It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
avatar
nightcraw1er.488: Cool, they shafted customers, produced a broken product, did everything possible to be as bad as EA and still they come away with piles of money. No wonder the industry is so bad. Looks like it will all be gogogo on Galaxy, online only microtransaction fueled business from now on.
avatar
GalvanicQuas: Alot of people will of brought it at launch and because of the company. The last game they did was The Witcher 3 which alot of people loved, a new game, by that developer that looks good people were always going to buy it.

Sure a few people refunded it due to the issues it had/has but alot didn't (I got it on Steam) and didn't refund it as the game itself isn't bad. Sure there were issues when I last played it, and sure TW3 was better, and yes Cyberpunk felt empty, but I do wish it was longer.

So its not surprising CDPR are up from the year before. Especially as Cyberpunk is still in the top sellers list on GOG. It is a shame that it will most likely be spend on Galaxy (if any of it even gets spend on GOG) rather than sorting out the staffing issue, and the numerous website/forum issues, and the offline installers.
Yes, I know why a lot of people brought it (and W3 was pretty meh), that doesn't however explain why they haven't refunded it? The game itself is bad at every level, I have posted a few topics with a lot of text on the matter, so not going to bother again. Not only is the product bad, the company is as well. I wont buy a thing from CDPR or any affilates again, nor financially support any of their endeavours, and I suggest any sensible person would do the same.
high rated
CD Projekt
- 568m revenue
- 306m USD profit (6x compared to the previous year but the development cost were frontloaded)
- 2.2m USD spent on refunds for Cyberpunk
- 13.7m copies of Cyberpunk sold (56% PC, 28% PS, 17% Xbox)
- 9% headcount increase
- Witcher and Cyberpunk release on next generation consoles in the second half of the year
- The Witcher: Monster Slayer, a location-based augmented reality mobile game, will be released soon

GOG
- 91m USD revenue, driven by Cyberpunk but also significantly higher than last year if left out
- 5.3m profit

At CD PROJEKT RED, as part of their monthly and quarterly evaluations, team members may receive special prizes – goblets and Rarog Birds – depending on the quality of their individual contributions, attitude and dedication to their work. These prizes subsequently affect individual annual bonuses. *yikes*
high rated
Q1 2021 results are out now:
https://www.cdprojekt.com/en/investors/result-center/
GOG made 5 million zloty more than same quarter last year, but due to greater expenses, has a loss of 1.883 million for the quarter.
Using today's currency rate:

Q1 2021
- Total Revenue: 53.8M PLN = 12.0M EUR = 14.7M USD = 10.3 GBP = 17.7M CAD = 19.0M AUD
- Net Profit: (1.88M PLN) = (420k EUR) = (514k USD) = (362k GBP) = (620k CAD) = (664k AUD)

GOG upkeep and maintenance costs stayed relatively fixed, but it was "cost of goods and materials sold" that went up. So a combination of people buying more non-CDPR games, increased marketing costs, increased platform development costs, and/or processing sales. This is in addition to higher general and admin costs, jumping up +55.8% from Q1 2020.

For reference, Q2 and Q4 are traditionally their best quarters (Q3 being lowest). Hope they get in the black then!

EDIT: Financial statement here: https://www.cdprojekt.com/en/wp-content/uploads-en/2021/05/consolidated-financial-statement-of-cd-projekt-capital-group-for-q1-2021-1.pdf
Post edited June 01, 2021 by Canuck_Cat
avatar
Canuck_Cat: GOG upkeep and maintenance costs stayed relatively fixed, but it was "cost of goods and materials sold" that went up. So a combination of people buying more non-CDPR games, increased marketing costs, increased platform development costs, and/or processing sales. This is in addition to higher general and admin costs, jumping up +55.8% from Q1 2020.

For reference, Q2 and Q4 are traditionally their best quarters (Q3 being lowest). Hope they get in the black then!
This increase in spending is strange despite the fact that Galaxy development has slowed down, if not stopped, in recent months. It may be due to the hiring of staff to take care of the wave of extra tickets.
avatar
Canuck_Cat: GOG upkeep and maintenance costs stayed relatively fixed, but it was "cost of goods and materials sold" that went up. So a combination of people buying more non-CDPR games, increased marketing costs, increased platform development costs, and/or processing sales. This is in addition to higher general and admin costs, jumping up +55.8% from Q1 2020.

