LiquidOxygen80: My biggest issue is this new consultant's prior experience is Far Cry and AssCreed. Those are two directions I'd really not like a V:tM game to go, as they've both been creatively bankrupt for multiple iterations, imo. Re-tooling it into a clone would probably ensure that I never purchase it.
StingingVelvet: I like the Far Cry games but I agree that's not what I want this to be. I really doubt they could turn it into that in a year though, or even longer. It would be a massive redo from almost the ground up. I think it's much more likely he was brought in for his "shipped several AAA games" experience rather than to change the game radically.
My fear would more be that with Mitsoda gone other creative voices succeed in tweaking the game to be less dark or challenging in themes.
This is what I'm guessing: they're hiring the former-Ubi guy who shipped key open-world titles (even though Bloodlines is likely a semi-open world game) to try and wrap up whatever they have here.
I'm hoping all of the content was done here, they change nothing content-wise, and are just...trying to wrap things up. I'd hate to see Brian and HSL's game changed for creative differences w/ the publisher (Paradox).
I'd hate to see..if the story and narrative stuff...is unfinished, without Brian any longer on board. And now, the team has to say find ways to...wrap stuff up.
I'd also not want to see said Bloodlines 2, which likely is more Bloodlines 1 - having now added grind-y side missions and stuff, like we see in Ubi games. I hope this doesn't happen, as I'm hoping they brought the Ubi guy in...to wrap it up and polish stuff.
Bloodlines 1 was kicked out the door early (and still somehow turned out great for the most part, despite everything - and it is my favorite game of all time) by Activision; and it sounds like Bloodlines 2 is likely & probably also in the same situation here with Paradox.
Also, about Paradox - they also published Tyranny. I loved that game, but...I do wonder if that game was also wrapped-up and kicked out the door early (i.e. before the dev's were really done with it), since the end felt like there should've been another chapter, DLC, expansion, or sequel...to wrap the story up. It felt like that game, at the end...was setting up for the next part.
I'm also wondering here - if games like Dragon Age 2 had...the best approach for their publishers, for RPG's. Namely, what I mean is: DA2's own Chapter approach - where each Chapter (there's 3 here) where each feels like its very own 10-20 hour story separate from each other (even if it all took place in the same city over numerous years)...instead of say one super-epic big arc going over 40-100 hours.
What I'm saying is this: they (BioWare) with DA2 probably easily could've say cut-off a chapter...and saved it for DLC or expansion, if publisher stepped in and said "Okay, wrap it up! We need to make money and already pumped a lot into what you guys so far have done. Save the next chapter for DLC, if it ain't done yet!" It wouldn't hurt to cut off a chapter, since...they would be independent story-wise from each other, as each chapter had its own arc.
In a world of expansions, DLC's, Live Services - it really would not surprise me to see more games get shorter and more chopped-up...to have DLC's, expansions, Season Passes, etc etc all sold as extra content.
I hate to say all of the above stuff - especially since I do love a big, long epic RPG and all; like DAO and BG1+2 - but it seems like game companies & publishers don't want their games in the cooker forever. And often open-world games and/or RPG's often are in the cooker for a very long time; and/or have really huge teams working on them.
And I think Bloodlines 2 has been in the cooker for about 5 years, IIRC.