out as the garbage statement it is.

As for GOG growth being stagnant for 2.5 years on non-CDPR games, I think that has more to do with the total number of games in GoG's library. I have 200-something. A lot of people have around this number or more on the forums and from whom I have talked to among friends. Without CDPR releasing the data it is impossible to know for sure how many games the average GOG account has, but I think it is around my number or a little higher. I know some on here have more than 1,500.

GOGs library now is 2,700 games, and at this point, almost all the current users have the Good Old Games they want. They are cheap and have gone on sale to such low price points, and so often, that it is unlikely many users have many - if any - left to buy.

So GOG went to adding new games, but they don't add very many that often. They can't get the games that have DRM, and their content curation has blocked some highly regarded games (looking at you Mushihimesama) so this has limited the number of games for purchase and has limited the number of purchases longtime users cane make.

Almost all of GOGs growth would have to be new users picking up the good old game for the first time and some of the newer ones that have released in the past three/four years.

The only way for GOG to have real growth is to add more games and broaden the selection of games they add. They will get the next Larian Studios game (Divinity series), but if you don't like the isometric CRPG category and didn't like their previous games you won't get the next one. Nor will you get the next Harebrained Schemes games (Shadowrun series) or InXile game (Wasteland series) or Obisidian game (Pillars of Eternity). They are all highly regarded games and studios and they all sold well, but they are not for everybody.

They really need to add more shmups, visual novels, sim games and action games.
Post edited September 09, 2017 by MajicMan
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Ancient-Red-Dragon: Even here on GOG, tons of people argue against the fact that Steam is DRM.
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BKGaming: I don't think that word means what you think it means...
Steam is DRM.

Want absolute proof try this.

Use a library with 2 or more DRM free games
Share library to another account

Launch DRM free game from Account 1 via the normal methods (either steam created desktop icon or via steam client)

Try to launch second DRM free game via normal methods from account 1's library via account 2

It will not launch. Steam, the client, has decided you don't have that right.

Yes you can easily bypass this, by not using the client and launching the games directly. But that does not stop the FACT that Steam is DRM. It is known to be true and can be verified via experimentation.

Yes developers can use steam without adding DRM to their games, they are not forced to use DRM. However through standard use Steam it will try to enforce VALVe's single active game policy
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mechmouse: However through standard use Steam it will try to enforce VALVe's single active game policy
It's not a single active game policy. It's a single active machine policy. You can run two or more games on the same machine without any issues.
Unsure how it works with streaming, give me 5 minutes to check it.

Edit: Streaming doesn't seem to allow playing two games, but it may be that I didn't set it up correctly.
Post edited September 09, 2017 by JMich
I'm glad someone started a thread about business strategy. It gives me a chance to make a suggestion to GOG about how to drum up more business. I have noticed on many game and publisher sites that they only provide links to buy the game on Steam. For example, consider the game Brothers - A Tale of Two Sons. This game is on both Steam and GOG. However on the game web site you will find only a link to buy the game on Steam. Here are screenshots from the game web site and the publisher's web site. You will note they link only to Steam, not to GOG. If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
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mechmouse: However through standard use Steam it will try to enforce VALVe's single active game policy
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JMich: It's not a single active game policy. It's a single active machine policy. You can run two or more games on the same machine without any issues.
Unsure how it works with streaming, give me 5 minutes to check it.

Edit: Streaming doesn't seem to allow playing two games, but it may be that I didn't set it up correctly.
His point still stands, though, that the client is being used to control and limit the way in which you use the software you bought.

It's probably more accurate to say that Steam isn't DRM, but rather a store and gaming client with certain DRM related features.
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laser_eyes: I'm glad someone started a thread about business strategy. It gives me a chance to make a suggestion to GOG about how to drum up more business. I have noticed on many game and publisher sites that they only provide links to buy the game on Steam. For example, consider the game Brothers - A Tale of Two Sons. This game is on both Steam and GOG. However on the game web site you will find only a link to buy the game on Steam. Here are screenshots from the game web site and the publisher's web site. You will note they link only to Steam, not to GOG. If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
I wonder if publishers/Devs actually prefer if people buy their game on Steam, hence why they don't advertise the GOG version much.
Post edited September 09, 2017 by CharlesGrey
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MajicMan: Why do you think the western market isn't good? 60 percent of all their sales came from the USA, and then 24 percent from the EU - that is 84 percent before adding Canada and Australia. They make almost everything from the West.
Eh? According to the OP post, the sales breakdown by country is 31% USA, 21% Other (excluding the listed countries) and 13% Germany, rounding off the top three.
Post edited September 09, 2017 by Nicole28
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mechmouse: However through standard use Steam it will try to enforce VALVe's single active game policy
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JMich: It's not a single active game policy. It's a single active machine policy. You can run two or more games on the same machine without any issues.
Unsure how it works with streaming, give me 5 minutes to check it.

Edit: Streaming doesn't seem to allow playing two games, but it may be that I didn't set it up correctly.
Good point. Single active machine.

It is possible to run 2 or more games on one machine.

Still, its DRM that is built into the Steam client, which limit one active machine
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laser_eyes: I'm glad someone started a thread about business strategy. It gives me a chance to make a suggestion to GOG about how to drum up more business. I have noticed on many game and publisher sites that they only provide links to buy the game on Steam. For example, consider the game Brothers - A Tale of Two Sons. This game is on both Steam and GOG. However on the game web site you will find only a link to buy the game on Steam. Here are screenshots from the game web site and the publisher's web site. You will note they link only to Steam, not to GOG. If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
This is something I fight for, contacting Devs. Its normally the publishers fault though.

GoG need to do more to ensure that a game sold via GoG is clearly declared so on those games pages.

