Buying the Remaster will also grant you the original version of The Sinking City.
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's...
Buying the Remaster will also grant you the original version of The Sinking City.
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
The plot follows an original story while the side quests and the in game items cite perfectly other Lovecraft's works.
The gameplay follows the classic scheme of a open world action-horror game. Quite interesting the invesitgation parts
So if you are familiar with Lovecraft's short stories in general you will see a lot of references. Its sort of like Disney Land, like, everything associated with the creator has been consolidated into one small area. That makes it kind of fun. . .For anyone else, well, you will have to rely on your judgment.
The only real criticism I have is the color pallete. Everything is very muted, very drab, its all browns, greens, and greys, there is also a lot of clutter which doesn't help anything. I really wish they had worked with a greater spectrum of tones and hues to lend vitality and contrast to the environments. The open world is nice, exploring it isn't nearly as exciting as it should be
The story is as good as expected for that kind of games. But you won't play it for the graphics or the animations quality or the fun of fighting because it's not. I would have expected the sneaking would have been possible a bit like what has been done in Alien : Isolation
The atmoshpere is there, especially during the first hours when you discover the game.
Then "the Soufflé collapses", as did my hopes, when I realised the game was a never ending sequence of round trips in a weirdly inhabited city. NPC are just there. In weird places. You visit the same places again and again (very few variations in the "homes" we can visit.) Monsters pop randomly. As do crafting materials.
We don't have to solve mysteries, the hero being able to re-live scenes from the past (really practical when you are a detective).
The game announces "detective gameplay". That's true: we get the boring stuff: going from A to B. Searching in archives using an horrible search system.
Even using the map is a pain. It's fun for 5 minutes to manually place tags. Then it gets boring. And not being able to have all of them displayed at the same time is just another nail in the coffin.
The game is boring, ergonomics are bad.
Sherlock Holmes games are a better choice.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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