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dtgreene: By the way, does the game itself spell "armor" with or without that 'u'?
Only Americans spell it without.
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dtgreene: By the way, does the game itself spell "armor" with or without that 'u'?
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Hickory: Only Americans spell it without.
I thought the developers were Canadian.
Post edited June 11, 2019 by jsidhu762
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Hickory: Only Americans spell it without.
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jsidhu762: I thought the developers were Canadian.
But there is outsourcing.
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What is frustrating is the bundling. I wanted to play the OG versions just for the sake of history, and the fact they they originally costed $10, was nice because with the $40 I had I could have gotten both BG games and IWD games. But fucking Beamdog bundled them forcing me to buy versions I didn't want, which is retarded. Meaning I lost out on both IWD just because of the bundle, which is frustrating.

And I read the history on how broken the EE's were, so I get people's sentiment.
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All they (Beamdog) had to do is to make the game compatible with modern systems, so that they won't be forgotten in history because one can't play them anymore.
Diving deep into the source code and re-writing the hell out of BG, IceWind, and NWN, is something akin to re-coloring, and adding new things to old paintings. Just Make Them Work! Without any un-balancing. I could beat the original BG2 without even thinking about changing the difficulty.

With BG2 EE, I got stuck on the last 10 minutes of the game, because of a game breaking bug.

I just hope that Beamdog will never find the source code for IWDII.
Post edited June 12, 2019 by gogwitcher300
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gogwitcher300: All they (Beamdog) had to do is to make the game compatible with modern systems, so that they won't be forgotten in history because one can't play them anymore.
Diving deep into the source code and re-writing the hell out of BG, IceWind, and NWN, is something akin to re-coloring, and adding new things to old paintings. Just Make Them Work! Without any un-balancing. I could beat the original BG2 without even thinking about changing the difficulty.

With BG2 EE, I got stuck on the last 10 minutes of the game, because of a game breaking bug.

I just hope that Beamdog will never find the source code for IWDII.
I hope they don't get it, so it can remain cheap.
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NFN: ...
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Engerek01: You Literally have no idea what you are talking about. I'll assume the best and simply think that you are not really a TROLL but a simple person ignorant about the subject.

I supported Beamdog in their early years. Bought 10 copies of BG:EE, BG2:EE and IWD:EE on GOG just to show my support. And what did they do?

1. They played with the evidence. BG:EE still has over 1000 BUGs, there are still not resolved in the 2.5 patch. Blank Journal entries, un-finishable quests, corrupt save games, corrupt items are just a few that comes to my mind. I opened tickets on their system TWICE. And they deleted (buried) those TWICE. There are over 1000 unresolved bugs 3 years ago. Now there are none? And there are NO resolved bugs in the last 3 years? How is that possible?

2. They openly lied to people here and on Steam about why original games disappeared from the store. There is literally a sticky apology topic opened by them that shows their lies. What is funny is their representative who said those lies still tell the same lies to people on Steam. He can't come here anymore. At least I haven't seen him/her.

There are lots of other reasons why people dislike Beamdog like a plague. Companies can make bad games. Black Isle and Obsidian made bad games. But nobody HATES them, at least not like Beamdog.

If you want more information, I can try to find my old topics about the subject where there are at least 12, up to 18 reasons why I personally disliked Beamdog.

EDIT: Note that the 1000 bugs that BG:EE currently has are not present in the classic BG as far as I know.
EDIT2: Added the apology link.
There aren't a 1000 bugs in the BG:EE. Beamdog's tracker currently has 216 listed. Assume quite a few of those are user errors and bugs present in the original game.

I mean you can claim there are a 1000 bugs and Beamdog is just manipulating the bug tracker, but if that's the case why not just go for a 10000 bugs? Either way it's just a number you're pulling out of your ass.
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ZellSF: There aren't a 1000 bugs in the BG:EE. Beamdog's tracker currently has 216 listed. Assume quite a few of those are user errors and bugs present in the original game.

