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Realpsojed: I'm only reacting to what you write. Each level != a level. Here's what you wrote:
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lumin: It wasn't even close, I was getting my butt handed to me on level 7 of the Catacombs over and over again. The author even tells you that you have to replay each level many times until you are not losing many potions before progressing to the next. So it's much more than just "multiplayer is much harder than singleplayer", as you say. The Hell is a grind by design.
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Realpsojed: There's at least 23 levels of difference between "a level" and "each level". If you don't know the difference, consult a dictionary.
"The author even tells you that you have to replay each level many times..."
"The author even tells you that you have to replay a level many times..."

What is the difference between these two statements? As I said before you're just nitpicking. You're offended that someone is criticizing Belzebub and The Hell and so you're focusing on something ridiculously unimportant to the conversation. Keep it up, you're not helping your argument.

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lumin: I said in my original post: "A word of warning on The Hell. It gets hard, like really, really hard." How is that sentence really different from what he says here? Seems like you're arguing for the sake of arguing. I use "exponentially" as a figure of speech, not in a literal sense. I didn't pull out my calculator and do math. If you want to nitpick like a bitch, go ahead.
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Realpsojed: You never played The Hell in Singleplayer, so you have no clue how the mod actually plays. The Hell is primarily a singleplayer mod. The author's quote confirms it - "Playing The Hell in multi-player alone will be almost impossible sometimes." - and you just confirmed that you played The Hell in multiplayer, alone. Your opinion on the mod basically doesn't matter, because you actually didn't play the mod.
Yeah, of course. That's because I never SAID I played it in singleplayer! Why exactly are you arguing with me? I said I played it in multiplayer and I said it was very difficult. You agreed with me, the author agrees with me. What's your damn point?

Also, I think multiplayer is one of Diablo's greatest strengths. This was probably the most revolutionary mechanic it included when it came out. The fact that these mod developers can't functionally include this feature in the game is big problem. It shows the amateur quality about them.

Also The Hell needlessly changes some features in the game that didn't need to be changed. Like moving the Witch. I thought it was great where she was, away from the rest of the town. Now this "hermit" is living next door to everyone? That breaks some of the immersion for me. Also, a big one is that they removed the loot drop on death feature. This was one of my favorite things about Diablo and really upped the tense feeling in the game.

Also, you'll notice that many of the neat early items have been removed from the game. The loot tables have been really screwed around with in The Hell and things don't drop like they used to in the original game. For example, I never found a Sabre or a set of mail during my playthrough. The latter is weird because usually I'm seeing mail armor by around character level 15.

In many cases it seems like the author changed things out of personal opinion. The Skeleton King is also gone from level 3 and moved to level 21. Again, more stupid Multiplayer decisions. Why screw with this stuff?

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Realpsojed: Yeah, playing something that its own author labels as "impossible to play", usually is impossible to play. I'll repeat it again. Play The Hell in singleplayer.
How about you play The Hell in multiplayer? At this point I'm starting to believe that you're openly lying. I think single-player is just as difficult in single-player as multiplayer and you're just trolling everyone.

Please, everyone, don't listen to this troll. Do NOT play The Hell mod. It sucks, it's awful. It's horribly balanced. Stick to Diablo + Hellfire. This is the best experience you can get in the game. Unlike these stupid mods, multiplayer actually works, is balanced and is FUN! :)

Hit me up and I'll play it with you on Hamachi.
Post edited April 02, 2019 by lumin
The difference is that you might need to replay one level multiple times, because it's a hard level. For example one level with particularly nasty monster mix, a boss level, or a special quest level (these are only in Singleplayer). But you never have to replay all levels 1-24.

I'm arguing, that you don't know the mod. Not from -just- playing Multiplayer, and certainly not from reaching just Catacombs. I told you two times already, that you should play this mod in Singleplayer. I'm telling you, because the mod is different in Singleplayer. For example, mobs are less spongy, there are quest rewards available, there is "the vice"/combat mode, and many other things.
The second reason I'm arguing with you, is that there are also new quests in The Hell, which add new areas, and that was one of the particular things that you didn't like about Belzebub.

I have several characters in Multiplayer, some of them are in Purgatory. Sent you an invite here on GOG. Seeing that you're from the US, ping's gonna suck, probably.

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lumin: Also, I think multiplayer is one of Diablo's greatest strengths. This was probably the most revolutionary mechanic it included when it came out. The fact that these mod developers can't functionally include this feature in the game is big problem. It shows the amateur quality about them.
At least we can agree on this.

