Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his re...
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Garrett never paid the price for anything… until now.
THIEF: Definitive Edition includes the complete base game as well as the following bonus content
The Bank Heist bonus mission
The Forsaken challenge map
Booster Pack DLC – Opportunist
Booster Pack DLC – Predator
Booster Pack DLC – Ghost
Thief: Tales From The City digital comic (EN/FR) & OST
Thief pleasantly surprised me – even though it’s a reboot with a new story, the game retains the atmosphere of the original titles. They revived the classic and gave it a modern control scheme, which feels smooth and natural. I really enjoyed Garrett’s fluid movement, and even though I must have picked a million pockets and drawers, it never got boring – it actually had a certain charm.
The sudden action-packed escape sequences pulled me out of the otherwise slow-paced stealth experience, which felt a bit jarring. The city is less “steampunk” than I would have liked, especially compared to the original series, but it still feels believable and atmospheric. Visually, the game holds up well even after all these years – it still manages to draw you in.
If I had to nitpick, there are a few small bugs, and one mission felt too empty – probably due to its large size and lack of enemies. Still, I’d definitely recommend Thief – it still has a lot to offer for fans of stealth gameplay.
Japanese audio Without Japanese text, how are you supposed to play if you don't know English or any other languages?
Steam and Epic have Japanese language options.
I was disappointed because I was looking forward to playing it, but it didn't live up to my expectations.
I'm so angry that I'm taking the trouble to translate this.
Dishonored as a series always annoyed me because of how judgmental it could be. Kill non-targets or raise alarms you get 'Chaos' which effects the endings, so there's only one real way to play.
This game dispenses with the morality and just allows you to sneak and steal which is everything I wanted anyway. Also I think the graphics are much better and the characters more likable.
This is NOT much like the original Thief games, granted, but some carryovers are welcome. You have gadgets to disable light sources and guards. You need to pay attention to your light gem and avoid loud surfaces or running when anyone is in earshot.
The one big issue I had was this is a pretty railroaded experience. You cannot jump down or jump up unless the game lets you so you're less in a playground and more like a series of condensed jungle gyms, but luckily there's stuff to find off the beaten path and you can always replay levels for achievements or missed loot if you want to.
I just prefer the gloomy, drizzly, high contrast city with a grounded steampunk feel to the weirdness of other similar games. The soundtrack is nice, the controls are responsive, and on highest settings it ran fast and fluid. Not disappointed at all, actually quite impressed!
From my Steam review. I'd give it 3/5, but it's more like 3.8/5.
Definitely the worst Thief game thus far, although it's not outright bad, it's just disappointing and shallow compared to previous games.
In short:
+ Combat is simple and ditches the sword that Garrett shouldn't be carrying around in the first place, because it's cumbersome, and he's a Thief.
+ New Swoop ability to quickly & silently move between shadows
+ Upgradeable equipment
+ Decent lockpick system
+ The asylum level
+ Visuals are good minus some muddy textures
/ Most focus upgrades are nearly useless, there's only about 2 worth getting
/ Guards will sometimes spin in place at the speed of light, which is really funny, so not exactly a negative for me
/ Third person Prince of Persia style parkour system that's used like a grand total of 6 times in the entire game, which seems like kind of a waste to even implement.
- Contextual BS that will end up annoying you (PEAK)
- Levels ain't exactly big, open, and sprawling
- Confusing to navigate hub world, map doesn't list proper entrances/exits clearly
- Slow to open window transitions that won't tell you if it's a level load or not
- Picking up loot and opening drawers is slow
- Can't mount on any ledge and rope arrows have very specific points where they work, although climbing is faster.
- Game runs a bit like bricks, specifically in some of the hub areas, although it never crashed for me.
- Sound system is a bit f***ed
- Why do I have to hold a button for 5 seconds to knock out a stunned enemy in combat, I guess it's to punish the player for alerting guards?
- Points of no return that don't tell you they're points of no return.
- Garrett isn't voiced by Stephen Russell, it's like Resident Evil not using Court for Claire, or MGS not using Hayter for Snake all of a sudden, why.
If you want something that's closer to an actual Thief 4, try The Dark mod, it's free and really good. Dishonored is also a game with Thief elements, it's fantastic.
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