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1.72.5 just hit the Experimental branch, featuring:
- Fixed a bug that caused most derelicts to be less damaged than they should have been.
- If a derelict story refers to a ship as highly damaged, it will actually be highly damaged once you recover it.
- Increased camera zoom when looking at the SRO service back at Enceladus.

Feedback Focus: Derelict recovery balance. Fixing the damage will mean that the average income from derelict recovery went down, which affects expected SRO income.
1.72.6 just hit the Experimental branch, featuring:
- Slightly increased the size of cargo bay opening on ND-LIS Kitsune shuttle.
- Decreased the uranium crystal collider size to better match the displayed sprite and make it easier to ingest for smaller ships.

Feedback Focus: Uranium harvesting, especially with ND-LIS Kitsune.
1.72.9 just hit the Experimental branch, featuring:
- Story events will not trigger when you are deep into an astrogation sequence, or during a cutscene. Some of such events resulted in dialogues you had no opportunity to reply to.
- People you talked with used to get impatient as soon as you started an astrogation sequence with comms open. Now, they will wait until it looks like you are committing to the jump before losing their patience with you and demanding that you answer.
- Updated translations.

Feedback Focus: Dialogues and Astrogation.
1.72.10 just hit the Experimental branch, featuring:
- Fixes people getting impatient far too soon if they initiated contact with you.

Feedback Focus: Dialogues and Astrogation.
1.72.11 just hit the Experimental branch, featuring:
- Additional workaround to prevent a race condition that causes a rare game crash on some systems when returning to Enceladus on a ship equipped with OCP-209 HUD.

Feedback Focus: OCP-209 HUD and stability.
1.72.12 just hit the Experimental branch, featuring:
- When you astrogate back to the Enceladus Prime station, ships with parts sticking below the ring plane, like Conlido Cothon series radiators, would appear to pass underneath an asteroid, while the whole ship passed over it.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.73.0 just hit the Experimental branch, featuring:
- Added visual damage model for CERF S&R ships. When damaged, they will now be more visibly beat up.
- If you fire your resident singer and hire someone else who fancies a career is showbusiness, they can perform again.
- Updated translations.

Feedback Focus: CERF ship visuals.
1.73.1 just hit the Experimental branch, featuring:
- LIDAR display while you were tuning it was off-center.

Feedback Focus: Still looking for feedback on CERF ship visuals.
1.73.2 just hit the Experimental branch, featuring:
- If your ship was caught in a salvage manipulator of another ship, and you attempted to catch it in return, the game would crash.
- Salvage manipulators now require some minimal power to operate. If a ship loses power completely, the arm will fold back.

Feedback Focus: Any quirks related to salvage manipulators, cradles and docking arms of ships and stations.
1.73.3 just hit the Experimental branch, featuring:
- B8 claim beacons accidentally booting up at the Enceladus station will not crash the game anymore.
- B8 claim beacons will not accidentally boot up at Enceladus either.

Feedback Focus: Any quirks related to salvage manipulators, cradles and docking arms of ships and stations.
1.73.4 just hit the Experimental branch, featuring:
- People will not attempt to follow two personal agendas anymore. Previously, if you fired and re-hired the same person, they could end up in picking up an additional quest to peruse, and changed their mind about that randomly.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.73.5 just hit the Experimental branch, featuring:
- Unpowered arms will not fold anymore. While the idea was cool and it looked nice, it caused some problems back on the station and in the fleet/dealer preview menus. They will still not hold things when their power is out.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.73.7 just hit the Experimental branch, featuring:
- Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
- Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
- Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
- Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
- Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
- Updated translations.

Feedback Focus: General.
1.74.5 just hit the Experimental branch, featuring:
- Updated engine to Godot 3.6.
- Updated Steamworks to 1.62.

Feedback Focus: The engine update and the Steam client update hopefully mean that some of bugs and incompatibilities go away, but it's a lot of code exchanged I have no control over. Please be on a lookout for anything strange, from things misbehaving in-game to things not getting properly registered by the Steam client (achievements, leaderboards, etc). With a new Steam client I expect some of you, who were affected by the Steam overlay problems to get improved performance with the client/overlay enabled - please let me know how it works for you.
1.74.6 just hit the Experimental branch, featuring:
- Fixes camera shaking during game if your physics framerate was lower than your rendering framerate. Godot 3.6 extended the implementation of the physics interpolation features in a way that made it incompatible with the way we move things in the game.

Feedback Focus: Still looking for general feedback after the engine update.