For reference, Q2 and Q4 are traditionally their best quarters (Q3 being lowest). Hope they get in the black then!
avatar
Alexim: This increase in spending is strange despite the fact that Galaxy development has slowed down, if not stopped, in recent months. It may be due to the hiring of staff to take care of the wave of extra tickets.
On reddit, a GOG staff member said that a new Galaxy update with a small, new requested feature is coming in a few weeks, and much later we'll see "two big and shiny features":
https://www.reddit.com/r/gog/comments/nkkika/development_of_gog_galaxy_20/gzf52k1/
avatar
Alexim: This increase in spending is strange despite the fact that Galaxy development has slowed down, if not stopped, in recent months. It may be due to the hiring of staff to take care of the wave of extra tickets.
avatar
SCPM: On reddit, a GOG staff member said that a new Galaxy update with a small, new requested feature is coming in a few weeks, and much later we'll see "two big and shiny features":
https://www.reddit.com/r/gog/comments/nkkika/development_of_gog_galaxy_20/gzf52k1/
Interesting, let's hope to see it during the Summer Sale then, and that it's indeed a requested and useful feature.
avatar
Alexim: Interesting, let's hope to see it during the Summer Sale then, and that it's indeed a requested and useful feature.
Yes, if they hired more talent for Galaxy or the website, then they're probably working on it in a private environment before deploying. There will be some lag between hiring more people and seeing the investment they have on the company pay off. But without seeing more detailed breakdowns, it's hard to make more accurate speculation.

37% increase on direct selling costs could be many things like I mentioned (marketing, website, insurance. referrals, etc.) Hard to say what they are without further breakdown. The reassurance is that businesses can cut costs if need be.
Post edited June 01, 2021 by Canuck_Cat
avatar
The-Business: CD Projekt
- 568m revenue
- 306m USD profit (6x compared to the previous year but the development cost were frontloaded)
Looks like they could afford to release Witcher 3 and Cyberpunk for Linux, given that one-person studios are able to pull it off.
Sony is allowing Cyberpunk back on their store next week:
https://www.cdprojekt.com/en/investors/regulatory-announcements/current-report-no-34-2021/
avatar
SCPM: Sony is allowing Cyberpunk back on their store next week:
https://www.cdprojekt.com/en/investors/regulatory-announcements/current-report-no-34-2021/
Hopefully it means we will get patch 1.3 at or before this date.
high rated
H1 2021 results are out now, Q2 revenues were weaker than average. H1 revenue was 106 million zloty compared to 109 last year, and there was a net loss of 4.459 million zloty.

https://www.cdprojekt.com/en/investors/result-center/
avatar
SCPM: H1 2021 results are out now, Q2 revenues were weaker than average. H1 revenue was 106 million zloty compared to 109 last year, and there was a net loss of 4.459 million zloty.

https://www.cdprojekt.com/en/investors/result-center/
Looks verry poor:(I thinking how is it possible? More games than last year but revenues are weaker. Where is problem?
avatar
SCPM: H1 2021 results are out now, Q2 revenues were weaker than average. H1 revenue was 106 million zloty compared to 109 last year, and there was a net loss of 4.459 million zloty.

https://www.cdprojekt.com/en/investors/result-center/
avatar
Gotrekus: Looks verry poor:(I thinking how is it possible? More games than last year but revenues are weaker. Where is problem?
I can only speculate, but I'd like to think that maybe some of us old-school-minded users who are boycotting GOG's direction towards increasing acceptance of DRM/online content have indeed made a difference? After all, I get the sense we are "whales" in the sense of being big purchasers, generally speaking. Maybe it turns out that chasing after newer audiences who insist on clients and beg for free games through the ill-fated Disconnect program isn't as lucrative compared to serving a vocal but otherwise loyal "minority"?
avatar
SCPM: H1 2021 results are out now, Q2 revenues were weaker than average. H1 revenue was 106 million zloty compared to 109 last year, and there was a net loss of 4.459 million zloty.

https://www.cdprojekt.com/en/investors/result-center/
avatar
Gotrekus: Looks verry poor:(I thinking how is it possible? More games than last year but revenues are weaker. Where is problem?
Uh, the opposite is much less big game release than last year.