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I really did pick a map made to make me look good! When you acquire the Halfling raiders, they all shout "Mimo is super duper awesome and handsome too" at the top of their lungs.

When do we start our next map? What are the odds I pick another equally awesome map? Don't answer that...
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Mimo: When you acquire the Halfling raiders, they all shout "Mimo is super duper awesome and handsome too" at the top of their lungs.
Of all the things you've said, this is the most believable. :D


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Mimo: When do we start our next map? What are the odds I pick another equally awesome map? Don't answer that...
*shrug* I don't mind running two concurrently, since this one is pretty straight forward for turns.

I'm thinking of making a standing request that I not get stuck with freaking Mab in the future though. So much wrong with her.
Goblins

I'm impressed at just how bad the map maker is at balance. It feels like Watiki Island all over again.

TS
Post edited November 19, 2019 by Bookwyrm627
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Mimo: I really did pick a map made to make me look good!
How did you find this one? A search on AoW2 Heaven only turned up Broken Islands, which mentions being made as an alternative to Havens of Arvandos.

I'm trying to figure out whether my annoyance with the goblins here is legit or whether I just played horribly.
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Bookwyrm627: How did you find this one?
I moved all the Wizard's Throne maps into a subfolder of my Shadow Magic map directory. This was one of them. I think a lot of the Wizard's Throne maps have the campsights as easily recruitable good units which is a really unbalanced feature based on my playing of two maps. Small sample size, but enough to form a quick opinion. :)

I'll start up another and NOT assign you Mab... I'm playing her in the other SM game concurrently. Stupid Technophobia sucks. Losing money production is a 10 times easier to make up for via mines and furnaces. Losing production is a bitch.
War in the Valley. 4 player FFA. Link.

We should get another player to make it an actual 4 person game rather than letting the stupid AI do stupid things.

Has custom Wizards. Races are Elves, Archons, Goblins, and Orcs.

Can also be played as 2 vs. 2.
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Mimo: War in the Valley. 4 player FFA. Link.

We should get another player to make it an actual 4 person game rather than letting the stupid AI do stupid things.

Has custom Wizards. Races are Elves, Archons, Goblins, and Orcs.

Can also be played as 2 vs. 2.
Iirc, we tried that one as a training map back when dreadreaper briefly showed an interest. Archons had access to an air elemental, but other players didn't have anything comparable.
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Bookwyrm627: Iirc, we tried that one as a training map back when dreadreaper briefly showed an interest. Archons had access to an air elemental, but other players didn't have anything comparable.
From the mapmaker... "I think it's pretty well balanced without being too "mirrored". It makes use of City Limitations, and is meant to be played with the Wizards, Spheres and Starting Skills that have been assigned. All independent cities are set to Random, as are most resources and recruiting structures. Each player has an additional recruiting structure in the local cavern which has pre-selected units for hire."

I'll PM Thereunto and Jyri and see who calls first dibs.
We win the first serious battle of the campaign, but we suspect that that will only let Serena's factories crank out more troops... This also puts us in a pickle: to go and defend the goblins, or to try and push for this momentary advantage? Ah! Decisions...
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Arnuz: "troops were located" = this map on top of everything the indepependents do to neutral and evil, also has good aligned camps everywhere, so a bunch of halflings popped up right at the entrance of the small underground area with the centre faction mine and node.

The map must be designed by some elf power rebel :P
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Bookwyrm627: You guys had camp sites to raid?? And access to an underground?

Man, the more I hear about this map, the worse my area looks. :(
There is one small underground with 2 mines and a node for the frostlings. Goblins and elves are specular, you two have the forest surrounding the teleporter with some places to search. There's plenty of camps, you could have found also a lot of free stuff by sending south something fast early, but the independents tied you up.

How did Mimo manage to raze 2 of your cities :-/ I didn't get any battle notification with more than one Xbow, is that enough??
Elves, Day 15

Hmm, that's a lot of Artica flagged troops. Yikes. Wonder why she whines so much in that shrill voice?

In other news, we lose all of our Nymphs in an attempt to bolster our forces. Such are the vagaries of battle.

At least we eliminated the winged beast that tormented us since Day 1.