I mean you can claim there are a 1000 bugs and Beamdog is just manipulating the bug tracker, but if that's the case why not just go for a 10000 bugs? Either way it's just a number you're pulling out of your ass.
Find my bug reports than please. Username is engerek01.
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Engerek01: Find my bug reports than please. Username is engerek01.
I think they move some bugs to a "private" project in Redmine. I don't know why, though. I think that's stupid.
In fact, I think the whole EE endeavour was stupid (as well as EE NPC, Black Pits, etc). They should've just taken GemRB. It had mobile builds by then already! But noooo, they had to re-write the engine.
The facts are that the original developers of these games were paid off in full years ago and every one of them sold his interest in the original IP to some other entity. The original developers sold completely out of these games years ago...;) So this notion of, "The original developers are being cheated!" is 100% false, of course. BD bought the rights to do the EE versions from whomever it was who owned the IP at the time BeamDog bought it. Complaints make no sense at all since if not for BD nobody would be doing anything with these games at all.

The fact that you have to buy the EE versions to get the original versions is also a bogus charge--since EE versions cost considerably less than the original versions of these games cost when they shipped, and my personal opinion is that the EE versions are superior to the original games modded up, especially if you are someone who is afraid of mods--not uncommon these days, unfortunately. I bought NW1 EE for $9.99 here on GOG, for instance--which included the original--which I already owned and had modded fully. Which brings me to my last point: 99% of everyone who was going to purchase the original games had already purchased the originals before the EE versions ever shipped.
Post edited June 16, 2019 by waltc
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waltc: The facts are that the original developers of these games were paid off in full years ago and every one of them sold his interest in the original IP to some other entity. The original developers sold completely out of these games years ago...;) So this notion of, "The original developers are being cheated!" is 100% false, of course. BD bought the rights to do the EE versions from whomever it was who owned the IP at the time BeamDog bought it. Complaints make no sense at all since if not for BD nobody would be doing anything with these games at all.

The fact that you have to buy the EE versions to get the original versions is also a bogus charge--since EE versions cost considerably less than the original versions of these games cost when they shipped, and my personal opinion is that the EE versions are superior to the original games modded up, especially if you are someone who is afraid of mods--not uncommon these days, unfortunately. I bought NW1 EE for $9.99 here on GOG, for instance--which included the original--which I already owned and had modded fully. Which brings me to my last point: 99% of everyone who was going to purchase the original games had already purchased the originals before the EE versions ever shipped.
This argument has been made and rebuked many times.

The only objective data are sales, and up to the point when the classic versions were removed, they were outselling Beamdog versions. And over and over again, people in this forum ask how they can get their hands on classic editions. IF EE editions are so great why not let buyers choose which one they would prefer to purchase.
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ZellSF: There aren't a 1000 bugs in the BG:EE. Beamdog's tracker currently has 216 listed. Assume quite a few of those are user errors and bugs present in the original game.

I mean you can claim there are a 1000 bugs and Beamdog is just manipulating the bug tracker, but if that's the case why not just go for a 10000 bugs? Either way it's just a number you're pulling out of your ass.
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Engerek01: Find my bug reports than please. Username is engerek01.
As I already explained, that's irrelevant to the point I was making that there aren't a 1000 bugs and you're just pulling a number out of your ass.
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ZellSF: As I already explained, that's irrelevant to the point I was making that there aren't a 1000 bugs and you're just pulling a number out of your ass.
If you can't find the bug reports that proves the number is higher than the one you see which is hence relevant.
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ZellSF: As I already explained, that's irrelevant to the point I was making that there aren't a 1000 bugs and you're just pulling a number out of your ass.
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Engerek01: If you can't find the bug reports that proves the number is higher than the one you see which is hence relevant.
I remember looking into something a while ago and stumbled across Beamdog's bug tracker where basically I noticed them closing tickets due to inactivity or something along those lines and if that's any indication their their attitude to tracking bugs it's really bad.
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Engerek01: If you can't find the bug reports that proves the number is higher than the one you see which is hence relevant.
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Grogger: I remember looking into something a while ago and stumbled across Beamdog's bug tracker where basically I noticed them closing tickets due to inactivity or something along those lines and if that's any indication their their attitude to tracking bugs it's really bad.
They also close tickets if they "decide without fully checking" (I say that carefully) that it's not a bug when it really is. It's happened to me. They have this attitude, it seems to me, that they want as few tickets as possible. Nobody should be fooled: they DO remove tickets unresolved.