Posted on: February 21, 2020

zenorogue
Verified ownerGames: 29 Reviews: 1
Not good
I have seen this game recommended somewhere. I read "innovative real-time combat that lets you pause or slow time" and I was like "hey, how is that innovative??? turn-based games exist since Chess and Go. Next time they will make a 2D game and say how innovative this is". I have decided to try it anyway and I still find this marketing weird. - I think the system of bringing only four heroes into the battle does not fit the general design of the game. I have been investing everything in the first four heroes (and usually choosing alignment choices to make them more powerful). Playing all the heroes would be more fun (let me use all their skills) and more logical, given that ALL of them are displayed exploring the Tower. - The combat became repetitive from some point. - In the combat, it was difficult to understand what is going on (tell my heroes and summoned allies from the enemies). The combat arenas were too large to display everything clearly, and they were repetitive and looked nothing like the environment you could see during the exploration. During the exploration the corridors were narrow, but during the combat, everything was 20 m wide and enemies attacked from all directions. - The story becomes annoying from some point. Not coherent. - The graphics performance was very bad on my computer (GTX 1060). Also, the architecture did not really make sense. - Items are boring. Inventory and crafting interfaces are cumbersome. - They have added "roguelike" mode which does not seem to be a good thing... A good roguelike is designed in a completely different way than a RPG. You cannot just apply permadeath and story reduction and call it a "roguelike". You need something to make every playthrough seem different (item variety, procedurally generated dungeons, etc.)
Is this helpful to you?












































