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Becoming a slightly different beast.

<span class="bold">Armello</span>, the digital tabletop/role-playing/strategy game, has now been updated and renamed to Armello - DRM Free Edition. It includes the latest fixes and updates, plus all these lovely animals who will eagerly stab each other with pointy things in order to become rulers of the land. Oh, and it's 25% off for six days!

This edition is a complete strategic experience and will keep receiving updates that are unrelated to DLCs or online features.

Here's what League of Geeks have to say about it (full version <span class="bold">here</span>):

"We want to ensure that whatever platforms Armello is on, we're providing the best experience that we possibly can. As Armello moves more and more into online services (like Steam inventory and more multiplayer features) and as we begin to roll out our plans for DLC, we've been working closely with GOG on an edition of Armello specific to GOG. [..]
We've had fantastic meetings with GOG about the future of Armello on the platform and although there's no way for us to provide DLC for DRM-Free users or to attempt to retain parity with the Steam version of Armello, Armello DRM-Free Edition will see features that best suit a DRM Free experience. [...]."

Get ready to join this new era of colorful animosity with <span class="bold">Armello DRM-Free Edition</span>, exclusively on GOG.com.
The 25% discount will last until September 5, 9:59 PM UTC.


https://www.youtube.com/embed/o4e5s28x7Ps
Post edited August 31, 2016 by maladr0Id
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zlep: Good point. Lots of the worst developer behavior never shows up on GOG because we actually have curation.
*cough* :-)
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I've got to wonder, was the developer dumb enough to ask GOG to make this news instead of trying to fly under the radar (somehow thinking that was a good idea) or is GOG making it news to try to draw attention to bad behavior by the developer.
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real.geizterfahr: But I'm honest: I don't keep all my games on DVDs and HDDs, with all the patches (if GOG gets them) and stuff. And I think almost no one does.
I do, as probably do all the other users of gogrepo.py and lgogdownloader (after all, that is the very purpose of those two tools: to automatically download all your GOG games and extras to you, and keep them updated). They are all safe and sound in an external 2.5" USB hard drive (2TB).

At least in GOG I have that option.
Post edited August 31, 2016 by timppu
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real.geizterfahr: But I'm honest: I don't keep all my games on DVDs and HDDs, with all the patches (if GOG gets them) and stuff. And I think almost no one does.
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timppu: I do, as probably do all the other users of gogrepo.py and lgogdownloader (after all, that is the very purpose of those two tools: to automatically download all your GOG games and extras to you, and keep them updated). They are all safe and sound in an external 2.5" USB hard drive (2TB).

At least in GOG I have that option.
Let him think that way. He also has Windose10 installed on all his machines so clearly he doesn't give a fuck about those things.
I think. lol.

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rtcvb32: And is it really so hard to add a single IP address input line, or a IPX/UDP/local scan for games in the same network? It's probably something like 10 lines of code and 1 window since it's just a matter of making the connection, everything else is already in place!
Quoted for truth.
Also, it's 20 lines of code if you consider recent development of technology to do a nat punch through either by saying your router do do dnat via a upnp request or let an stun server do the negotiations, of which there are numerous free ones out there.
But I guess, once Steamworks, always steamworks, fuck those other guys, right?

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adaliabooks: So... can't be bothered to properly implement features DRM free so instead they make a new version which doesn't include those features and pretend it's a good thing.
Thank you for translating the marketing speech. I had difficulties.
Post edited August 31, 2016 by AlienMind
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zlep: Good point. Lots of the worst developer behavior never shows up on GOG because we actually have curation.
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AgentBirdnest: *cough* :-)
The Omnibus game page gave me the best laugh of the day. Holy crap that looks terrible. But at least it seems like nobody is buying it.

GOG does generally do really good curation though. Shovelware is very rare here.
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timppu: I do, as probably do all the other users of gogrepo.py and lgogdownloader (after all, that is the very purpose of those two tools: to automatically download all your GOG games and extras to you, and keep them updated). They are all safe and sound in an external 2.5" USB hard drive (2TB).

At least in GOG I have that option.
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AlienMind: Let him think that way. He also has Windose10 installed on all his machines so clearly he doesn't give a fuck about those things.
I think. lol.

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rtcvb32: And is it really so hard to add a single IP address input line, or a IPX/UDP/local scan for games in the same network? It's probably something like 10 lines of code and 1 window since it's just a matter of making the connection, everything else is already in place!
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AlienMind: Quoted for truth.
Also, it's 20 lines of code if you consider recent development of technology to do a nat punch through either by saying your router do do dnat via a upnp request or let an stun server do the negotiations, of which there are numerous free ones out there.
But I guess, once Steamworks, always steamworks, fuck those other guys, right?
Downloading all patches and changes here too. I started with GOG when they released Master of Magic, but I used Steam then as well. I moved fully over to GOG when Steam pulled a EULA change which required I agree to terms I refuse to agree with or never play all the games I purchased there again. Keeping my own copies so I can play any of the games I purchased later is GOG's signature feature for me, and the reason they get my business.

