XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, huma...
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.
Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.
Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.
The future of City 31 depends on you.
Unique Alien and Human Agents
Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
Specialized and Complementary Classes
Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
Re-Envisioned Tactical Combat
Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
Breach Mode
Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
Interleaved Turns
An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
Suspenseful Strategy Layer
Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.
This is a Xcom spin-off, not Xcom 3. As long as you go in expecting a low budget spin-off that is not Xcom 3, you will probably have a good turn based time. I have to reiterate that it's a low budget spin-off that is NOT Xcom 3 because every single low star review I have seen is related to nitpicking about how this game is a low budget spin-off that is not Xcom 3.
A few things. I never stopped anyone "with the power of friendship". Every human and alien corpse I left behind is probably in need of a hug though. The characters aren't overly complicated, nor should they be, given this is a budget video game, with a large cast of characters, in a series which best entries have no character at all; the complaint of the characters being one dimensional is laughable.
It also never feels like we are aping "Aliens" instead landing on more Men in Black esque cops raiding alien gangs. Graphics and music are as good as Xcom.. but not special? Sorry but Xcom classic and new have some of the best soundtrack in a strategy game.
Over all don't buy an Xcom game unless you like Xcom. What a revolutionary statement firekracker. Maybe next I won't order the steak with cheese rare, if I don't like the steak with cheese rare.
I already own this on another platform but had to give it some love here. If you enjoy X-Com-type games but struggle a bit with the difficulty or complexity, you might enjoy Chimera Force. I found the game really solid and fun. It's a lot easier than standard X-Com, somewhere on par with the Shadowrun games. The story and characters are pretty cool, but it's the unique Breach Mode and general combat mechanics that appealed to me. And of course, the setting! Getting to play with human and alien characters with their own abilities was so much fun.
Hard-core X-Com players seem to find this title a little too simplistic or easy, but I really enjoyed it. Just crank up the difficulty if you're worried about it being a little too easy. It's very customizable.
Well, ages of XCOM were like this:
Ufo: Enemy Uknown, where you had commanded dozens of special forces operatives, a mercenary army in a sense, with multitude of bases, airfighters, dropships, tanks, etc. It was even counting spent bullets, encumberance, morale - pretty complex for precursor of a genre. Grim, deadly, unforgiving.
Firaxis' remake XCOM cut elements which made mission lenghty (like you command during mission at most six operatives instead of twenty six soldiers freshly delivered by avenger). It felt more partisan - especialy XCOM2, than regular platoon/company. Also mechanics were much simplified, no action points, auto-cover, unlimited ammo - just reloading - yet it created engaging and dynamic, very fun game. On the other hand it added classes, special abilities, and more cinematic aliens. Tough and demanding but in different way than it's predecessor - more like a tactical puzzle to be solved.
Chimera squad pushes this simplicity thing even more. You don't groom custom soldiersanymore - instead of classes you get pregens, each one with unique skills and purpose. It is no longer military - you are small policing force - Men in Black or buddy cop movies come to mind. It stays rather light-hearted. It is trying to answer how earth would look like after failed alien invasion. Quite political correct, but overall interesting storyline. Battles were replaced with 1-3 encounters, where you breech into part of building/area and then clear / neutralize remaining hostiles. Very fast and entertaining. Especially if you don't have time to play 100+hours long campaign.
Anyway, it is still Firaxis XCOM - high quality, reimagined brilliant tactical strategy - why not to try?
An excellent if somewhat different take on the Firaxis XCOM formula. Shorter battle scenarios, with the interleaved (but modifiable with some abilities) turns turning the fights into a bit more of a puzzle instead of one-sided pod massacres (or getting massacred if things go not as well). Good enough story for a smaller sequel while we wait for a proper XCOM 3, with three enemy organizations each with their own goals, in one case you might even really feel for them, if not for the danger their plans pose for the city. Probably also quite a bit easier than the full XCOM games, judging by me actually having managed to get all the achievements over at Steam.
I'll admit that I had my doubts about this game. I am a fan of XCOM and enjoyed the recent installments in particular. When I then had a first look at Chimera Squad I was irritated: From what I could tell from looking at screenshots, the graphics looked almost amateurish and the gameplay made a half-baked impression. At first, I thought I was looking at some sort of spin-off or remake by an independent studio or maybe a fan-made sequel. Then I played it anyways.
Twice, I have beaten the game so far and it is a lot of fun! Finally, XCOM is garnered with some heroes you can play and grow attached to while the original formula remains intact. The graphics are humble in places, but do justice to the series of games that were released under the XCOM-moniker as a whole. Clearly, keeping them simple in parts of the game was a design desicion. Even the high replayability that is an important factor in XCOM's success story is still there and its even more fleshed out than it was before. The turn-based combat-system is still intense and fun, but emphasises role-playing a bit while sacrificing freedom of choice.
All in all, I feel that this game is a more mature and thought-through, sometimes ironic look at what XCOM was, was not, has become and just might be in the future. XCOM was always a bit pulpish, especially the spin-offs and add-ons. This one is no exception, except that, unlike older spin-offs, it is a great game since it is reflecting on this.
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