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Sorry I posted this in other thread, I didn´t seen before this post. I will copy and paste my feedback here:

On my personal side if it benefits GOG in any way, and as huge consumer here with a library bigger that I could ever play, I will say why in the last few years I am buying much less in the website, and some reasons are surprisingly not related to any GOG bad management, but to the market itself, BUT may also bring some clear light about what was always my interest here.

Please take all this as constructive feedback:

Reasons why I still buy here:

- I don´t like the actual PC age, I like the golden PC age, and GOG has much of that.
- I don´t need a f... store browser to play the games, sometimes for me STEAM like UI are an advantage some others is NOT. Sometimes I just want to play a game over windows and that´s it. (Better without DRM but is not my main reason) In fact I am growing VERY TIRED of having half a dozen of APPs to load my PC games and is one of the reasons I barely play PC lately.
- Games that are really and still PC oriented, specially RPGs like Divinity, Pillars of Eternity, Disco Elysium... etc....and anything that smells old Baldur´s Gate style is a must buy for me here. (nBut not BG3, that I rather prefer a console version)
- Last but not less important, GOOD OLD GAMES, I instantly bought recently all the STAR-TREK classic releases, as I cannot find those games anywhere else... but be fast, because releases as QUAKE, STARWARS games like Racer or Jedi Outcast on consoles or other platforms should tell you that maybe your "niche" was the way to go.

Reasons why I am buying less here:

- Triple A games for me are a must have in consoles, I own a very high end MSI but I don´t like to play Triple A games anymore on PC. So Xbox Series X and PS5 eat my sales from here, and even from STEAM.
- Nintendo Switch literally made me stop buying INDIE games on PC.
- My game libraries are way too big, In the last few years I became way more picky.
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YaTEdiGo: - My game libraries are way too big, In the last few years I became way more picky.
This is a basic problem of the gaming industry. Games (unlike books and movies) are far too much content to consume in any reasonable amount of time, meaning that most of us have more games than we could ever play. And yet FOMO (fear of missing out) on the latest big hit keeps game sales high on most platforms.
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Bluddy: Here's what I think happened: some manager at GOG presented this vision of combining services (which is a decent vision since it's a real market need), and then the engineering team came up with this grand design instead of thinking "wait a minute, we're GOG. We have a terrible track record of long term support. We can't even update our site and forums. What makes us think we can do this massive thing and support it long term?" They should have been humble. They should have said to themselves "how do we minimize the amount of effort we have to put in over time so we can support our systems long term and have the best chance of luring devs over?" But they didn't do that.
My guess is they're all confidently betting on Cyberpunk 2077 becoming a massive success and giving them a huge cash infusion to support the Galaxy project for the foreseeable future.
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YaTEdiGo: - My game libraries are way too big, In the last few years I became way more picky.
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Bluddy: This is a basic problem of the gaming industry. Games (unlike books and movies) are far too much content to consume in any reasonable amount of time, meaning that most of us have more games than we could ever play. And yet FOMO (fear of missing out) on the latest big hit keeps game sales high on most platforms.
The consumer being caught by hype and marketing, not exactly the industry's issues but more a lack of control from the purchaser. The influencer market has aced this feeling of FOMO though
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Bluddy: This is a basic problem of the gaming industry. Games (unlike books and movies) are far too much content to consume in any reasonable amount of time, meaning that most of us have more games than we could ever play. And yet FOMO (fear of missing out) on the latest big hit keeps game sales high on most platforms.
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Linko64: The consumer being caught by hype and marketing, not exactly the industry's issues but more a lack of control from the purchaser. The influencer market has aced this feeling of FOMO though
yes , they did this so well , works same for mobiles movies music etc.
when they buy the product they shouldnt instantly switch their hype to the next thing coming soon
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nightcraw1er.488: Sorry, I have to completely disagree. Modding should not be part of any commercial enterprise. Otherwise we get workshop or creation club, locked platforms only for a certain group or for commercial purposes. Even moddb nowadays, half the stuff on there is just adverts for workshop, no access for those not on it regardless of where you brought the game.
Having gog, who can’t even fix the purple dot, attempt their own modding integration would create another closed environment which will fail pretty quickly.
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Darvond: I see you passed your accelerated reading class with an F, seeing as you completely misread the point I was making.

