Posted on: January 20, 2025

Mothvibe
Verified ownerGames: 461 Reviews: 15
Really wanted to score this higher.
Nothing wrong with the action, that's fine. Excellent in fact. This is probably my favourite soundtrack of all time. You don't often hear truly experimental music that can also bop in games, and even moreso in FPSs. The art direction is fantastic. Every area feels unique, and the different enemies belong in their respective places - no simple palette swapped sprites here! ===================================== But a lot of the design aspects of this game are just cruel. There's one thing that stops me from returning to this game: The upgrade system. People will say you don't have to engage with it. This is true in the exact same way that you could watch Lord of the Rings and fast forward the action scenes: It's obviously not designed to be engaged with like that. This game has what I call the Unholy Trinity of Upgrades. On their own these aren't an issue. When they're all present, you'll probably have a bad time. 1 - Requires a resource to be used (Upgrade Points) 2 - Hides the resource in secret areas 3 - Makes the secret areas unreasonably unfair to find. This means that the action ends up accounting for a very small percentage of gametime for anyone who wants to be able to actually finish the game. Point 1 is no problem, except here the weapons and spells use the same resource pool, and the devs are VERY stingy when it comes to handing out the points - and this is if you collect every single one of them including all the secret ones! Point 2 is fine, and there are a few Upgrade Points that can't be missed. But they're called 1UPs. Yes seriously. If you're over 30 you think that means you just picked up a free life. And you're wrong. Nope. Upgrade point. Point 3 is the real kicker. Some of these secrets have no visual indicator, so you'll kill the enemies in an area and then spam Use on the walls. Wallspamming will be a LOT more of your gameplay than shooting enemies will. Or you can be weak at endgame. Your call.
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