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my name is grompy catte: When you click on forum reply notifications and it takes you to the thread, that's meant to remove that notification, right?
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adaliabooks: Sorry for the (very) late reply.
Yes, but the notifications are bugged to hell so it doesn't. I usually end up manually cleaning them (there's a thread about how you can do it somewhere, but I think a dismiss all button comes up when you've got notifications and that works too?)
Ah fair enough. I wasn't sure if it was something that could be solved in the extension or if it was out of your hands.
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my name is grompy catte: Ah fair enough. I wasn't sure if it was something that could be solved in the extension or if it was out of your hands.
If it was something I'd actually implemented I could probably fix it, but with the notification system all I did was turn on the forum reply notification that GOG had already made but then turned off for some reason.
So beyond that it's all original GOG functions and I don't really know how it works.
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my name is grompy catte: Ah fair enough. I wasn't sure if it was something that could be solved in the extension or if it was out of your hands.
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adaliabooks: If it was something I'd actually implemented I could probably fix it, but with the notification system all I did was turn on the forum reply notification that GOG had already made but then turned off for some reason.
So beyond that it's all original GOG functions and I don't really know how it works.
Ahhh, I see. I assumed the forum reply bit was something you had implemented, rather than just expose a half-finished feature of GOG's. ;)
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my name is grompy catte: Ahhh, I see. I assumed the forum reply bit was something you had implemented, rather than just expose a half-finished feature of GOG's. ;)
That was my intention at the time, but once I started poking about I realised GOG had left the stuff all there and I could just switch it back on again, which was far easier.
And I'm nothing if not lazy.
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adaliabooks: And I'm nothing if not lazy.
Good joke from someone who keeps on supporting this great piece of software he developed all by himself year after year. I would rather call you "efficient" than lazy :)
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my name is grompy catte: Ahhh, I see. I assumed the forum reply bit was something you had implemented, rather than just expose a half-finished feature of GOG's. ;)
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adaliabooks: That was my intention at the time, but once I started poking about I realised GOG had left the stuff all there and I could just switch it back on again, which was far easier.
And I'm nothing if not lazy.
You're considerably less lazy than me!
Fun! Thanks! : )
I think I've found a bug in the library option 'Show details about when a game was last updated on game cards'. Some games - Asterigos and Trails from Zero, for example - seem not to have their versions made available to the script, and what happens in that case is that the version string from whatever game I was viewing previously continues to display.
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VanishedOne: I think I've found a bug in the library option 'Show details about when a game was last updated on game cards'. Some games - Asterigos and Trails from Zero, for example - seem not to have their versions made available to the script, and what happens in that case is that the version string from whatever game I was viewing previously continues to display.
Hmm.
I have neither game so can't confirm myself but I'll have a look at the code and see if there's a reason that might happen or a way to prevent it.

Do you get any errors in your console when you open those games in the library?
It's possible I just need to update the urls where I'm getting info from or something.
I think I've found the issue, but not sure how to solve it yet.

Problem is the file has gotten too big and has actually updated successfully since July, so the update info won't be available for any game updated since then...

I've tried increasing the connection time settings I have access to but it hasn't made a difference. I'll probably have to look into splitting it into multiple calls but I'll need to figure out the best way to do that.
I removed the bot so that you don't have to:

// ==UserScript==
// @name Gog Do not bother with stupid bot
// @namespace NotStupid
// @match https://support.gog.com/hc/en-us/requests/new
// @grant none
// @version 1.0
// @author LiefLayer
// @description 14/12/2022, 17:01:33
// ==/UserScript==
document.querySelector('div[data-default-form]').setAttribute('style', 'display:inline !important');
document.querySelector('div[data-chat-wrap]').style.display='none';
document.getElementsByClassName('row clearfix')[0].classList.remove('is-hidden');
document.getElementsByClassName('post-form-message')[0].classList.remove('is-hidden');
document.getElementsByClassName('new-request-form')[0].classList.remove('is-hidden');