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lumin: Also The Hell needlessly changes some features in the game that didn't need to be changed. Like moving the Witch. I thought it was great where she was, away from the rest of the town. Now this "hermit" is living next door to everyone? That breaks some of the immersion for me. Also, a big one is that they removed the loot drop on death feature. This was one of my favorite things about Diablo and really upped the tense feeling in the game.
It seems that in general, you don't like mods adding content that doesn't feel connected to the original game. I can understand that.
However, the moving of Adria into town is most likely for accessing her shop and services, and I don't see any real issue with that lore-wise. There's a horde of monsters next door in the Cathedral, makes sense for everyone to group up in town instead of taking chances on their own somewhere in the forest.
The other reason is that where the shack used to be, you will now find the entrance to one of the new quest levels.

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lumin: Also, you'll notice that many of the neat early items have been removed from the game. The loot tables have been really screwed around with in The Hell and things don't drop like they used to in the original game. For example, I never found a Sabre or a set of mail during my playthrough. The latter is weird because usually I'm seeing mail armor by around character level 15.
The items have changed quite a bit, and there's a lot of new items too. Sabre is still the game, it requires 59 Str and 86 Dex. Mail armor starts becoming available even later in the game, for example Ring Mail requires 120 Str, 60 Dex, 90 Vit to use. You start seeing it after ~ character level 20.
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yodas_brother: This mod needs more attention! When I got Diablo 1 from GOG I was disappointed by the effort they put into it and looked into mods. I tried several but was also disappointed by most (including Belzebub).

Then I found the hell and it was pure bliss: Instead of radically altering gameplay like the other mods it just takes what makes Diablo 1 great and makes it even greater. Its like Diablo1 on Steroids. More items, unique items, more monsters, minibosses, additional quests, challenging difficulty - BUT the core gameplay stays the same! No respawning monsters like Belzebub, whats dead stays dead!

I am currently playing through The Hell 1 as its stable and waiting until the The Hell 2 reaches version 1.0.0
yeah i like it more than Bezelbub/Tchernobog, not sure why it is even comparable. it does have some nice new surprises and more than meets the eye if you are willing to grind. The Hell multiplayer mobs are more spongey but actually it's easier than SP, you can TP back to town anytime unlike SP which prevents you from using TP while in combat. your items also don't drop on death, only loss of gold so it's not as punishing as legit on Bnet without stash.

The Hell 2 adds ironman, hardcore and Nighmare mode (permadeath, no saving) where it gets really punishing.
Post edited April 02, 2019 by svfn
But is the Hellfire Bard class there?
Is the Hellfire Monk there?
Can you play this easily on Multiplayer or do you need that really stupid Tunngle or nice but annoying Hamachi?

Frankly, it doesn't interest me much. The best Diablo mod that I saw and still play is Belzebub and Tchernobog. Although both haven't been worked on for some time and the latter has since long been discontinued sadly.
??? Tchetobog is alive and well ?? Where you getting your information from?
It is?

Last time I looked at it, it was permanently stuck and hadn't progressed beyond version 0.75 or something like that.
Of course The Hell 2 has Monk. It has every possible advantage over Belzebub. (onlyy connectivity is the same - multiplayer works the same way in both mods)

Ultra HD vs HD

1000fps vs 60 fps

24 dungeons vs 16 dungeons

29 classes vs 6 class (Monk? It has 4 Monk subclasses and 4 Bard subclasses: among them thorn based class, dual wielding class, class specializing on throwable explosives, acid-themed claw fighter (Assassin). All classes are unique)

decent balancing, TH2 is being developed by a team, not one person.

bigger inventory, 3 weapon slots to alternate between (for ranged, sharp and blunt types - everything is accounted for)

8 different game modes

automatic gold pickups vs manual

etc
Post edited March 03, 2021 by mordorxp
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mordorxp: Of course The Hell 2 has Monk. It has every possible advantage over Belzebub. (onlyy connectivity is the same - multiplayer works the same way in both mods)

Ultra HD vs HD

80fps vs 60 fps ( does your hardware even support 3840 x 2160 @ 80 fps to check how The Hell 2 runs this way ? )

24 dungeons vs 16 dungeons

29 classes vs 6 class (Monk? Pff, it has 4 Monk subclasses and 4 Bard subclasses: among them thorn based class, dual wielding class, class specializing on throwable explosives, acid-themed claw fighter (Assassin). All classes are unique)

great balancing, unlike Belzebub, TH2 is being developed by a team, not one person. And gamedesign does its job, it plays well and KEEPS playing well without falling into absurd difficulty and chaos like Belzebub does.

bigger inventory, 3 weapon slots to alternate between (for ranged, sharp and blunt types - everything is accounted for)

4 different game modes vs just 1 crippled D2-like mode ( Normal (like oroginal game, with savegame, not like Bob that freaks you out by resetting monsters), Hardcore, Ironman and ultimately Nightmare)

automatic gold pickups vs manual

After that, claiming Bob is better means you are delusional. Which is evident from your lack of arguments. Only emotional response. TH2 is superior in every goddamn way and hacks other mods to pieces. The only 2 advantages Belzebub has over it (for now) is visual UI and more spells. But that's not for long and in a few months it will dominate completely.
This is a great post that explained exactly what I wanted to know.
But I take umbrage with one part.

