XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, huma...
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.
Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.
The future of City 31 depends on you.
Unique Alien and Human Agents
Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes
Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat
Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode
Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns
An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer
Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
I have enjoyed XCOM since Terror from the Deep, and have enjoyed the renaissance the series has had since Firaxis took over.
While, this one is not your typical XCOM experience, I thoroughly enjoyed how it is more dynamic and fast-paced. With a busy life as a parent, it is nice to spend 10-20 minutes and get a couple missions completed or advance a few days and make some progress.
Yes, there are some things that make this less complex than a traditional XCOM title. Yes, Intel is overpowered, but it is still a fantastic game overall.
I would say go for it, if you are into any sort of tactical experience.
First, let's address the elephant in the room. This is a departure from XCOM 1 & 2. Instead of fielding an army you field a small SWAT team. Combat is still tactical but operates on a more individual time line. It's no longer XCOM goes, aliens go. Now each enemy and agent get their own initiative. Because of the switch to SWAT the maps are smaller but missions are now broken up into multiple maps in a sequence.
Second, it's buggy. I haven't found anything game breaking but there are graphical glitches. I find it humorous that units will move to their locations and then temporarily teleport to elsewhere on the battlefield. Don't worry, they go back to where they belong at the end of the movement.
All told, it's still XCOM, just smaller scale. City-wide instead of world scale. Several small maps instead of one big battle map. You still upgrade your base, train up soldiers, research better equipment.
This game feels like a side mission, compared to the XCOMS from 2012 and 2016.
Shorter matches and visually and tonally a bit different.
I personally like this game a lot. Unexpectedly.
Play time while writing this review: 4-5 hours.
The game is very much like XCOM but with more character, as in, you don't have a squad of random guys, but a selection of voiced people with their own personality and dialogues, and with a little twist to the combat. The twist being that your squad doesn't go as an entire squad but there's a queue of what character, your or enemy, gets to do stuff, with some abilitites that allow you to jump the queue or make the enemy fall back in the queue. Also there are some abilities that you haven't seen before in XCOM games, which make it interesting. The breach mechanic is also new. And your maximum squad size is 8 and you select a new team member at a few points of the game but you can never have all the characters in one playthrough, so you can play the game slightly differently on repeated playthrough by picking different new guys.
The "base" management is also different. You research new tech, buy new tech, get rare items etc. send your guys to training or to collect stuff, but you advance stuff over days, a day passes when you do a mission, research takes x days, your guy is on a collecting mission for x days (unless you abort it), etc. So with this and the queue combat you have to come up with new plans ahead than you would in XCOM 1 and 2.
So what's not great about it? The conclusion of the game is veeeery underwhelming
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