TS
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Arnuz: We win the first serious battle of the campaign, but we suspect that that will only let Serena's factories crank out more troops... This also puts us in a pickle: to go and defend the goblins, or to try and push for this momentary advantage? Ah! Decisions...
Don't defend the goblins. We're already dead men walking.

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Arnuz: There is one small underground with 2 mines and a node for the frostlings. Goblins and elves are specular, you two have the forest surrounding the teleporter with some places to search. There's plenty of camps, you could have found also a lot of free stuff by sending south something fast early, but the independents tied you up.
Tee hee! You think I had anything fast, especially with all these trees. :D

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Arnuz: How did Mimo manage to raze 2 of your cities :-/ I didn't get any battle notification with more than one Xbow, is that enough??
Oh right, you haven't played with me before.

He didn't. His force on the teleporter is already far too strong and will roll me. The game wouldn't let me burn his end of the teleporter, so I've accepted my fate. My gift to you is leaving him as little to conquer as possible when he finishes me off.
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Arnuz: This also puts us in a pickle: to go and defend the goblins, or to try and push for this momentary advantage? Ah! Decisions...
To be a little more specific: you don't win defensive wars in this game, except maybe under very specific circumstances.

If you have more resources than your opponent, then you should be putting together an offensive force and going after them before they can gain an advantage.

If you have fewer resources than your opponent, then you should be putting together an offensive force and going after them because they are out producing you.
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Arnuz: How did Mimo manage to raze 2 of your cities :-/
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Bookwyrm627: Oh right, you haven't played with me before.
Note to Arnuz - Just like in AoW:1, don't raze a town unless you're not planning on using that race's units the rest of the game... The Goblins have officially punted on using Human troops henceforth. It's too bad Dire Penguins won't turn on their owners. :)

Btw, Book - I really like the infidels you were tasked with killing right next to the teleporter. Talk about poor timing. I tried taking my Nymphs to seduce the Mammoth in the ruin to the south of the teleporter. Two dice rolls, no luck. Sorry Nymphs, you're the sacrifice so the rest of us can escape.
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Bookwyrm627: Oh right, you haven't played with me before.
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Mimo: Note to Arnuz - Just like in AoW:1, don't raze a town unless you're not planning on using that race's units the rest of the game... The Goblins have officially punted on using Human troops henceforth. It's too bad Dire Penguins won't turn on their owners. :)
I have definitely punted on using Humans at all anymore for this game, but I also knew there as no way I was going to hold on to those two towns. By razing them, I have denied Mimo the gold and unit production they would otherwise have provided. He has enough stuff to kill me; he doesn't need to be getting reinforcements right at my tower.

A race will eventually forgive you for burning them out of their homes, but it takes a significantly amount of time.

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Mimo: Btw, Book - I really like the infidels you were tasked with killing right next to the teleporter. Talk about poor timing. I tried taking my Nymphs to seduce the Mammoth in the ruin to the south of the teleporter. Two dice rolls, no luck. Sorry Nymphs, you're the sacrifice so the rest of us can escape.
What infidels? :)
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Mimo: I really did pick a map made to make me look good! When you acquire the Halfling raiders, they all shout "Mimo is super duper awesome and handsome too" at the top of their lungs.
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Mimo: At least we eliminated the winged beast that tormented us since Day 1.
First you joke about the troops you find in the countryside then you use them to kill my only higher than 1 level troop. This is how balanced the map is :P

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Bookwyrm627: Oh right, you haven't played with me before.
Hahahaha
Too bad about the teleporter! That would have been quite the turn of the table. What does it take to raze one?


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Mimo: Btw, Book - I really like the infidels you were tasked with killing right next to the teleporter. Talk about poor timing. I tried taking my Nymphs to seduce the Mammoth in the ruin to the south of the teleporter. Two dice rolls, no luck. Sorry Nymphs, you're the sacrifice so the rest of us can escape.
Yes the only strokes of bad luck that you seem to have had this game are with our quests, I've randomly received a 3 xyron troops that must have changed the odds considerably in the last battle too. What happened there? Did you get into a battle where the infidels joined Mab's troops?


New match: ok with any map, I've had enough with slow stubby troops though, so no to goblins too :D