Posted on: January 20, 2016

johnnygoging
Verified ownerGames: 528 Reviews: 1
No edits to who shot first in this
I'm not gonna try and provide a more helpful than the others. This game has reviews. I'm really only reviewing the game cause I liked it so much. Freelancer was one of my favourite games of all time. I love Chris Roberts' space game. This is a good stand-in for a sequel to Freelancer. It doesn't have as much depth as I'd like, and it suffers that a bit, especially from a content perspective (lack of models, VO. but I will say there was more VO than I expected going in.). It also suffers its proc. I've never been the biggest fan of proc. It tends to be boring. Only one system in my proc-galaxy was immediately really very different from the rest. It doesn't have the stark regional differentiation of Freelancer. Also the lacks the funky frontier system. So the proc element adds to the existing lack of content. What it does get right though, is feel. Plus it's heavily southern cultured. Almost like a Borderlands in space. But it does get all of that that sort of swashbuckling fly by the seat of my pants atmosphere that made Freelancer and Privateer so great. The aliens are great. Like any of the best stuff from Star Wars. The ships are fun. The weapons are good. The gameplay is fine. I didn't find the combat repetitive as others have mentioned. The handling is fine and I didn't really miss the game being locked to 2d. They in fact play with it a little bit as they have made the plane deviate so sometimes you're flying up a little high and sometimes you're flying a little low, so you do get that three-dimensional scene when you look at things sometimes. The trading I would say is a weak spot. The game clearly wasn't designed around it. It's serviceable and can be fun if that's your thing in these games but it's not practical when compared to doing missions and I never found any reliable route save one route, one way. I like the game. But I'm biased on this one. 10/10 would do business again.
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