The PC media too tend to ignore GoG versions. PC gamer used to only have Steam Links for most game. Now they're a lot better in including GoG links.

If CDPR want to increase their market share they need to address this.
Post edited September 09, 2017 by mechmouse
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MajicMan: Why do you think the western market isn't good? 60 percent of all their sales came from the USA, and then 24 percent from the EU - that is 84 percent before adding Canada and Australia. They make almost everything from the West.
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Nicole28: Eh? According to the OP post, the sales breakdown by country is 31% USA, 21% Other (excluding the listed countries) and 13% Germany, rounding off the top three.
The 60% US and 24.4% EU are for CD Projekt, the 31% US etc. are for GOG.

Since January, the Polish Zloty has gained ~15% against the US Dollar (similar like the Euro did), so there is growth which doesn't show up on paper because of currency changes.
I probably asked this before and forgot the answer but do we know for sure yet if Galaxy A) prevents playing multiplayer if the GOG account signed into Galaxy doesn't own the game or B) prevents more than 1 person playing multiplayer off the same copy?

Because if that's the case the discussion above has already gone full circle again, back to GOG (Galaxy) controlling what you can do with your copy. If that's DRM on Steam it's DRM on GOG. (Assuming that fits your definition of DRM as was proposed above)
Post edited September 09, 2017 by Pheace
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laser_eyes: I'm glad someone started a thread about business strategy. It gives me a chance to make a suggestion to GOG about how to drum up more business. I have noticed on many game and publisher sites that they only provide links to buy the game on Steam. For example, consider the game Brothers - A Tale of Two Sons. This game is on both Steam and GOG. However on the game web site you will find only a link to buy the game on Steam. Here are screenshots from the game web site and the publisher's web site. You will note they link only to Steam, not to GOG. If GOG want more business they should ensure that links to the game on GOG are right there alongside links to Steam.
Yes, I see this a lot. Even a lot of publishers don't promote GOG much or at all. NIS America only advertised Ys VIII pre-orders on Steam, and I didn't see anything on any of Bethesda's social media or sites about the GOG release of Fallout 3 and New Vegas for example. Interestingly, despite being available through retail and Steam for years with varying levels of discounts, Fallout 3 has been staying in the top 25 best-selling games on GOG for months now, even at full price. Before GOG changed the game's product number, it reached page 12 of the best-selling list in the catalog, then it got reset to the end, and now it's reached page 28, and the climb since then was at full-price, all without promotion from Bethesda.
Edit: Interestingly, Retroism seems to be taking some credit for the upcoming Ys VIII release on GOG:
https://twitter.com/RetroismGames
Edit 2: It seems they provide some kind of services for publishers, outside of Steam:
"Retroism.com is a venue for publishers who want to expand beyond the Steam portal but maintain maximum control of their products’ distribution. Retroism site partners include KOEI TECMO AMERICA CORP, Idea Factory International, NIS America, Night Dive Studios, Enlight Software, ValuSoft Cosmi and Doyodo."
http://retroism.com/about-us/
Post edited September 09, 2017 by SCPM
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MajicMan: Why do you think the western market isn't good? 60 percent of all their sales came from the USA, and then 24 percent from the EU - that is 84 percent before adding Canada and Australia. They make almost everything from the West.
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Nicole28: Eh? According to the OP post, the sales breakdown by country is 31% USA, 21% Other (excluding the listed countries) and 13% Germany, rounding off the top three.
You have the two numbers confused. The 31 percent for the US indicates only GOG sales. It does not include all US sales of CDPR products. The 60 percent total sales is for all of CDPR products. That would include steam sales and boxed/digital sales on PC, PlayStation and Xbox platforms in the US.

The breakdown is that 60 percent of all CDPR revenue comes from the US. GOG as a stand alone platform does 31 percent of sales from the US, followed by others. But GOG profit is a very small part of CDPRs overall profit. This is why even though the US market share for GOG is smaller than overall, the sheer volume of Witcher III and Gwent sales not through GOG in the US makes up the difference and provides so much of CDPRs revenue and profit.
In the end, can I join GoG to future proof the financial results and finish Cyberpunk 2077 by the end of uear 2077?

The numbers are cool stuff and all, but I want too see another IP from CDPR.
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MajicMan: You have the two numbers confused. The 31 percent for the US indicates only GOG sales. It does not include all US sales of CDPR products. The 60 percent total sales is for all of CDPR products. That would include steam sales and boxed/digital sales on PC, PlayStation and Xbox platforms in the US.
Which was what I presumed that you were talking about. My concern was for GOG's sales. I'm glad that people all round do realize that GOG exist, and are shopping here.

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The-Business: Since January, the Polish Zloty has gained ~15% against the US Dollar (similar like the Euro did), so there is growth which doesn't show up on paper because of currency changes.
That is pretty interesting.
I don't know if this has been mentioned before but since most of CDP's revenue comes from overseas it leaves them vulnerable to exchange rate fluctuations. Does anyone know if they buy futures contracts?
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laser_eyes: I don't know if this has been mentioned before but since most of CDP's revenue comes from overseas it leaves them vulnerable to exchange rate fluctuations. Does anyone know if they buy futures contracts?
I am not sure if they buy futures. I know Nintendo has made huge amounts of profit exchanging US dollars/Yen when the conditions are right. CDPR may just keep their money made overseas in overseas accounts, the way US companies do all the time to avoid double taxation and because they use the local currency when doing business in those countries.

If CDPR is smart they will follow Nintendo's lead and convert US currency to PLN when the Greenback gets stronger against the PLN and they get more PLN in exchange and keep US currency under control of their US operations when the PLN strengthens against the dollar.