There are platforms like this, where gaming communities can organize their mods in such a way as to not be tied to the steam workshop or any integration. Many games do integrate with the platform, with no cost to the user.
Sorry, my reading skills are fine thank you. The information you provided:
Modding. Modding keeps games alive. A partnership with any number of modding platforms would be a massive boon.
Mentions nothing about specific sites, so I just assumed the big ones. Mod.io specifically is pretty new, I only heard about it a couple of times on moddb when it was highlighted in a news story, I have never used it or know anyone who has. TBH without looking into it further I dont see what benefit that has over moddb, you simply download a file from there do you not, at least that is what I see.
So in terms of resource for this, a stretched gog who cant' support any of their current items will be fully supporting and developing for this platform, which will be completely for free?
Also, not sure how good that is, I mean I wouldnt want to use Nexusmods Vortex or whatever it is called now.
Oh, just one other thing, looking at that site, the first page has:
"Host, moderate, monetize, brand & grow your creator community with mod.io. Get started today!"
That in itself pastes red flags across my eyeballs. Creation Club/Workshop tried that to much success from memory, thats why you can't find half the mods for ES games anymore.
Post edited December 01, 2021 by nightcraw1er.488
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Darvond: I see you passed your accelerated reading class with an F, seeing as you completely misread the point I was making.

There are platforms like this, where gaming communities can organize their mods in such a way as to not be tied to the steam workshop or any integration. Many games do integrate with the platform, with no cost to the user.
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nightcraw1er.488: Sorry, my reading skills are fine thank you. The information you provided:
Modding. Modding keeps games alive. A partnership with any number of modding platforms would be a massive boon.
Mentions nothing about specific sites, so I just assumed the big ones. Mod.io specifically is pretty new, I only heard about it a couple of times on moddb when it was highlighted in a news story, I have never used it or know anyone who has. TBH without looking into it further I dont see what benefit that has over moddb, you simply download a file from there do you not, at least that is what I see.
So in terms of resource for this, a stretched gog who cant' support any of their current items will be fully supporting and developing for this platform, which will be completely for free?
Also, not sure how good that is, I mean I wouldnt want to use Nexusmods Vortex or whatever it is called now.
Oh, just one other thing, looking at that site, the first page has:
"Host, moderate, monetize, brand & grow your creator community with mod.io. Get started today!"
That in itself pastes red flags across my eyeballs. Creation Club/Workshop tried that to much success from memory, thats why you can't find half the mods for ES games anymore.
yeah most of these suggestions would just plain fail when they see they have 0 capital for development/support
the only changes gog can make which requires minimal money imho
like drop twitter , who uses twitter anyway ?:O
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koko200: The problem is that I have over 1000 games in my library and it will take me ages to download it all (And I'm not sure that I have enough room on my computer)
is it possible to download your entire library using a script of something?
It seems you are only thinking about this now, whereas in reality, if GOG closing down worries you, you should have been backing up all along, and not to your PC either, but to a couple of external drives at least. Drives can die anytime, without warning.

I've made it a point to always download as soon as possible after purchase, and to always make sure I have enough money for backup drives. All that money spent on games is potentially wasted if you aren't prepared to also spend money on backup drives. One should always factor in the cost of such insurance when buying.

As for downloading (backup) scripts, there are a few available here through the forum.

gogrepo.py - requires that script and having Python installed.

gogcli.exe - doesn't require Python, just that executable.

I have built Windows GUIs for those two.
There are others but I haven't tried them, and they have a Linux requirement.
Post edited December 01, 2021 by Timboli
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JakobFel: Lol and I'd be willing to bet you didn't actually listen to the investor report, you probably just listened to a bunch of gaming "journalists" taking things out of context to get clicks/views.

In the report, the only "reorganization" they mentioned was that they're moving Gwent's devs (and probably Galaxy's as well, though I don't remember them mentioning that) over to CDPR so GOG can double down on its focus on curated DRM-free game releases.

Nothing about that says anything other than that CDPR is clearly interested in keeping GOG going despite Q3 not being a phenomenal time for GOG's profits. Sales were up 6% though, so that's good news. Moving the Gwent devs to CDPR, combined with the fact that they have solid plans for Gwent in the future bodes well for Galaxy users, as they'll probably move development of Galaxy over to CDPR as well. Altogether, the news was actually positive despite the fact that the profits weren't great.

I would say you could try researching these things for yourself in the future (instead of letting others inform you) but you're just looking for reasons to complain so that advice would fall on deaf ears.
Answering your reply from the other thread that got closed.

Dude, online gaming stores got a huge boost during the pandemic, suddenly people started spending way more money on videogames and digital goods in general than ever before. I am not making this up, I work with this stuff but if you don't believe me you can research it yourself, there's a ton of information out there already about changes in consumer habits during the pandemic.

So the notion that GOG is doing worse than before when everyone is doing better than ever... it's very troubling. That's all I have to say.
Post edited December 01, 2021 by samuraigaiden
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JakobFel: Lol and I'd be willing to bet you didn't actually listen to the investor report, you probably just listened to a bunch of gaming "journalists" taking things out of context to get clicks/views.

