Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his re...
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.
Garrett never paid the price for anything… until now.
THIEF: Definitive Edition includes the complete base game as well as the following bonus content
The Bank Heist bonus mission
The Forsaken challenge map
Booster Pack DLC – Opportunist
Booster Pack DLC – Predator
Booster Pack DLC – Ghost
Thief: Tales From The City digital comic (EN/FR) & OST
This game is fair, not great. If you get it on sale for a few dollars, like me, it's worth it. I enjoy the sneaking around and the atmosphere. I've been skipping the story for the most part and just enjoying it for what it is...a mediocre stealth game I bought for a few bucks.
It's pretty boring in my opinion. If you're checking this out because you liked the earlier Thief games and want more, you don't need to give this a chance. You'll probaly be disappointed. If you are OK with an unremarkable stealth/action game, this might be somewhat entertaining for you. The animations take a bit long to complete, and it kind of takes me out of the game. Additionally, it just doesn't have much soul. I almost suffered through this whole game maybe a year ago, and I have a hard time coming up with anything really memorable or notable about the game.
it was okay, the story was probably the worst part and the gameplay felt too linear for an immersive sim, the world design and art style was the highlight for me
This is not trying to be exactly the same as the trilogy and so should not be judged as such. I do think some of the changes go a little too far. I've seen some compare this Garrett to the Crow and there's definitely some truth to that it's just a bit too emo and or goth. I don't think Erin is necessarily a terrible idea but we do end up with the character who spends a lot of time talking about her pain. I think it would work a lot better if there was at least a little bit more depth there. Though I do respect that there probably is a number of sad teenage girls who vibe with this franchise. I really appreciate that this does not get completely taken over by the grappling hook and such. I was a little concerned about that when it first popped up. Also I know some people really don't like that tapping space twice and then moving in a direction allows you to move fairly fast and yet fairly quiet regardless of what material you're on. Please keep in mind the game never actually forces you to use this. It's there to open it up to people who are not yet ready to meet the, let's be honest, at times fairly intense challenge of the trilogy even on easy difficulty settings. I like most of the additions. Looking for hidden panels, breaking into a safe, that sort of thing. The story is quite engaging. I really appreciate that this doesn't undo any of the trilogy. It also doesn't expect players to know. Like, there's a couple of little tidbits for us long time fans but this could easily be the first you play. I don't think that a sequel to the trilogy, one that was very directly tied to those, is particularly likely. I just don't see how you follow up the perfect ending of Deadly Shadows other than this sort of soft reboot thing. This honestly might be the one that does the best job of finding a way to drag Garrett kicking and screaming into contact with the plot without it feeling ridiculously contrived. Let's be honest, that's always been a bit of an issue for this series.
Another pos developer killing great franchises, I put this pos game in the same light that is satallite rain which the pos devs claimed to be a spiritual successor of Syndicate Wars.
Seriuosly devs, go f'k yourself before destroying great franchises with poor sequals/remakes.
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