It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Gnostic: Well Technically Stardock Elemental:War of magic comes close, but they they work on it and give me free expansion fallen enchantress which is well received for their screw up on War of Magic so I don't see why I don't per-order from trusted developers.
But the initial blind loyalty with preorders for such developers is one of the problems with this way of thinking. It is clear that they had no remorse but were actually really happy about using paying customers as beta testers for the game as can be witnessed by their initial response to the disastrous launch.

http://forums.elementalgame.com/391747

Just because they release some free stuff thereafter shouldn't make people forgive and forget their past indiscretions. Ubisoft also just gave away the latest DLC for Assassins Creed: Unity free to make up for the horrible buggy release of the game. But, that shouldn't result in customers overlooking the terrible mess the game was for a long time after launch and still is with the latest patch. Also there were for the first time forced micro-transactions in the game to nickle and dime loyal customers who despite everything will sadly continue to spend money on the series because developers made up for it with free content.
avatar
disi: The games I currently have on pre-order are: Pillars of Eternity (I really enjoyed Divinity Original Sin which I pre-ordered IIRC), Witcher3 (No-Brainer for me) and now Blackguards2.
Its seems like Paradox Interactive the publishers of Pillar's of Eternity are not far off from the example I cited in the OP with the release of yet another outrageously priced digital only edition of their game including ridiculous preorder incentives like Pre-Order Bonus Item #1: Giant Miniature Space Piglet + Pre-Order Bonus Item #2: Gaun's Pledge.

http://www.gog.com/forum/general/preorder_pillars_of_eternity_royal_edition_343d3
Post edited January 14, 2015 by stg83
avatar
Gnostic: Well Technically Stardock Elemental:War of magic comes close, but they they work on it and give me free expansion fallen enchantress which is well received for their screw up on War of Magic so I don't see why I don't per-order from trusted developers.
avatar
stg83: But the initial blind loyalty with preorders for such developers is one of the problems with this way of thinking. It is clear that they had no remorse but were actually really happy about using paying customers as beta testers for the game as can be witnessed by their initial response to the disastrous launch.

http://forums.elementalgame.com/391747

Just because they release some free stuff thereafter shouldn't make people forgive and forget their past indiscretions. Ubisoft also just gave away the latest DLC for Assassins Creed: Unity free to make up for the horrible buggy release of the game. But, that shouldn't result in customers overlooking the terrible mess the game was for a long time after launch and still is with the latest patch. Also there were for the first time forced micro-transactions in the game to nickle and dime loyal customers who despite everything will sadly continue to spend money on the series because developers made up for it with free content.
Well if stardock give me a DLC instead of Expansion I won't be happy. Fallen Enchantress is a whole new game by its own right.

I won't do beta testing for them if they don't let me vote / shape the game according to players ideas.
http://forums.elementalgame.com/352821

It is like the kickstarter model.

That said, I did not buy new games from they as they are doing steam only approach. Maybe one two years later when the reviews is good and discount are deep.

As such I don't think I have any blind loyalty to the developers. Do something I don't like and I strike them off from my list of developers to support.
avatar
disi: The games I currently have on pre-order are: Pillars of Eternity (I really enjoyed Divinity Original Sin which I pre-ordered IIRC), Witcher3 (No-Brainer for me) and now Blackguards2.
avatar
stg83: Its seems like Paradox Interactive the publishers of Pillar's of Eternity are not far off from the example I cited in the OP with the release of yet another outrageously priced digital only edition of their game including ridiculous preorder incentives like Pre-Order Bonus Item #1: Giant Miniature Space Piglet + Pre-Order Bonus Item #2: Gaun's Pledge.

http://www.gog.com/forum/general/preorder_pillars_of_eternity_royal_edition_343d3
Yeah, but I usually try to gather a complete game together and ordered the champions edition last year. So I miss out on the strategy guide. The actual price of the game is therefore somewhere around 44£, but you can get a cut down version for less.

//edit: Royal extra stuff to the champions edition:
A digital novella by Chris Avellone
Collector's Book PDF
High-resolution Concept Art pieces
Digital Strategy Guide
Post edited January 14, 2015 by disi
avatar
Gnostic: That said, I did not buy new games from they as they are doing steam only approach. Maybe one two years later when the reviews is good and discount are deep.

As such I don't think I have any blind loyalty to the developers. Do something I don't like and I strike them off from my list of developers to support.
Indeed, that is how every consumer looking out for their interests should decide on purchasing games from all developers and publishers. I was actually talking in general about blind loyalty of most customers by citing the Ubisoft example and not specifically referring to anyone in particular so I hope you didn't take it personally. :)
I never pre-order (and money upfront is even worse) . It just doesn't make sense, no rationality, and it supports such practices. Paying upfront is like an investment with all its risk. You won't get your money back all you can hope is that the game satisfies you. But no one can guaranty. No one can guaranty that the game even works properly (yes, I'm looking at you Dragon fucking Age Inquisition).