" 29 classes vs 6 class (Monk? Pff, it has 4 Monk subclasses and 4 Bard subclasses: among them thorn based class, dual wielding class, class specializing on throwable explosives, acid-themed claw fighter (Assassin). All classes are unique) "

- Classes were already unique in Diablo on the basis that they weren't locked into one path. Which was actually an annoying with I found with Belzebub/Tchernobog, how they seemed to try to steer into the direction of Diablo 2's class system rather than personal freedom.

Still, 29 " classes " sounds interesting, and 24 floor dungeons is slightly more than before.

Also I like that Belzebub resetted Monsters because that meant I could get more experience and drops.
Though I fail to see how automatic gold pickup is a benefit.

Also I found your finishing statements absolutely hilarious. I think it speaks volumes more about your view of The Hell than my view of Belzebub. It's full of angry spite and emotional aggression compared to my fairly dull tone of " It doesn't interest me ". But I'm not here to antagonize you and these were good stuff you brought up for the most part. Multiplayer, classes, dungeons, quality of life improvements.

I'll have to check it out later for sure.
Right. I did react emoitonally in the end. Probably tired of hearing that that mod is better just because it has HD in its name. I wasn't breaking plates though. Limiting the post to featurelist would have been better. But I hope its not a crime. : ))
It’s not a crime Mordor, not at all. You busted your ass building that mod, it’s completly understandable.

Links to the mod dB:

https://www.moddb.com/mods/diablo-the-hell-2

Patreon Website:

https://www.patreon.com/thmod
Maybe you should put more effort into making The Hell 2 more visible, instead of comparing the mods on discussion forums and in twitch chats, Mordor.

Belzebub was featured on many different websites and stayed in people's sights even after becoming abandoned, and it kept popping up because of its previous presence. I believe there were articles on game-news sites about "Diablo HD".

Where was your mod featured? Patreon which shows an old video of TH1 from 2013? ModDB? I believe you get the issue.
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mordorxp: Right. I did react emoitonally in the end. Probably tired of hearing that that mod is better just because it has HD in its name. I wasn't breaking plates though. Limiting the post to featurelist would have been better. But I hope its not a crime. : ))
Well I just tried out The Hell an dI can honestly say that I have very strong dislikes against it.
It messes with how the town was set up, none of the classes are that interesting at all, in fact it just bloats the game in my opinion.
Changing the resolution resulted in having to play with binoculars.

This is simply not a mod for me.

ADD: Also I just understood that you were the mod creator. I thought you were just someone who passionately wanted people to play this mod that just sounded extremely cliché and stuff. Then I can understand the emotional burst and no, it's not a crime, and I'd say to keep working on it. But it's not a mod for me. Can't please everyone after all!

Good Luck on the continued progress! ~
From my experience with TH1HD, it's best to set the game to fullscreen at 1280x720, that way there's enough screen to work with while the windows aren't too far away. At least on my 1080p display.

Oh and if you can't handle such a simple change like moving Gillian or Adria, then you really shouldn't touch any mod at all.
Thank You soooo much Mordor.

Your mod is fantastic, played TH 1 but TH 2 is on completely another level, at least for me.

Your mod is my main reason why I bought D1 in the first place.

Keep your awesome work and once again thank you for all.

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Realpsojed: Maybe you should put more effort into making The Hell 2 more visible....snip
Mod is visible on Moddb, perfect source for any mod, I would say that mod si more than visible.
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Realpsojed: From my experience with TH1HD, it's best to set the game to fullscreen at 1280x720, that way there's enough screen to work with while the windows aren't too far away. At least on my 1080p display.

Oh and if you can't handle such a simple change like moving Gillian or Adria, then you really shouldn't touch any mod at all.
TH1HD is not my creation, it was created by a coder from TH team who went against my will and created a bugged project he can't support and doesn't know how to support. He didn't even play it once. It's bugged heavily, and very different from true The Hell 1 mod.

TH2 is the only HD mod in TH family.