Posted on: August 28, 2018

ToeSuckingWizard
Games: 71 Reviews: 24
Pros and cons
Pros- 40-70 hours for a full play through Complex but intuitive gear system Dynamic well-thought unique heroes, that can be built a multitude of ways Flexible Tactical combat that rewards approaching combat in creative ways Many unique items that add flavor and control A fresh take on tactical real time with pause/slow-mo A non-grid/hex tactics game A story that’s both not so involved it gets in the way but is creative enough to stay interesting Polish and completeness of a AAA game from a new indie company at an indie price The developers care Despite being relatively linear, playthroughs can be very different Has a set of optional challenge scenarios that can push a player beyond the scope of the normal play through East to learn, hard to master Cons- Not overly difficult on normal or easier settings Some trope “gamey” concepts, but then again you can’t change everything on your first try The RPG is more like reading a novel and this might not be what some people wanted; even if it was a nice change
Is this helpful to you?