Those who cannot pay or those who want ensure the quality meets their standards are screwed over when pre-orders get bonuses. It reminds me of shady insurence agencies or other sellers telling you "but the offer is only available until tomorrow! If you get back in two days I cannot guarantee it's still available!". If you get pushed it's like they have something to hide. Otherwise why being pushy? So no, all those devs and publisher delivering more stuff for pre-orders is just shady business and therefore should not be supported. Maybe then they finally make high quality games again.
We just got another example of the preorder madness with 3 different game versions of Pillars of Eternity. This really is the pinnacle of preorder madness at that price. The sad thing is that people will buy that version supporting this behavior.
Post edited January 14, 2015 by Matruchus
avatar
Matruchus: We just got another example of the preorder madness with 3 different game versions of Pillars of Eternity. This really is the pinnacle of preorder madness at that price. The sad thing is that people will buy that version supporting this behavior.
Who are you to tell someone how to spend their money? There are different game versions because people buy different versions. Just because the industry is not conforming to your buying habits doesn't mean that's true for everyone.
avatar
realkman666: I would still pre-order The Witcher 3 and Hatred as a statement, however. Does that count?
avatar
Fenixp: Witcher 3 as a statement that preorder bonuses are fine, and Hatred as a statement that pointless digital preorders are fine? ... Sure, just remember that statements made after the release are far clearer :D
It's really not about the bonuses for me. I think the "16 free DLCs" is pretty ridiculous. :S
If a developer/publisher has not messed up with releases before and trusts me not to be a pirate, I am willing to trust them enough to pre-order those of their games I would like to play on release provided that indications show that I will like it. It is a way to reward them that costs me nothing (actually, saves me money if the preorder carries a discount and they do - for companies the time of payment of this scale matters more than to me) and also incentivizes them to preserve that trust. Sure, I take on a bit of a risk - if they mess up, yes, I could be disappointed with that specific game. They, however, would lose my trust and that of many others, which would cost them more in the long run, thus creating pressure on them to deliver. Of course, this only works for companies that emphasize consumer trust in their business model. CD Project is such a company. Bioware used to be such a company but lost that status a while back. EA and Ubisoft are not.
@Fenixp & @stg83

It's my money I can pre-order what I like
Stop with the Sermons, you're starting to sound like that idiot preacher [world of warcraft one] on youtube.

People can think for themselfs.
Post edited January 14, 2015 by Cavenagh
avatar
Cavenagh: People can think for themselfs.
I am not preaching to anyone this isn't a change.org petition or a poll, just having a discussion by shedding some light on the inherent negatives of preordering games and the reaction of the general public regardless which does not include the very sensible GOG community.

Ofcourse everyone is free to make their own choices because as you said its their money so why would I even consider that my posts are going to stop them from doing exactly what they want, that would be an absurd notion.
Post edited January 14, 2015 by stg83
avatar
Lajciak: I disagree with the notion that pre-orders are inherently bad. Some companies have earned my trust sufficiently that I am willing to "reward" them by pre-ordering their games, even though I could wait until release to purchase them. CD Project is an example of one such company -
avatar
rampancy: Gearbox was once highly esteemed in the minds of many gamers, thanks to their work on Halo PC/Halo CE, and Borderlands. Then came Duke Nukem Forever, and the debacle that was Aliens: Colonial Marines. BioWare was once considered to be almost infallible among gamers -- then came DA2, and the ME3 debacle. Then we have Bungie and the controversy surrounding Destiny and its DLC-heavy piecemeal story.
BioWare is indeed a good example of how gamer trust can be lost (Gearbox might be too, but I am not interested in the type of games they made/make, so I cannot speak from experience). Having been a superb developer with a stellar reputation, their first debacle, in my eyes, was ME1, which was the first BioWare game to implement online DRM. But that was know prior to release and I avoided pre-ordering or indeed buying the game. I did buy Dragon Age: Origins - an excellent game indeed, and again, the debacle of Dragon Age 2 was predictable before release and I successfully avoided it.

This just shows that pre-orders can be a cheap way of rewarding developers/publishers that have been good thus far and of building mutual trust, so long as you don't pre-order blindly. Some risk remains, but the developer/publisher also taking risks if they don't implement DRM and presume their customers are potential pirates (online DRM means automatic non-purchase from me). Don't assume that everyone who pre-orders does so merely on the basis of hype and marketing.

avatar
rampancy: I'm not saying that CD Projeckt/CDP Red are going to screw up with Witcher 3, or Cyberpunk 2077, or any other game they make. But It's dangerous to simply assume that a product is going to be good just because of the name of the developers.
And I am not saying that they will automatically meet my expectations (though mine are much more realistic than implied by some of the hype) - but if they mess up, they will lose my trust and that of many others and gone will be the pre-orders in the future. They have much more to lose from messing up - especially considering that their reputation is based on quality and trust.

avatar
Lajciak: This can even have a positive effect on some companies, as the ones who consistently deliver and earn the trust of their customers can get rewarded by getting money earlier...
avatar
rampancy: The problem is that there's no accountability here. The temptation is just too great for a company/publisher/studio to ask for money today, and then deliver a cheaply-made, chopped-up piece of garbage tomorrow. The many failed or underperforming crowdfunded games out there can attest to this. So they lost some good will on shipping a bad game that was a Steam best-seller in the preorders? They don't have to worry. They can count on the customers coming back again and again (all they have to do is prepare some slick marketing materials).
The premise of no accountability applies only if this is a one-off relationship. In a continued relationship, there is accountability, which will manifest with respect to future games.

