A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.
Tower of Time is an incredible adve...
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.
Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Engaging story of epic proportions
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Deep tactical real-time combat with pause or slow-time
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
Features:
7 Unique character classes, each with different strengths and weaknesses.
Complex skill system with two exclusive enhancement trees and multitude of options.
Skill Gestures - draw some of the skills as you want.
Gravity manipulation – leap large distances to scatter your enemies or draw them in.
Rich equipment system.
150 enemies with unique skills and tactics.
Face 50 Bosses wielding a diverse range of skills and spells.
Five difficulty levels, including Epic difficulty (not recommended for new players).
Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
Travel through hand-crafted levels that have been carefully designed to challenge you.
New character progression system.
Unique Party Alignment system.
Combat Challenges, designed to test your tactical and party-building skills.
I've been wanting to learn this style of game for a while because a streamer I watch plays them and I love watching them. When GOG offered me this game I thought, great, maybe this will be a good one to start with. Lucky me. This is a really good game. Graphics, artwork, lore, story, and sound are excellent. I wish all games had this high of an output level. I noticed the volume level for everything was only on half and my headphone volume on half is more than adequate. Usually, I have to have everything cranked. Enjoying this immensely, thank you so much GOG!
The settings, story and combat and very original and fresh, although not very enjoyable for me. The graphics are outdated and there is no way to enjoy the scale of environment because zoom level is very limited both in and out. There is no normal role-playing, the path is linear and the only deviations possible are either doing side quests or not doing them. Which is again dubious because you pass through the areas anyhow and the quests, or better called tasks, are short and a bit pointless. The story is passable.
Now, combat is a very original form of tower defense or more like a primitive Plants very Zombies variant with less complexity. There is no real way to plan and execute an attack and lots of mechanics are linked to positioning in real time, so it is not actually turn-based. There is no combat log, so it is often impossible to understand what is going on and who is attacked by what. There are quite a few enemies, up to a dozen or more, which you can barely see, doing something simultaneously. Some attacks are telegraphed while others come out of the blue. This makes it extremely hectic and based more on general perception than on rational thinking and assessment. It is not chess or D&D most certainly, but more like tetris or real time match-3 with some preparation involved. Some battles are tedious and pointless because later on, the heroes have enough mana and health regeneration to last indefinitely with proper clicking skills.
The character and gear growth system is a bit on the cumbersome side due to severely limited resources and frequent need to upgrade almost constantly. Majority of the items are random drops with some really unoriginal names and not overall exciting. Overall, the system is tedious and cumbersome to manage.
I got this game for free on GOG, so really should not be complaining. It runs well, does not crash and is actually not bad. However, the lost opportunities and design flaws irked me sufficiently to write this review.
It is an ok RPG. It is has an interesting setting ( could be argued that reverse tower dungeon is a little done, but if it is your first RPG you may see it as a breath of fresh air ). Battle system is nothing special ( I played on hard and it was not challenging ).
It is not visually stunning, but for an indie game, I am fine with that. At $10 it is an acceptable purchase.
I will admit that I got bored 4 hours in ( between average story and lack of difficulty ), but it is hard to amuse an old fart like me. Hence I did not give it a lower score.
I would check it out if the price is right. It might strike your fancy.
Tower of Time plays quite well despite the dated graphics and playstyle. I thoroughly enjoyed the game. It has a simple crafting mechanic that rewards the player. The fights require some tactical thinking. I enjoyed the story even though some elements of the plot were cliché.
Overall, I would recommend it as a palate cleanser between triple A studio games.
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