As for the network bits, I hate to defend the developer in any way, but from what I've heard that depends a lot on the game engine. A friend at work had something in an obscure game engine I can't recall now that should've been trivial to set up as peer-to-peer network so she didn't worry about it and had that late in the development cycle. However, when she got to that point found the game engine she was using had a lot built-in for the objects she was using that made basic sockets not really an option and she was stuck shoehorning in an otherwise unnecessary server (that needed way too much I/O to be a good idea) or way more rewrites than she had time for. I was honestly baffled how the game engine could've been set up that way (though I did decide it certainly deserved its obscurity). So I don't know the engine they're using, but it might not be as simple as it should be from just basic development.
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Marioface5: Checking the game's Steam page, the use of Steam Inventory involves microtransactions. That's one feature I'm glad to not have here!
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Lemon_Curry: Think again:

7. What about refunds?

[...]

As set out in Section 6 of the GOG User Agreement, in-game purchases and GOG Wallet funds will not form part of GOG’s refund, early exchange, money back guarantee or withdrawal rights policies.
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Lemon_Curry: Source: https://www.gog.com/support/website_help/wallet

Next up: Introducing Galaxy Wallet, the simplest way to pay in play.
Ah, shit.
...Good catch, though.
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Dzsono: So, this and Brutal Legend are gimped in some form. Any others?
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Grargar: Mutant Mudds, The Chaos Engine, Slender: The Arrival, OlliOlli and others.
Oh, wow. We gamers are fond of documenting past trauma, lol!

I remember this GOGMix from a while ago, but only as a record of price differences between platforms, eg, Startopia. I didn't realise just how many gimped games there are!
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OK, so League of Geeks goes on the list of studios I won't be supporting in the future. Too bad, so sad, now back to he dozens of games on my GOG wall that haven't been touched yet.
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GOG.com: ... there's no way for us to provide DLC for DRM-Free users or to attempt to retain parity with the Steam version of Armello, Armello DRM-Free Edition will see features that best suit a DRM Free experience. [...]."
Can you elaborate more on how exactly Usurpers Pack DLC (4 new character + 4 rings - or any other future DLC) can in "no way retain parity with the Steam version of Armello"?

I would be curious to hear that.

I have bought your game here, because this is my store of choice, and I feel cheated with this approach.

Edit://

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Marioface5: Regardless of how this turns out, I do want to thank GOG for making the missing features and DLC clear to us. This may be the first time a game has been clearly labelled as being different to the Steam version in such a way.
I fully concur.
Post edited August 31, 2016 by Tarhiel
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GOG.com: ... there's no way for us to provide DLC for DRM-Free users or to attempt to retain parity with the Steam version of Armello, Armello DRM-Free Edition will see features that best suit a DRM Free experience. [...]."
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Tarhiel: Can you elaborate more on how exactly Usurpers Pack DLC (4 new character + 4 rings - or any other future DLC) can in "no way retain parity with the Steam version of Armello"?

I would be curious to hear that.

I have bought your game here, because this is my store of choice, and I feel cheated with this approach.
Best to contact them directly.

Kinda funny how we even get all the DLC for Sword of the Stars: the Pit, or others such as Galactic Civilizations 3, Ashes of the Singularity, Tales of Majeyal etc.

I guess it boils down to either incompetence, or irresponsibility. This is me being as polite as possible.
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They're irresponsibly incompetent.
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I'd like to know what features will be "best suited" for the DRM-Free version and why would it be impossible to make the DLC available even when there is Galaxy available here. I'd like to hear unique or exclusive features made available for the DRM-Free version which would prompt me to buy it. It may encourage "collectors" who have it on Steam to buy the DRM-Free version, too.
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barleyguy: GOG does generally do really good curation though. Shovelware is very rare here.
Only when it's genres they understand or are interested in, otherways GOG curation is ignorant and overbearing. No I will never let Mushihimesama and Degica's AAA shooter catalogue being rejected go.
Post edited August 31, 2016 by ReynardFox
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AlienMind: Quoted for truth.
Also, it's 20 lines of code if you consider recent development of technology to do a nat punch through either by saying your router do do dnat via a upnp request or let an stun server do the negotiations, of which there are numerous free ones out there.
To their discharge I don't think we should oversimplify. If they use Steamworks api for multiplayer, the real question would be, does Galaxy offer a similar level of services?

If not then the whole multiplayer part have to be rewritten and that's maybe the reason why they don't.

Again, it's poor decision of them from the start but it's not that simple either.