London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.
Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals,...
London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.
Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.
BE THE VAMPYR – Fight and manipulate with supernatural abilities
FEED TO SURVIVE – Be the savior and the stalker
SHAPE LONDON – A web of interconnected citizens reacts to your decisions
It's a interesting game with a acceptable story and OK characters.
But it's clearly not build for PC users in mind. It's a ported console game and it shows. The most infuriating issue I have with the game is during combat. When you lock a target, if you move your mouse a little bit to the left of the right, the target will change. Even changing the key bindings will not fix this.
If you want to play this you have to use a pad, don't ever think about using keyboard and mouse.
In my humble opinion everything this game tried to implement was really well executed.
Graphics: it’s beautiful and provides perfect dark atmosphere of London at night.
Story: is very captivating due to interesting characters each with their own backstory and mystery (or two) to solve and may have one or multiple connections to other district inhabitants, so choose your prey to feed on very carefully. You’ll fill every life you take in the game as you hear your victim’s last words while doing it. Also every district has it’s own linked storyline which forces you to make a choice in the end and face the hard consequences.
Music/Voice: main and most secondary characters are very well done. Soundtracks are elevating dark mystical atmosphere even more
Gameplay: controls is very responsive and you have many unique skills to choose/try what you like. Good reflexes and timing is a key to master this combat system, brainless buttons mashing will drain your stamina very quickly which is always dangerous in this game, because you cannot attack or dodge without it. You could respec and pick different skills as many times as you want, but it’ll cost you more money each time you do it. Also if you don’t want to kill anyone, don’t expect to max out your build (not to mention acquiring all possible skills) even if you’ll do all possible side quests as well, because you’ll probably not going to get any skill from “Special” abilities while doing pacifist play through.
All in all, for an AA game it’s 10/10 for what it offers.
P.S. The best (happiest) ending is still possible for those, that screw-up few district storylines and kill some people as well. Happy hunting!))
This game is a bit of a slog to get through in the first bit but definitely opens up around level 10. Once you have some abilities and points invested in upgrading your stats, the combat becomes fluid. With a higher stamina you can attack more and that makes things go a lot smoother than the beginning, where you're lucky to swing 3 times and still be able to dodge.
Graphics are great. I love the art style. Everything has a painted look and I don't even care if that's due to budget issues.
I'm tempted to give this game five stars to counterbalance all the one-star reviews. This is simply not a one-star game. It's actually a pretty good game. I ended up very much enjoying it and not regretting the time I spent on it.
The highlights are the story, atmosphere, characters, and voice-acting.
The story is extremely solid, and I liked the lore (I'm not familiar with the source material). It unfolds well, though towards the end of the game you'll end up spending a little too much time running around the map (especially if you forgot to unlock some door when you had the chance, in which case you'll have to go around or backtrack to unlock it).
The dialog system works surprisingly well. It could be more sophisticated, but it's on par with what I've seen in other games. And yes, the vast majority of this game is dialog, with good to very good writing and superb voice acting. They do channel you down certain paths, and it's not like a completely free/open-ended roleplaying experience. You're playing a character, and not everything about him is up to your choice; however, I rarely found this frustrating.
The combat is fine. It's more like Witcher 3 than Dark Souls, and yes, the auto-lock-on can be pretty annoying pretty frequently. But, the focus isn't the combat, and it's not that hard, so even with lock-on issues, I rarely died. To some saying your character seems very underpowered: I pumped endurance (like a Souls game) and health, and other "basics" like blood%, and only picked one offensive ability and one 'ultimate'. I think spreading yourself thin on spells/abilities may make it harder.
I played this because I wanted the atmosphere of a vampire in WWI-era London during the flu pandemic. Gorgeous graphics, great voice acting, nailed the atmosphere. Give it a chance.
Also, it's cool that you get to play as a doctor, and moreover, England's greatest expert on blood transfusions.
NOTE: I'm reviewing the PS4 version.
Vampyr has an interesting enough premise, a good immediate setup, and probably one of the greatest visual representations of a decaying urban cityscape. To that last point, my imagination was doing a lot of work filling in the foul smells that must have gone with the rotting timber and constant cesspools that lined the streets. That's no small accomplishment in design.
The game plays out pretty roughly, but is somewhat nostalgiac of earlier RPG-action hybrids, and while it's a bit touchy and fairly glitchy, it holds the interest for quite a while. Of course, this assumes you want a slow burn and steady buildup.
Best of all, Vampyr's morality system actually does hamstring you for taking the moral high road, slowing your progress and making the game much more challenging.
Unfortunately, this is also where it starts to fall apart. Difficulty spikes abound when you play this way, and progress fizzles too often as you churn out minor victories and super slow XP buildup to overcome the stalled boss or similar challenge. Going in circles, patrolling for the same set of irritants to wipe out over and over again.
Egh.
I like to play to as much completion as possible, and that killed this game for me. Ultimately I only made it about 60% of the way through before giving up, without regrets. Will I return to it? I doubt it.
But I enjoyed the time I spent with it, and if you can get it on sale, it's probably worth it.
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