In the report, the only "reorganization" they mentioned was that they're moving Gwent's devs (and probably Galaxy's as well, though I don't remember them mentioning that) over to CDPR so GOG can double down on its focus on curated DRM-free game releases.

Nothing about that says anything other than that CDPR is clearly interested in keeping GOG going despite Q3 not being a phenomenal time for GOG's profits. Sales were up 6% though, so that's good news. Moving the Gwent devs to CDPR, combined with the fact that they have solid plans for Gwent in the future bodes well for Galaxy users, as they'll probably move development of Galaxy over to CDPR as well. Altogether, the news was actually positive despite the fact that the profits weren't great.

I would say you could try researching these things for yourself in the future (instead of letting others inform you) but you're just looking for reasons to complain so that advice would fall on deaf ears.
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samuraigaiden: Answering your reply from the other thread that got closed.

Dude, online gaming stores got a huge boost during the pandemic, suddenly people started spending way more money on videogames and digital goods in general than ever before. I am not making this up, I work with this stuff but if you don't believe me you can research it yourself, there's a ton of information out there already about changes in consumer habits during the pandemic.

So the notion that GOG is doing worse than before when everyone is doing better than ever... it's very troubling. That's all I have to say.
The boost from COVID happened in 2020 and it shows. The 6% increase in sales in 2021 has nothing to do with COVID.

GOG is doing fine. Naysayers tend to not know what they're talking about, especially when they're as negative as I've seen you being for months now. You've proven that you're literally looking for every opportunity to complain or claim the sky is falling... which, sadly enough, is a trait I see among this community more often than we should.
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Is anyone else surprised, horrified and amused at the fact that the profits and losses for GOG fluctuate between +28k euro and -1M euro quartely?

How tiny is GOG really?

"However, despite slight revenue gains year-over-year, the CD Projekt-owned game selling website GOG.com posted a loss of 4.8 million PLN on revenue of 41.8 million PLN. For context, GOG.com saw 40.5 million in revenue and 130,000 in profit for the same period in 2020."

A quarterly revenue of only 9M euros.

wtf

backing shit up as we speak. abandon ship. and hope.
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Andrey82: I still don't get why some users this that shelving Galaxy will do any good for GOG? Many players now think that client is a standard, not an option. They do not want to work with installers which need to be started manually. They do not want to manually backup their saved games. They really like achievements. So, keeping Galaxy as an optional client in addition to offline installers is a great idea.

The problem is: Galaxy has some problems which aren't been fixed for a long time. For example, why Steam version of Witcher 2 has achievements and the Galaxy version is not? Why issues with the achievements of Wolfenstein New Order isn't fixed for more than a year?
You answered your own question from the first paragraph, with the second paragraph. The argument some of us are making is that GOG has limited resources and is supposedly struggling, thus the resources should be very carefully allocated in order to ensure GOG survives and thrives. This does not necessarily mean pursuing one course of action forever; rather, it is perhaps about getting up out of a hole first and then reassessing after the fact. To take a more neutral example I mentioned earlier, a user suggested GOG could perhaps retry selling DRM-free movies. At face value there is no inherent "problem" with DRM-free movies; however, given the current situation, it seems perhaps a poor allocation of resources. The argument would be that, for now, focus on the basics, and then maybe in a year or two's time consider branching out into such features/areas. Does that make sense? Personally, I would go further as I say a client in the form of Galaxy is incompatible with DRM-free gaming since the design is to get everyone logged-in online (this runs counter to offline access to games). "DRM-free gaming" is a coherent concept; an "optional" client that is required for various content access "but it's still 'DRM-free'" is not a coherent concept. GOG needs a coherent and barebones vision, at least for right now, imo.
I guess this means less Japanese games; which is literally the only thing I care about.

Especially the upcoming Trails games. ;_;
Post edited December 01, 2021 by Jigsy1
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rojimboo: Is anyone else surprised, horrified and amused at the fact that the profits and losses for GOG fluctuate between +28k euro and -1M euro quartely?

How tiny is GOG really?

"However, despite slight revenue gains year-over-year, the CD Projekt-owned game selling website GOG.com posted a loss of 4.8 million PLN on revenue of 41.8 million PLN. For context, GOG.com saw 40.5 million in revenue and 130,000 in profit for the same period in 2020."

A quarterly revenue of only 9M euros.

wtf

backing shit up as we speak. abandon ship. and hope.
Wait, you've been registered since almost 10 years on GOG, and only today you found out that GOG is a niche store?

They have always been small, but actually since they've started they had a rather steady grow. For me the volume of GOGs business activities is not the most concerning factor when viewing their current situation. Of course there are others.
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Jigsy1: I guess this means less Japanese games; which is literally the only thing I care about.

Especially the upcoming Trails games. ;_;
The trails games will be here ...There are even coming soon pages already available...