They absolutely cannot count on this customer coming back again and again if I feel they have cheated/burned me. Slick marketing materials simply won't do it. You are assuming too much about my and other people's behavior - after all I don't buy from the former darling BioWare anymore and that's without even being personally burnt.

avatar
Lajciak: some of the pre-order money might can even be funneled into polishing the game the company in question is still working on, thus ensuring a less buggy game on release.
avatar
rampancy: Unless the pre-orders are started fairly early on in development, I doubt that there would be enough time/opportunity for the QA team or others across the other departments (design, art, coding) to see that money. Otherwise, you'd might as well go for crowd funding (FTL is an example of this; the game was almost done when the KS for it was started, and the money all went into testing, fixes and general polish).
As I said, I don't really expect them to funnel the money into Q&A, but with long enough time before release and more money flowing in from pre-orders, they just might.

avatar
Lajciak: ...it keeps the company on its toes, as trust is easily lost if expectations are dashed... and then the company loses the benefits of pre-orders.
avatar
rampancy: Again, there is actually no accountability here. They've already gotten your money. All you have is the promise from them that they'll deliver a good product (or even deliver anything at all, in some cases). As we've seen time and time again, it doesn't matter if they garner anger from their customers for shipping a bad product. All they have to do is issue a public apology, draft some good bullshots or prepare an excellently made vertical slice demo, and they're all set for the next round.
Same gist of the answer regarding accountability as before. There is accountability. Trust has been earned based on past performance (positive accountability) and accountability will continue to apply through future purchases or (lack thereof if I get burned).

avatar
Lajciak: Of course, my theory only works if people pre-order judiciously based on consistency of quality outputs from the given company. That pretty much precludes pre-orders from Ubisoft or EA, for example, which have made some great games, but also a plethora of mediocre ones - that certainly does not inspire confidence in their consistent performance.
avatar
rampancy: On that note, how much are you willing to bet that in 6-12 months, everyone will have forgotten about Assassins Creed Unity, and people will be rushing to preorder the next Assassins Creed game, on the promise that "No, really, it'll be good this time..."
I have no idea - you could be right. I certainly wouldn't behave that way though. We are discussing models of purchasing behavior here that includes pre-orders. I am positing, based on my own pre-order purchases, which are rare and judicial, that pre-orders can have a positive effect on the gaming industry by reinforcing the mutual trust between the developer/publisher and the customer, provided that the developer/publisher has a history that justifies earning that trust. But it definitely depends on how the customer in question approaches and decides on pre-orders. If it is based on hype, marketing and impulse purchasing than it is destructive. That does unfortunately appear to be the case most of the time.

However, it is not the case for all customers and I resent the fact that everybody who pre-orders should be the subject of some sort of pre-order witch hunt (hmm, maybe that's why I like the Witcher so much - I feel some affinity there ;) ), declaring us to be tools and fools, without the accusers (and I am not referring to you here - just the general attitude that seems to prevail) possibly being able to know the details of of our decision-making and reasoning behind each pre-order purchase, which is for some of us very deliberate and targeted, weighing risk versus trust-building, and certainly far removed from hype-based purchasing.
Post edited January 14, 2015 by Lajciak
I don't get it, why pay 60$ for a multiplayer only game? I mean, the singleplayer of BF4 (for example) is garbage and isn't even a plus but hey, at least there was invested money there, they can argue that the game cost them "x" amount therefore the games is that price, now, how can they charge 60$ for a MULTIPLAYER ONLY GAME and still want people to pay for (over expensive) characters? They should sell it for 60$ and THE FUTURE DLC SHOULD BE FREE, period.

(Oh, and the pre-loading exclusive for one plataform is just the icing on the cake...)
avatar
Cyraxpt: I don't get it, why pay 60$ for a multiplayer only game? I mean, the singleplayer of BF4 (for example) is garbage and isn't even a plus but hey, at least there was invested money there, they can argue that the game cost them "x" amount therefore the games is that price, now, how can they charge 60$ for a MULTIPLAYER ONLY GAME and still want people to pay for (over expensive) characters? They should sell it for 60$ and THE FUTURE DLC SHOULD BE FREE, period.

(Oh, and the pre-loading exclusive for one plataform is just the icing on the cake...)
I prefer single player games myself, but if people like and are willing to pay that much for a multiplayer only game, they should be allow to do so. After all they can choose how to use their money right?

For DLC, if it is a rip off then that's should be bashed. But if it is DLC that make most of the gamers feel worth it, then it should be promoted, I think Nintendo mostly make DLC right
Post edited January 15, 2015 by Gnostic