XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, huma...
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.
Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.
The future of City 31 depends on you.
Unique Alien and Human Agents
Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes
Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat
Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode
Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns
An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer
Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
Got this on sale and am really pleased with it. Yes, like the other reviews mention, this is not a mainline XCOM game, but it takes a neat spin on the series and executes it well. The format of the turn system I think is an improvement on the original design. It's definitely more railroady, but for the game it makes sense. Good voice acting, passable story, solid gameplay. If you enjoyed The Bureau, you'll probably like this Xcom spinoff too.
XCOM Chimera Squad is a very solid, skirmish scale wargame set after the events of XCOM 1 and 2. It bosts many advantages over the other games, although it has simplified base building, which may be a turn off to the derranged masochists who liked X1's pain in the ass base tetris. The narritive is significantly more in keeping with the actual scale of events in gameplay, no more taking on an entire planetary invasion fleet with 4 guys in a trenchcoat pretending to be an army. This time you're fighting various baddies in one single city, baddies powerful enough for the local cops to be unable to match them, but weak enough for it to actually make sense that a team of 4 can beat them. The characters have a lot more personality then in previous games where they were just cardboard cutouts with randomly generated stats. Now each character has unique customization, and all sorts of cool combat options. All in all, a very solid sequil to XCOM's greatest hits!
I don't think seen a single encounter so far (and levels are made of multiple encounters) that hasn't involved having to play around abilities or items not acting as they should. This ranges from cease-fire grenades just not frocing enemies to reload as they will still move and shoot despite being at the center of the blast all the way to if two of my teammates are next to each other in the turn order(there is an ability to do specifically this) then I'll be unable to select a target to shoot at as it'll instead only show me the following team mates greyed out abilites.
plenty of other bugs are ported over from Xcom 2 but it's really exciting to see the new ones they added exclusively for chimera squad.
I have enjoyed XCOM since Terror from the Deep, and have enjoyed the renaissance the series has had since Firaxis took over.
While, this one is not your typical XCOM experience, I thoroughly enjoyed how it is more dynamic and fast-paced. With a busy life as a parent, it is nice to spend 10-20 minutes and get a couple missions completed or advance a few days and make some progress.
Yes, there are some things that make this less complex than a traditional XCOM title. Yes, Intel is overpowered, but it is still a fantastic game overall.
I would say go for it, if you are into any sort of tactical experience.
This game feels like a side mission, compared to the XCOMS from 2012 and 2016.
Shorter matches and visually and tonally a bit different.
I personally like this game a lot. Unexpectedly.
Play time while writing this review: 4-5 hours.
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