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You guys are being unreasonable. After all, CDP has to make sure its higher-ups are well rewarded for their poor management above all else:

https://www.pcgamer.com/cyberpunk-2077s-rough-launch-didnt-stop-cd-projekt-execs-taking-massive-bonuses/
Post edited December 03, 2021 by Lucian_Galca
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rjbuffchix: Well, FCKDRM.com is now defunct and I can never seem to attach the screenshot that compares/contrasts DRMed content versus DRM-free content, but it seems pretty obvious to me that when Galaxy requirements have been present they violated every single one of those criteria that were laid out on that site (i.e., would mean Galaxy was in the DRMed section, which surely was not the intention of the site).
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Starkrun: Written form, 2 columns were used left side DRM-FREE right side DRM only the bottom one was DRM

Backup, copy, use anywhere
No one else gets a say in how you store and access your media. You bought it, you own it.

Access offline
Don't rely on your internet connection. If not on principle, then for stability and convenience.

Keep your consumer rights
Don’t hand your rights over to corporations that wouldn't trust you. Some relationships are based on trust, others on control and suspicion.

Support digital preservation
By choosing the right sources, you know that the content you bought will remain with you – no matter when it was created or for what hardware.

Lose all access, just like that
Online ownership checks can, and do, fail. Scheduled downtime, technical issues, and corporations shutting down are just everyday facts of life.
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Starkrun: Here is the examples they give:

You have options! There are numerous sources of DRM-free art and media, including:

Music: Bandcamp 7Digital emusic Jamendo
Gaming: GOG.com Itch FireFlower Games
Books: Project Gutenberg OpenLibra Wikisource
Video: Moving Image Archive Vimeo on Demand
Audiobooks: Librivox
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Starkrun: That said no offline download will ever "stop working" from GOG.com they are and will always install and work as long as you are running windows. Even then you can emulate and extract them. They are inefficient as hell but they will work. And even if you are banned from the forums or chatting you can still buy and download games and use Galaxy on GOG. This goes very much against Epic, Ubi, Steam, and Origin as they will cut your account and access from you.
That's the one :)

Good point about the difference in account access. One would think that is another feature GOG could tout over the competition. There are definitely some folks out there who loooove Scheme, right up until the moment they are banned and lose access to games. GOG openly offering reassurance and customer-friendliness would certainly be a nice contrast.
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AB2012: Again I repeat, GOG do not have the money to do that, nor any other new project (GOG Proton, GOG Deck, etc). Unlike Steam, GOG actually support the games they sell, so they'd have to support every pre-packaged modded version too in addition to the original that many would want. That's the very definition of over-complication.
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Chromanin: CDPR released a massive multi million seller game last year that has provided them a huge amount of money. They absolutely have the option to invest that in GoG if they want to and they can absolutely fund a mod workshop program if that's a priority. They have two options here, either invest in new innovations that will attract more customers, or downsize and slim down operations to reduce costs. If you don't want them to do the latter, then GoG needs to innovate.

And you're twisting my words here, I said that they can provide a premium service to customers by providing high quality releases and a mod workshop which has already shown great success on Steam. But catering to a niche market of old games.
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YaTEdiGo: No they won't in practise though. Many of the "No Steam, No Buy" crowd didn't buy elsewhere pre-Steam Workshop when mods were on equal footing, and most people have figured out that despite claims "they would buy elsewhere if only (insert excuse x)", when it comes to the crunch they don't regardless of marketing. What drives many of the "No Steam No Buy" crowd isn't convenience at all, it's pure habituation. They own most games there -> they want to buy everything else there. You could make GOG the easiest site in the world, but "it's not Steam and I want all my games in one place there and Steam comes first". That absolutely is tribalism (often self admittedly so) and is by far the biggest issue every smaller store faces that's repeatedly seen to trump everything else. All GOG can really do is focus on its niche (older games + DRM-Free). Trying to copy the trashy side of Steam's platform lock-in for mods isn't going to do a thing for sales figures.
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Chromanin: You are essentially complaining other people are liking Steam's features so much that they're putting other websites out of business. That's sad for those other business but good for Steam because it's driving commitment and attachment from users. If GoG adds additional features that are well liked by customers it will also drive commitment and attachment at the expense of others companies that provide similar services, but it will make GoG a sustainable business. And that is exactly what GoG isn't right now, they're not sustainable.

And saying everyone is "No Steam No Buy" and giving up is just stupid, if every company would give up immediately in the face of competition we would have monopoly's everywhere. And Steam isn't even playing it that hard, they're not forcing themselves like Intel and Microsoft did in the 90's.
You are kinda lost if you think STEAM is not being far more competitive than any other Store. IMHO

Besides that, I rather prefer some games on STEAM, and some others here, STEAM is a good DRM/Broseer or launcher, whatever you want to call it. The rest of the launchers aren´t:

So I am sorry but for many years, my top two were GOG and STEAM for very different reasons, and I own many games on both, probably 50% / 50% if we don´t count the games that been released on STEAM before GOG opened business for the first time.

I don´t care about the EPIC Store, I don´t care about Origin, I don´t care about Uplay, I don´t care about BattleNet... etc etc
Post edited December 08, 2021 by YaTEdiGo
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Some numbers from recent news that may be relevant.

12-Dec-2021
FROM tweaktown.com/news/83350/analysts-reduce-cyberpunk-2077-sales-predictions-by-65/index.html

Analysts reduce Cyberpunk 2077 sales predictions by 65%
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Financial analysts now estimate that Cyberpunk 2077 has sold roughly 17.3 million copies from launch until present day, down from the lofty 30 million target that was originally made
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Cyberpunk 2077 sold 13.7 million copies during its controversial launch period and the bulk of those were made on PC; sales on PC made more than PS4 and Xbox One combined. Despite these lofty sales and a massive surge in Q3 launch timing earnings, CD Projekt's overall stock has dropped by over 60% in the year after Cyberpunk 2077's launch
16-Dec-2021
FROM pcgamer.com/cd-projekt-will-settle-cyberpunk-2077-class-action-lawsuit-for-dollar185m/

CD Projekt will settle Cyberpunk 2077 class action lawsuit for $1.85M
That seems like quite a deal for a company that earned $303 million in profits in 2020
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in 2020 it became the most valuable videogame company in all of Europe, with a market valuation of more than $8.1 billion, an amount that surpasses even that of major multiplatform publisher Ubisoft
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Cyberpunk 2077 was a massive moneymaker, ... it earned back all expenses and turned a profit on preorders alone, selling nearly 14 million copies in 2020 and helping to drive a profit of $303 million that year. I'd say $1.85 million to make the legal aggravations go away is an absolute steal. (It's also less than the $2.2 million CD Projekt paid out through its Cyberpunk 2077 refund program.)
The deal isn't done quite yet. A formal settlement document has to be drawn up and submitted to the court by January 13, 2022, after which the court has to make a preliminary ruling on the deal, members of the class have to be notified, and then—finally—it goes back to the court for final approval. The whole process is expected to take several months to conclude.
16-Dec-2021
FROM theverge.com/2021/12/16/22839181/cyberpunk-2077-cd-projekt-1-85-million-proposed-class-action-settlement

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It’s worth noting that this lawsuit (technically, four lawsuits that had been rolled into one) were brought by shareholders who believed they were misled by the company about financial performance, not gamers who purchased the game. Despite the game’s seemingly very decent sales, the company’s reputation has slipped, sales projections have lowered, and its stock price has fallen a reported 54 percent since last year.
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